Player Matchup

Sobek
Sobek
JadaNoe82
Sobek
Level 97
God Stats
23W - 29L
1,209 SR
Queue Stats
443W - 667L
1,309 Elo+
Party 1
Nu Wa
Nu Wa
XxMrsFlauschigX
Nu Wa
Level 69
God Stats
40W - 48L
1,442 SR
Queue Stats
430W - 624L
1,334 Elo+
Party 1
Erlang Shen
Erlang Shen
cell_1311
Erlang Shen
Level 87
God Stats
6W - 28L
1,122 SR
Queue Stats
375W - 584L
1,314 Elo+
Party 1
Thanatos
Thanatos
eRaZe-Ratchet
Thanatos
Level 25
God Stats
15W - 19L
1,320 SR
Queue Stats
133W - 182L
1,299 Elo+
Party 1
Neith
Neith
patrykyrtaq
Neith
Level 41
God Stats
146W - 167L
1,485 SR
Queue Stats
157W - 188L
1,349 Elo+
Solo
Team Averages
Level 64
1,316 SR
1,321 Elo+

VS

Team Averages
Level 41
1,473 SR
1,270 Elo+
Cthulhu
Cthulhu
Its-Matte15
Cthulhu
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 49L
1,002 Elo+
Party 3
Sylvanus
Sylvanus
RockMacaroon68
Sylvanus
Level 65
God Stats
4W - 7L
1,381 SR
Queue Stats
653W - 729L
1,346 Elo+
Party 2
The Morrigan
The Morrigan
White_Dragon547
The Morrigan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 83L
1,238 Elo+
Party 3
Bacchus
Bacchus
melaferoce007
Bacchus
Level 26
God Stats
19W - 27L
1,470 SR
Queue Stats
142W - 137L
1,363 Elo+
Party 2
Bastet
Bastet
stanislavprg
Bastet
Level 39
God Stats
0W - 1L
1,514 SR
Queue Stats
22W - 30L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JadaNoe82
Sobek
11
1 / 2 / 4
8,072
475
3,638
17,145
13,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 2 / 3
9,438
555
12,551
8,302
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
cell_1311
Erlang Shen
15
7 / 2 / 4
9,522
560
7,432
12,831
7,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thanatos
eRaZe-Ratchet
Thanatos
12
2 / 2 / 4
7,984
470
4,089
9,495
3,084
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 2 / 4
7,376
434
7,752
7,652
2,354
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Its-Matte15
Cthulhu
13
0 / 3 / 1
7,904
465
3,016
6,800
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
13
2 / 2 / 3
8,073
475
10,399
11,526
7,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

The Morrigan
White_Dragon547
The Morrigan
12
1 / 4 / 1
7,501
441
5,792
7,967
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
13
2 / 0 / 5
8,937
526
8,570
10,561
10,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bastet
10
5 / 8 / 0
7,528
443
5,672
15,108
3,911
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
17
Kills
10
10
Deaths
17
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Its-Matte15
Cthulhu
0
3
1
0.17
W
Sobek
JadaNoe82
Sobek
1
2
4
1.5
L
Sylvanus
2
2
3
1.75
L
The Morrigan
White_Dragon547
The Morrigan
1
4
1
0.38
W
6
2
3
3.75
W
Erlang Shen
cell_1311
Erlang Shen
7
2
4
4.5
W
Thanatos
eRaZe-Ratchet
Thanatos
2
2
4
2
L
Bacchus
2
0
5
4.5
W
1
2
4
1.5
L
Bastet
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,462
Damage
33,449
55,425
Taken
51,962
29,596
Mitigated
27,274
21,597
Healing
13,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Its-Matte15
Cthulhu
3,016
348
130
520
6,800
2,551
694
757
5,981
37,915
0
W
Sobek
JadaNoe82
Sobek
3,638
261
604
4,460
17,145
13,515
14
9,642
7,503
21,809
0
L
Sylvanus
10,399
4,052
2,047
4,681
11,526
7,479
321
4,334
7,078
48,275
10,255
L
The Morrigan
White_Dragon547
The Morrigan
5,792
1,062
0
0
7,967
2,362
660
4,033
3,675
42,462
1,729
W
12,551
4,179
527
2,586
8,302
2,955
1,145
3,747
4,541
64,162
0
W
Erlang Shen
cell_1311
Erlang Shen
7,432
3,854
0
3,204
12,831
7,688
829
6,299
6,306
33
52,330
W
Thanatos
eRaZe-Ratchet
Thanatos
4,089
1,279
0
7,579
9,495
3,084
0
2,330
7,141
0
34,371
L
Bacchus
8,570
979
0
1,524
10,561
10,971
0
2,754
7,667
23,239
0
W
7,752
3,445
314
2,323
7,652
2,354
0
4,011
3,641
0
43,071
L
Bastet
5,672
1,885
75
4,539
15,108
3,911
0
3,559
11,339
0
25,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,392
Gold Earned
39,943
404
Minions Killed
322
0
Camps Cleared
0
1,575,896
Distance Traveled
1,620,332
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,904
465
87
5
0
342,792
1
W
Sobek
8,072
475
35
2
0
314,101
5
L
Sylvanus
8,073
475
110
6
0
313,188
5
L
The Morrigan
7,501
441
67
4
0
293,184
0
W
Nu Wa
9,438
555
124
7
0
304,570
3
W
Erlang Shen
9,522
560
88
5
0
349,318
2
W
Thanatos
7,984
470
69
4
0
325,471
1
L
Bacchus
8,937
526
16
1
0
347,117
2
W
Neith
7,376
434
88
5
0
282,436
0
L
Bastet
7,528
443
42
2
0
324,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role