Player Matchup

King Arthur
King Arthur
Eltiger01
King Arthur
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,237 Elo+
Party 2
Pele
Pele
Gokuisdead
Pele
Level 29
God Stats
28W - 30L
1,440 SR
Queue Stats
603W - 606L
1,480 Elo+
Solo
Scylla
Scylla
Porcah
Scylla
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
REDdragonfire11
Kukulkan
Level 10
God Stats
4W - 7L
1,368 SR
Queue Stats
4W - 13L
1,207 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
The Factor3443
Morgan Le Fay
Level 17
God Stats
11W - 14L
1,378 SR
Queue Stats
26W - 33L
1,209 Elo+
Party 3
Team Averages
Level 20
1,437 SR
1,327 Elo+

VS

Team Averages
Level 6
1,423 SR
1,320 Elo+
Fenrir
Fenrir
N4ZG
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Shivaan88k
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Achilles
Achilles
Thorzyad
Achilles
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,159 Elo+
Party 1
Chang'e
Chang'e
thecorgismuggler
Chang'e
Level 9
God Stats
3W - 4L
1,359 SR
Queue Stats
11W - 15L
1,284 Elo+
Solo
Yemoja
Yemoja
weaping
Yemoja
Level 7
God Stats
3W - 4L
1,256 SR
Queue Stats
14W - 16L
1,159 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eltiger01
King Arthur
18
14 / 4 / 12
13,201
574
19,932
25,130
17,082
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
20 / 4 / 6
14,137
615
16,206
18,520
12,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Scylla
Porcah
Scylla
17
8 / 8 / 16
12,367
538
11,695
15,411
5,613
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
18
9 / 3 / 5
11,520
501
8,596
8,500
6,479
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
The Factor3443
Morgan Le Fay
17
6 / 4 / 6
11,689
508
14,263
16,151
6,742
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
N4ZG
Fenrir
14
0 / 14 / 3
8,817
383
2,970
17,687
6,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Shivaan88k
Izanami
14
1 / 17 / 6
9,310
405
6,433
19,871
6,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Achilles
Thorzyad
Achilles
7
1 / 11 / 1
7,001
304
3,044
11,191
9,324
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
19 / 8 / 0
13,791
600
32,931
24,414
9,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
weaping
Yemoja
14
0 / 11 / 9
11,014
479
5,973
22,099
29,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
40
57
Kills
21
23
Deaths
61
45
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Eltiger01
King Arthur
14
4
12
5
W
20
4
6
5.75
L
Fenrir
N4ZG
Fenrir
0
14
3
0.11
W
Scylla
Porcah
Scylla
8
8
16
2
W
Kukulkan
9
3
5
3.83
L
Izanami
Shivaan88k
Izanami
1
17
6
0.24
W
Morgan Le Fay
The Factor3443
Morgan Le Fay
6
4
6
2.25
L
Achilles
Thorzyad
Achilles
1
11
1
0.14
L
19
8
0
2.38
L
Yemoja
weaping
Yemoja
0
11
9
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,692
Damage
51,351
83,712
Taken
95,262
48,811
Mitigated
60,625
21,470
Healing
12,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Eltiger01
King Arthur
19,932
4,887
0
4,909
25,130
17,082
2,213
13,825
11,305
0
61,729
W
16,206
5,075
0
7,417
18,520
12,895
3,452
7,900
10,620
0
91,919
L
Fenrir
N4ZG
Fenrir
2,970
890
0
1,032
17,687
6,517
189
7,217
10,470
0
27,043
W
Scylla
Porcah
Scylla
11,695
1,772
103
3,013
15,411
5,613
958
9,228
6,183
34,794
0
W
Kukulkan
8,596
2,536
0
35
8,500
6,479
1,883
1,721
6,779
35,279
0
L
Izanami
Shivaan88k
Izanami
6,433
4,532
0
90
19,871
6,331
473
9,383
10,488
0
38,056
W
Morgan Le Fay
The Factor3443
Morgan Le Fay
14,263
2,156
0
5,993
16,151
6,742
3,990
6,230
9,921
61,432
0
L
Achilles
Thorzyad
Achilles
3,044
1,644
0
155
11,191
9,324
683
3,359
7,832
0
7,653
L
32,931
5,478
1,190
9,215
24,414
9,438
1,360
5,851
18,563
87,105
0
L
Yemoja
weaping
Yemoja
5,973
2,901
797
0
22,099
29,015
1,155
8,744
13,355
30,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,914
Gold Earned
49,933
389
Minions Killed
283
0
Camps Cleared
0
1,887,316
Distance Traveled
1,452,737
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,201
574
91
4
0
363,986
0
W
Pele
14,137
615
122
5
0
419,833
8
L
Fenrir
8,817
383
46
2
0
269,391
1
W
Scylla
12,367
538
48
2
0
367,950
4
W
Kukulkan
11,520
501
47
2
0
360,931
0
L
Izanami
9,310
405
73
3
0
314,127
2
W
Morgan Le Fay
11,689
508
81
4
0
374,616
3
L
Achilles
7,001
304
5
0
0
232,197
0
L
Chang'e
13,791
600
116
5
0
355,535
0
L
Yemoja
11,014
479
43
2
0
281,487
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role