Player Matchup

Sobek
Sobek
Jonty EU
Sobek
Level 67
God Stats
1W - 1L
1,714 SR
Queue Stats
27W - 20L
1,534 Elo+
Party 1
Zhong Kui
Zhong Kui
Mechskip9999
Zhong Kui
Level 55
God Stats
0W - 2L
1,701 SR
Queue Stats
114W - 100L
1,438 Elo+
Party 1
Fenrir
Fenrir
Supershot2003
Fenrir
Level 59
God Stats
4W - 3L
1,728 SR
Queue Stats
115W - 103L
1,514 Elo+
Party 1
Team Averages
Level 60
1,714 SR
1,495 Elo+

VS

Team Averages
Level 102
1,460 SR
1,448 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ConanCamelPunch
Nox
Level 104
God Stats
106W - 121L
1,507 SR
Queue Stats
380W - 470L
1,402 Elo+
Solo
Hou Yi
Hou Yi
DHegHoutH
Hou Yi
Level 89
God Stats
16W - 20L
1,374 SR
Queue Stats
349W - 433L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jonty EU
Sobek
14
1 / 1 / 7
10,513
618
7,730
17,449
22,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
Mechskip9999
Zhong Kui
13
2 / 8 / 6
10,374
610
21,576
26,025
14,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
4 / 8 / 2
10,491
617
7,137
21,005
10,618
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
8 / 2 / 8
12,094
711
22,019
23,266
12,218
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
4 / 2 / 11
11,381
669
16,340
10,652
4,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
DHegHoutH
Hou Yi
14
5 / 5 / 6
10,998
647
13,755
14,732
5,230
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
7
Kills
17
17
Deaths
9
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
2
8
6
W
4
2
11
4.75
W
Hou Yi
DHegHoutH
Hou Yi
5
5
6
1.6
L
Sobek
Jonty EU
Sobek
1
1
7
4.5
L
Zhong Kui
Mechskip9999
Zhong Kui
2
8
6
0.63
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,443
Damage
52,114
64,479
Taken
48,650
47,488
Mitigated
21,609
24,323
Healing
16,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
22,019
857
1,351
9,036
23,266
12,218
41
13,872
9,394
55,528
0
W
16,340
988
1,777
3,072
10,652
4,161
477
6,642
4,010
40,054
0
W
Hou Yi
DHegHoutH
Hou Yi
13,755
5,185
0
1,109
14,732
5,230
1,120
8,792
5,940
0
30,206
L
Sobek
Jonty EU
Sobek
7,730
154
0
7,813
17,449
22,218
0
11,175
6,274
23,383
0
L
Zhong Kui
Mechskip9999
Zhong Kui
21,576
1,122
0
11,640
26,025
14,652
290
14,569
11,456
55,040
0
L
7,137
1,528
428
4,442
21,005
10,618
0
12,615
8,390
0
32,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,378
Gold Earned
34,473
146
Minions Killed
177
0
Camps Cleared
0
925,749
Distance Traveled
931,352
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,094
711
75
4
0
337,454
4
W
Nox
11,381
669
57
3
0
311,323
2
W
Hou Yi
10,998
647
45
3
0
282,575
1
L
Sobek
10,513
618
24
1
0
335,299
1
L
Zhong Kui
10,374
610
69
4
0
273,518
0
L
Fenrir
10,491
617
53
3
0
316,932
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role