Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
FLAR3OUT
Izanami
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,208 Elo+
Party 1
Merlin
Merlin
Frequenzbeat
Merlin
Level 29
God Stats
9W - 5L
1,694 SR
Queue Stats
28W - 31L
1,365 Elo+
Solo
Thanatos
Thanatos
Shuego
Thanatos
Level 16
God Stats
3W - 2L
1,488 SR
Queue Stats
6W - 3L
1,521 Elo+
Party 2
Ao Kuang
Ao Kuang
THEblackMAMBAil
Ao Kuang
Level 22
God Stats
0W - 2L
1,217 SR
Queue Stats
5W - 7L
1,208 Elo+
Party 1
Team Averages
Level 23
1,480 SR
1,360 Elo+

VS

Team Averages
Level 16
1,438 SR
1,262 Elo+
Bellona
Bellona
KalSupp
Bellona
Level 18
God Stats
5W - 5L
1,195 SR
Queue Stats
56W - 78L
1,285 Elo+
Solo
Ra
Ra
Pozzii
Ra
Level 22
God Stats
73W - 72L
1,369 SR
Queue Stats
110W - 122L
1,290 Elo+
Solo
Izanami
Izanami
Reapoz
Izanami
Level 27
God Stats
3W - 0L
1,727 SR
Queue Stats
26W - 31L
1,252 Elo+
Solo
Ares
Ares
Rhythm21
Ares
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,124 Elo+
Solo
Nemesis
Nemesis
SoloDomain727
Nemesis
Level 6
God Stats
2W - 1L
1,396 SR
Queue Stats
10W - 16L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
5 / 6 / 3
7,190
479
7,350
8,957
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
FLAR3OUT
Izanami
12
3 / 2 / 5
7,792
519
6,716
7,627
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
11
1 / 5 / 0
6,577
438
2,782
7,894
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Shuego
Thanatos
9
0 / 4 / 0
6,239
416
3,855
9,142
2,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
12
2 / 5 / 3
7,184
479
5,053
12,639
3,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KalSupp
Bellona
14
6 / 0 / 3
8,406
560
7,035
7,504
5,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
15
1 / 2 / 2
8,560
571
3,479
6,879
2,424
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Reapoz
Izanami
12
3 / 3 / 6
7,950
530
6,405
6,723
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
10
1 / 6 / 6
6,348
423
2,606
10,675
5,920
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
15
10 / 0 / 9
9,781
652
12,013
9,898
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
11
Kills
21
22
Deaths
11
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
5
6
3
1.08
L
Izanami
FLAR3OUT
Izanami
3
2
5
2.75
L
Merlin
1
5
0
0.2
W
Bellona
KalSupp
Bellona
6
0
3
7.5
W
Ra
1
2
2
1
W
Izanami
Reapoz
Izanami
3
3
6
2
W
Ares
1
6
6
0.67
L
Thanatos
Shuego
Thanatos
0
4
0
0
W
Nemesis
10
0
9
14.5
L
Ao Kuang
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,756
Damage
31,538
46,259
Taken
41,679
16,002
Mitigated
20,045
13,199
Healing
6,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,350
848
0
2,114
8,957
4,643
869
480
8,477
31,445
0
L
Izanami
FLAR3OUT
Izanami
6,716
4,392
0
3,875
7,627
2,255
790
934
6,647
0
44,351
L
Merlin
2,782
191
0
1,048
7,894
2,640
0
1,332
6,514
24,934
0
W
Bellona
KalSupp
Bellona
7,035
1,835
0
1,418
7,504
5,656
1,022
1,753
5,659
0
41,318
W
Ra
3,479
669
228
1,505
6,879
2,424
357
3,445
3,326
55,551
0
W
Izanami
Reapoz
Izanami
6,405
2,790
0
1,382
6,723
2,156
0
2,832
3,651
0
47,625
W
Ares
2,606
414
0
0
10,675
5,920
1
2,233
8,174
13,239
0
L
Thanatos
Shuego
Thanatos
3,855
457
0
3,535
9,142
2,498
0
229
8,632
0
21,366
W
Nemesis
12,013
6,060
0
1,515
9,898
3,889
0
4,280
5,404
0
60,431
L
Ao Kuang
5,053
1,272
0
2,627
12,639
3,966
0
3,110
9,443
36,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,982
Gold Earned
41,045
318
Minions Killed
415
0
Camps Cleared
0
1,339,707
Distance Traveled
1,384,546
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,190
479
60
4
0
282,802
1
L
Izanami
7,792
519
96
6
0
259,695
2
L
Merlin
6,577
438
53
4
0
234,575
1
W
Bellona
8,406
560
75
5
0
226,126
0
W
Ra
8,560
571
130
9
0
282,961
0
W
Izanami
7,950
530
97
6
0
261,771
3
W
Ares
6,348
423
21
1
0
259,163
1
L
Thanatos
6,239
416
53
4
0
281,327
0
W
Nemesis
9,781
652
92
6
0
354,525
4
L
Ao Kuang
7,184
479
56
4
0
281,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role