Player Matchup

Loki
Loki
BOBINATER 9000
Loki
Level 40
God Stats
2W - 4L
1,310 SR
Queue Stats
212W - 201L
1,440 Elo+
Party 4
Sun Wukong
Sun Wukong
Elbis_8
Sun Wukong
Level 27
God Stats
0W - 2L
1,301 SR
Queue Stats
92W - 130L
1,304 Elo+
Party 2
Apollo
Apollo
FullChub LC
Apollo
Level 44
God Stats
0W - 2L
1,320 SR
Queue Stats
84W - 79L
1,408 Elo+
Party 4
Olorun
Olorun
Patatatraviesa07
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 23L
1,220 Elo+
Party 2
Yemoja
Yemoja
ThesuicideDorito
Yemoja
Level 89
God Stats
3W - 4L
1,355 SR
Queue Stats
95W - 128L
1,320 Elo+
Party 2
Team Averages
Level 43
1,357 SR
1,338 Elo+

VS

Team Averages
Level 43
1,493 SR
1,382 Elo+
Fenrir
Fenrir
Bandit_R99
Fenrir
Level 44
God Stats
1W - 0L
1,461 SR
Queue Stats
32W - 45L
1,417 Elo+
Solo
Bacchus
Bacchus
Blitzace89
Bacchus
Level 29
God Stats
42W - 59L
1,591 SR
Queue Stats
186W - 295L
1,366 Elo+
Party 1
Vamana
Vamana
GioP89
Vamana
Level 37
God Stats
6W - 6L
1,444 SR
Queue Stats
89W - 147L
1,295 Elo+
Party 1
Kukulkan
Kukulkan
GrabarzK
Kukulkan
Level 40
God Stats
45W - 37L
1,526 SR
Queue Stats
69W - 76L
1,410 Elo+
Party 3
Hachiman
Hachiman
don_geraldutti
Hachiman
Level 66
God Stats
9W - 11L
1,445 SR
Queue Stats
157W - 182L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 1
9,747
513
12,772
14,664
5,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Elbis_8
Sun Wukong
13
0 / 6 / 0
7,831
412
4,815
11,498
6,727
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
11
1 / 10 / 2
7,525
396
6,874
16,254
4,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 10 / 0
7,030
370
2,945
14,466
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 2 / 4
8,551
450
11,969
14,470
13,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bandit_R99
Fenrir
15
3 / 1 / 4
9,309
490
4,097
12,825
5,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
Blitzace89
Bacchus
14
4 / 1 / 15
10,119
533
7,533
11,296
15,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
GioP89
Vamana
17
8 / 0 / 5
10,752
566
9,765
10,556
10,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
GrabarzK
Kukulkan
18
13 / 2 / 8
11,574
609
20,919
10,503
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
15
6 / 4 / 9
9,587
505
11,348
18,087
6,844
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
75
8
Kills
34
34
Deaths
8
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
5
6
1
0.92
W
Fenrir
Bandit_R99
Fenrir
3
1
4
5
W
Bacchus
Blitzace89
Bacchus
4
1
15
11.5
L
Sun Wukong
Elbis_8
Sun Wukong
0
6
0
0
L
Apollo
1
10
2
0.2
W
Vamana
GioP89
Vamana
8
0
5
10.5
W
Kukulkan
GrabarzK
Kukulkan
13
2
8
8.5
L
1
10
0
0.1
L
1
2
4
1.5
W
Hachiman
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,375
Damage
53,662
71,352
Taken
63,267
35,161
Mitigated
42,478
14,690
Healing
27,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,772
2,934
0
4,033
14,664
5,222
0
6,017
8,647
0
66,521
W
Fenrir
Bandit_R99
Fenrir
4,097
1,188
0
6,339
12,825
5,331
1,296
1,559
11,266
0
58,593
W
Bacchus
Blitzace89
Bacchus
7,533
1,158
0
1,599
11,296
15,330
671
3,522
7,774
24,590
0
L
Sun Wukong
Elbis_8
Sun Wukong
4,815
1,700
0
1,585
11,498
6,727
596
2,583
8,915
0
38,746
L
Apollo
6,874
3,063
0
2,811
16,254
4,720
0
5,944
10,310
0
38,378
W
Vamana
GioP89
Vamana
9,765
2,223
445
3,823
10,556
10,303
730
830
9,726
14,494
48,684
W
Kukulkan
GrabarzK
Kukulkan
20,919
2,482
0
3,900
10,503
4,670
2,166
3,953
6,550
73,710
0
L
2,945
757
0
958
14,466
5,217
0
9,700
4,766
15,970
3,007
L
11,969
2,209
1,062
4,241
14,470
13,275
0
6,748
7,722
38,489
0
W
Hachiman
11,348
7,770
0
10,895
18,087
6,844
2,150
4,860
13,227
0
53,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,684
Gold Earned
51,341
340
Minions Killed
474
0
Camps Cleared
0
1,631,557
Distance Traveled
1,725,053
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,747
513
96
5
0
345,712
1
W
Fenrir
9,309
490
99
5
0
367,861
0
W
Bacchus
10,119
533
40
2
0
374,320
3
L
Sun Wukong
7,831
412
75
4
0
326,530
0
L
Apollo
7,525
396
75
4
0
317,941
2
W
Vamana
10,752
566
121
6
0
325,619
3
W
Kukulkan
11,574
609
129
7
0
354,983
1
L
Olorun
7,030
370
35
2
0
333,011
1
L
Yemoja
8,551
450
59
3
0
308,363
0
W
Hachiman
9,587
505
85
4
0
302,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role