Player Matchup

Thoth
Thoth
Clutch33
Thoth
Level 109
God Stats
3W - 0L
1,626 SR
Queue Stats
78W - 85L
1,461 Elo+
Party 2
Raijin
Raijin
DenzelCody
Raijin
Level 20
God Stats
3W - 5L
1,571 SR
Queue Stats
8W - 9L
1,532 Elo+
Solo
Izanami
Izanami
EGIRL_PEYTON4
Izanami
Level 27
God Stats
2W - 7L
1,226 SR
Queue Stats
166W - 174L
1,500 Elo+
Solo
Ganesha
Ganesha
NeLLyMerC
Ganesha
Level 29
God Stats
46W - 32L
1,611 SR
Queue Stats
286W - 345L
1,422 Elo+
Solo
Loki
Loki
Ninjawizard2587
Loki
Level 8
God Stats
2W - 2L
1,627 SR
Queue Stats
10W - 6L
1,534 Elo+
Party 2
Team Averages
Level 39
1,532 SR
1,490 Elo+

VS

Team Averages
Level 15
1,359 SR
1,447 Elo+
Ah Puch
Ah Puch
DoNotAsk-
Ah Puch
Level 28
God Stats
1W - 1L
1,178 SR
Queue Stats
26W - 45L
1,537 Elo+
Solo
Arachne
Arachne
NickkMulkey
Arachne
Level 7
God Stats
6W - 11L
1,384 SR
Queue Stats
7W - 13L
1,396 Elo+
Solo
Thor
Thor
Piggymask27
Thor
Level 12
God Stats
0W - 2L
1,233 SR
Queue Stats
13W - 22L
1,427 Elo+
Party 1
Scylla
Scylla
assasin_god321
Scylla
Level 18
God Stats
9W - 9L
1,500 SR
Queue Stats
101W - 100L
1,485 Elo+
Solo
Hercules
Hercules
kitako
Hercules
Level 8
God Stats
0W - 6L
1,500 SR
Queue Stats
11W - 19L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Clutch33
Thoth
18
13 / 2 / 12
13,030
1,185
26,607
8,359
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
DenzelCody
Raijin
18
4 / 4 / 18
11,230
1,021
14,400
9,383
3,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
19
9 / 0 / 15
12,334
1,121
17,490
9,160
3,704
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
NeLLyMerC
Ganesha
20
0 / 3 / 30
12,800
1,164
11,111
13,005
16,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
15 / 2 / 13
12,621
1,147
14,562
11,030
4,657
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

251

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DoNotAsk-
Ah Puch
16
1 / 11 / 6
9,965
906
12,641
19,518
5,356
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
NickkMulkey
Arachne
17
4 / 8 / 5
11,125
1,011
6,863
15,533
5,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
0 / 8 / 6
9,571
870
6,392
20,485
11,405
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
4 / 7 / 5
11,046
1,004
9,607
15,311
4,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
kitako
Hercules
17
1 / 8 / 6
10,370
943
7,058
22,360
8,918
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
38
41
Kills
10
11
Deaths
42
88
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Thoth
Clutch33
Thoth
13
2
12
9.5
W
Raijin
DenzelCody
Raijin
4
4
18
3.25
L
Ah Puch
DoNotAsk-
Ah Puch
1
11
6
0.36
W
Izanami
9
0
15
16.5
W
Ganesha
NeLLyMerC
Ganesha
0
3
30
5
L
Arachne
NickkMulkey
Arachne
4
8
5
0.81
W
15
2
13
10.75
L
0
8
6
0.38
L
4
7
5
0.93
L
Hercules
kitako
Hercules
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,170
Damage
42,561
50,937
Taken
93,207
32,173
Mitigated
35,293
3,482
Healing
5,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
Clutch33
Thoth
26,607
1,625
0
369
8,359
3,589
0
3,866
4,493
47,478
0
W
Raijin
DenzelCody
Raijin
14,400
2,069
0
0
9,383
3,725
0
4,077
5,306
29,747
0
L
Ah Puch
DoNotAsk-
Ah Puch
12,641
531
0
781
19,518
5,356
0
10,930
8,330
31,242
0
W
Izanami
17,490
10,033
0
1,385
9,160
3,704
0
4,511
4,649
0
47,094
W
Ganesha
NeLLyMerC
Ganesha
11,111
1,777
0
1,728
13,005
16,498
0
5,209
7,796
26,643
0
L
Arachne
NickkMulkey
Arachne
6,863
3,632
0
1,643
15,533
5,596
0
8,353
7,100
0
26,211
W
14,562
3,089
0
0
11,030
4,657
0
4,585
6,445
0
27,157
L
6,392
2,076
0
0
20,485
11,405
0
9,825
10,426
0
24,330
L
9,607
1,318
0
0
15,311
4,018
0
9,966
5,245
27,133
0
L
Hercules
kitako
Hercules
7,058
4,579
0
2,642
22,360
8,918
0
12,005
9,988
0
19,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,015
Gold Earned
52,077
252
Minions Killed
185
6
Camps Cleared
6
1,039,518
Distance Traveled
999,794
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,030
1,185
58
5
1
209,489
0
W
Raijin
11,230
1,021
63
6
1
184,478
0
L
Ah Puch
9,965
906
42
4
0
163,511
0
W
Izanami
12,334
1,121
97
9
1
211,932
0
W
Ganesha
12,800
1,164
6
1
0
214,579
0
L
Arachne
11,125
1,011
26
2
4
234,351
1
W
Loki
12,621
1,147
28
3
3
219,040
2
L
Thor
9,571
870
38
3
1
192,063
0
L
Scylla
11,046
1,004
51
5
1
215,870
0
L
Hercules
10,370
943
28
3
0
193,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role