Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Grauford
Ah Muzen Cab
Level 29
God Stats
9W - 6L
1,545 SR
Queue Stats
93W - 106L
1,446 Elo+
Solo
Fenrir
Fenrir
llllGoD-_-lllll
Fenrir
Level 14
God Stats
3W - 3L
1,748 SR
Queue Stats
130W - 158L
1,202 Elo+
Party 1
Pele
Pele
llllTaK-_-lllll
Pele
Level 17
God Stats
3W - 4L
1,120 SR
Queue Stats
141W - 168L
1,202 Elo+
Party 1
Chiron
Chiron
llllTaV-_-lllll
Chiron
Level 6
God Stats
2W - 3L
1,486 SR
Queue Stats
2W - 5L
1,086 Elo+
Party 1
Ganesha
Ganesha
moralespedro11
Ganesha
Level 13
God Stats
2W - 1L
1,761 SR
Queue Stats
27W - 33L
1,342 Elo+
Solo
Team Averages
Level 16
1,532 SR
1,256 Elo+

VS

Team Averages
Level 11
1,489 SR
1,314 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ckorvus
Ymir
Level 27
God Stats
2W - 1L
1,673 SR
Queue Stats
55W - 67L
1,284 Elo+
Solo
Artemis
Artemis
Dragoris
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,206 Elo+
Solo
Thor
Thor
WobblyTurnip0
Thor
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
20W - 29L
1,190 Elo+
Solo
Scylla
Scylla
scheel_Aar
Scylla
Level 14
God Stats
1W - 3L
1,273 SR
Queue Stats
48W - 52L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Grauford
Ah Muzen Cab
8
3 / 1 / 3
5,510
501
3,272
2,809
840
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 3 / 1
5,468
497
2,181
6,363
2,162
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
5 / 0 / 1
5,679
516
3,664
5,244
1,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
5 / 1 / 1
6,164
560
4,578
5,081
1,625
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 1 / 7
5,657
514
2,931
5,929
3,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 1 / 2
5,344
486
2,858
5,045
2,633
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ymir
Ckorvus
Ymir
8
0 / 3 / 1
5,194
472
3,188
9,001
3,441
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Dragoris
Artemis
8
3 / 5 / 0
5,211
474
4,621
4,949
1,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

4
0 / 1 / 0
4,032
367
232
1,713
278
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
scheel_Aar
Scylla
9
2 / 3 / 0
5,470
497
2,553
4,528
989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
13
Kills
6
6
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
2
2
L
Ymir
Ckorvus
Ymir
0
3
1
0.17
L
Artemis
Dragoris
Artemis
3
5
0
0.6
W
Ah Muzen Cab
Grauford
Ah Muzen Cab
3
1
3
4.5
L
0
1
0
0
W
0
3
1
0.17
W
5
0
1
5.5
W
5
1
1
5.5
W
0
1
7
3.5
L
Scylla
scheel_Aar
Scylla
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,626
Damage
13,452
25,426
Taken
25,236
9,215
Mitigated
8,413
7,474
Healing
2,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,858
792
0
1,280
5,045
2,633
232
231
4,814
11,645
0
L
Ymir
Ckorvus
Ymir
3,188
802
0
450
9,001
3,441
0
2,072
6,929
18,376
0
L
Artemis
Dragoris
Artemis
4,621
2,067
0
244
4,949
1,072
96
628
4,321
0
12,505
W
Ah Muzen Cab
Grauford
Ah Muzen Cab
3,272
1,454
0
1,257
2,809
840
184
773
2,036
0
18,124
L
232
176
0
0
1,713
278
0
0
1,713
0
4,375
W
2,181
404
0
2,395
6,363
2,162
28
1,325
4,950
0
25,696
W
3,664
1,067
0
807
5,244
1,381
0
1,319
3,831
0
18,761
W
4,578
2,631
265
1,090
5,081
1,625
26
3,165
1,740
0
22,031
W
2,931
459
0
1,660
5,929
3,207
0
1,659
4,270
10,361
0
L
Scylla
scheel_Aar
Scylla
2,553
36
0
363
4,528
989
0
0
4,528
20,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,478
Gold Earned
25,251
178
Minions Killed
136
0
Camps Cleared
0
983,772
Distance Traveled
836,756
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,344
486
30
3
0
172,251
1
L
Ymir
5,194
472
26
2
0
184,582
3
L
Artemis
5,211
474
28
3
0
170,987
0
W
Ah Muzen Cab
5,510
501
41
4
0
125,636
0
L
Thor
4,032
367
10
1
0
108,789
0
W
Fenrir
5,468
497
48
4
0
212,514
0
W
Pele
5,679
516
39
4
0
226,027
0
W
Chiron
6,164
560
47
4
0
200,067
2
W
Ganesha
5,657
514
3
0
0
219,528
3
L
Scylla
5,470
497
42
4
0
200,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role