Player Matchup

Rama
Rama
ChemicalWeapon98
Rama
Level 111
God Stats
2W - 2L
1,569 SR
Queue Stats
82W - 62L
1,597 Elo+
Party 1
Chang'e
Chang'e
Crow-Blanco
Chang'e
Level 77
God Stats
11W - 9L
1,617 SR
Queue Stats
54W - 47L
1,561 Elo+
Party 1
Pele
Pele
Riverlotus
Pele
Level 79
God Stats
16W - 16L
1,479 SR
Queue Stats
144W - 152L
1,476 Elo+
Solo
Team Averages
Level 89
1,555 SR
1,544 Elo+

VS

Team Averages
Level 99
1,469 SR
1,357 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Bling Baby Cash
Cerberus
Level 89
God Stats
3W - 5L
1,500 SR
Queue Stats
35W - 54L
1,311 Elo+
Party 2
Medusa
Medusa
Dr Beez123
Medusa
Level 85
God Stats
5W - 3L
1,406 SR
Queue Stats
14W - 21L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,994
727
5,759
6,970
2,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Crow-Blanco
Chang'e
12
1 / 3 / 3
7,601
691
5,293
8,417
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 2 / 1
6,737
612
2,844
5,548
1,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
4 / 1 / 3
8,259
751
5,441
5,222
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
11
2 / 1 / 4
7,593
690
3,847
9,565
3,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Dr Beez123
Medusa
11
2 / 5 / 6
7,865
715
5,617
7,729
2,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
6
Kills
8
8
Deaths
7
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
3
5.5
W
Cerberus
2
1
4
4
L
3
3
2
1.33
L
Chang'e
Crow-Blanco
Chang'e
1
3
3
0.83
W
Medusa
Dr Beez123
Medusa
2
5
6
1
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,896
Damage
14,905
20,935
Taken
22,516
7,216
Mitigated
8,021
5,219
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,441
132
449
2,318
5,222
2,323
865
845
4,279
31,679
0
W
Cerberus
3,847
159
0
1,638
9,565
3,403
303
1,931
7,454
18,350
0
L
5,759
3,624
0
438
6,970
2,765
0
2,925
4,045
0
30,199
L
Chang'e
Crow-Blanco
Chang'e
5,293
447
1,304
2,183
8,417
2,933
0
3,569
4,848
25,993
0
W
Medusa
Dr Beez123
Medusa
5,617
1,297
0
650
7,729
2,295
1,246
2,023
5,490
0
24,683
L
2,844
785
0
1,294
5,548
1,518
0
2,794
2,754
0
11,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,332
Gold Earned
23,717
108
Minions Killed
112
0
Camps Cleared
0
491,806
Distance Traveled
608,044
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,259
751
53
5
0
194,941
3
W
Cerberus
7,593
690
28
3
0
212,737
3
L
Rama
7,994
727
36
3
0
172,912
4
L
Chang'e
7,601
691
62
6
0
184,477
4
W
Medusa
7,865
715
31
3
0
200,366
0
L
Pele
6,737
612
10
1
0
134,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role