Player Matchup

Cernunnos
Cernunnos
Fired Up Orange
Cernunnos
Level 144
God Stats
29W - 16L
1,769 SR
Queue Stats
120W - 93L
1,542 Elo+
Party 2
Cthulhu
Cthulhu
ILikeBigButs225
Cthulhu
Level 41
God Stats
17W - 12L
1,621 SR
Queue Stats
32W - 32L
1,519 Elo+
Party 2
Anubis
Anubis
S1LV3RN1NJA1230
Anubis
Level 66
God Stats
3W - 2L
1,491 SR
Queue Stats
92W - 87L
1,470 Elo+
Party 2
Sun Wukong
Sun Wukong
Xyros9122
Sun Wukong
Level 141
God Stats
5W - 4L
1,757 SR
Queue Stats
106W - 84L
1,540 Elo+
Party 2
Pele
Pele
viper23cobra
Pele
Level 124
God Stats
14W - 9L
1,548 SR
Queue Stats
68W - 74L
1,503 Elo+
Party 2
Team Averages
Level 103
1,637 SR
1,515 Elo+

VS

Team Averages
Level 81
1,611 SR
1,505 Elo+
Kuzenbo
Kuzenbo
Chad Ymir Main
Kuzenbo
Level 88
God Stats
39W - 46L
1,514 SR
Queue Stats
190W - 204L
1,469 Elo+
Party 1
Rama
Rama
ObeyTyMcG
Rama
Level 47
God Stats
4W - 2L
1,487 SR
Queue Stats
183W - 159L
1,535 Elo+
Solo
King Arthur
King Arthur
Oynx8474
King Arthur
Level 101
God Stats
136W - 112L
1,631 SR
Queue Stats
389W - 378L
1,506 Elo+
Party 1
Sol
Sol
PradaParadox
Sol
Level 122
God Stats
4W - 1L
1,724 SR
Queue Stats
175W - 160L
1,569 Elo+
Party 1
Loki
Loki
Total_Eclipse5
Loki
Level 48
God Stats
14W - 8L
1,696 SR
Queue Stats
253W - 264L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Fired Up Orange
Cernunnos
10
4 / 1 / 1
5,890
589
5,311
5,717
1,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mace

Mace

+10
Physical Power

8
1 / 1 / 3
5,042
504
2,394
4,822
2,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
0 / 2 / 2
5,715
572
114
4,516
2,141
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Xyros9122
Sun Wukong
10
1 / 4 / 1
5,959
596
2,782
8,944
4,036
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 2
5,790
579
1,751
7,429
2,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
5,302
530
933
4,893
2,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
10
0 / 3 / 0
5,637
564
2,448
5,671
1,069
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Oynx8474
King Arthur
12
4 / 1 / 4
7,194
719
4,907
8,191
3,580
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 0 / 2
6,192
619
2,790
2,176
769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 2 / 4
6,867
687
3,211
6,000
1,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
7
Kills
10
11
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Cernunnos
Fired Up Orange
Cernunnos
4
1
1
4.5
L
1
1
3
2.5
W
Rama
0
3
0
0
W
King Arthur
Oynx8474
King Arthur
4
1
4
6
W
1
0
2
2
L
0
2
2
0.5
W
5
2
4
3.5
L
Sun Wukong
Xyros9122
Sun Wukong
1
4
1
0.38
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,352
Damage
14,289
31,428
Taken
26,931
12,626
Mitigated
9,746
10,163
Healing
6,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
933
364
224
962
4,893
2,798
179
1,144
3,448
8,740
0
L
Cernunnos
Fired Up Orange
Cernunnos
5,311
2,830
0
2,467
5,717
1,937
62
1,020
4,697
0
36,525
L
2,394
306
0
399
4,822
2,349
138
2,637
2,185
8,946
0
W
Rama
2,448
2,279
0
1,544
5,671
1,069
0
563
5,035
0
35,325
W
King Arthur
Oynx8474
King Arthur
4,907
931
0
2,488
8,191
3,580
20
1,142
7,049
0
38,323
W
2,790
784
0
1,075
2,176
769
565
322
1,813
28,884
2,898
L
114
114
0
1,789
4,516
2,141
0
2,387
2,129
30,212
0
W
3,211
692
0
698
6,000
1,530
24
974
4,985
0
33,093
L
Sun Wukong
Xyros9122
Sun Wukong
2,782
364
0
2,782
8,944
4,036
0
1,346
7,598
0
35,614
L
1,751
452
0
2,726
7,429
2,163
0
1,715
5,714
0
31,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,396
Gold Earned
31,192
310
Minions Killed
315
0
Camps Cleared
0
924,150
Distance Traveled
1,018,195
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,302
530
19
2
0
209,986
0
L
Cernunnos
5,890
589
71
7
0
170,168
2
L
Cthulhu
5,042
504
6
1
0
208,246
0
W
Rama
5,637
564
72
7
0
190,827
3
W
King Arthur
7,194
719
89
9
0
219,339
3
W
Sol
6,192
619
68
7
0
191,528
3
L
Anubis
5,715
572
80
8
0
162,476
3
W
Loki
6,867
687
67
7
0
206,515
1
L
Sun Wukong
5,959
596
86
9
0
196,509
0
L
Pele
5,790
579
67
7
0
186,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role