Player Matchup

Cthulhu
Cthulhu
Aboiiii
Cthulhu
Level 41
God Stats
107W - 93L
1,588 SR
Queue Stats
158W - 177L
1,458 Elo+
Party 3
Chiron
Chiron
Chaotic Herb
Chiron
Level 84
God Stats
7W - 3L
1,697 SR
Queue Stats
173W - 187L
1,479 Elo+
Party 3
Anubis
Anubis
Daddy2016
Anubis
Level 57
God Stats
11W - 11L
1,524 SR
Queue Stats
191W - 198L
1,437 Elo+
Party 3
Geb
Geb
i King Banana
Geb
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 328L
1,441 Elo+
Party 3
Chaac
Chaac
vhle
Chaac
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 18L
1,490 Elo+
Solo
Team Averages
Level 70
1,562 SR
1,461 Elo+

VS

Team Averages
Level 50
1,535 SR
1,329 Elo+
Agni
Agni
Checho3312
Agni
Level 64
God Stats
23W - 15L
1,549 SR
Queue Stats
148W - 213L
1,411 Elo+
Solo
Anhur
Anhur
Cypphex
Anhur
Level 61
God Stats
1W - 1L
1,695 SR
Queue Stats
10W - 12L
1,419 Elo+
Party 2
Bellona
Bellona
LeahGoBrrrrr
Bellona
Level 26
God Stats
2W - 6L
1,346 SR
Queue Stats
28W - 53L
1,279 Elo+
Party 1
Odin
Odin
Nemphelia
Odin
Level 84
God Stats
1W - 1L
1,796 SR
Queue Stats
35W - 57L
1,316 Elo+
Party 1
Sobek
Sobek
Seenby
Sobek
Level 15
God Stats
1W - 5L
1,290 SR
Queue Stats
3W - 8L
1,220 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aboiiii
Cthulhu
9
3 / 0 / 3
6,138
614
3,111
5,294
2,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
11
2 / 0 / 1
6,252
625
3,413
4,133
984
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Daddy2016
Anubis
12
4 / 0 / 1
6,704
670
6,625
5,994
2,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 0 / 3
5,459
546
2,158
6,269
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
vhle
Chaac
10
4 / 1 / 1
5,755
576
2,434
5,216
3,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,022
502
3,114
6,376
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Cypphex
Anhur
7
0 / 3 / 0
4,344
434
1,763
4,450
944
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
LeahGoBrrrrr
Bellona
9
1 / 3 / 0
5,224
522
4,902
7,963
4,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
7
0 / 4 / 0
4,488
449
1,250
5,303
1,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Seenby
Sobek
7
0 / 2 / 0
4,889
489
2,067
6,746
4,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
13
Kills
1
1
Deaths
14
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aboiiii
Cthulhu
3
0
3
4.5
W
Chiron
2
0
1
2.5
L
0
2
0
0
L
Anhur
Cypphex
Anhur
0
3
0
0
W
Anubis
Daddy2016
Anubis
4
0
1
4.5
L
Bellona
LeahGoBrrrrr
Bellona
1
3
0
0.33
L
Odin
0
4
0
0
L
Sobek
Seenby
Sobek
0
2
0
0
W
0
0
3
1.5
W
Chaac
vhle
Chaac
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,741
Damage
13,096
26,906
Taken
30,838
13,053
Mitigated
12,900
11,114
Healing
8,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aboiiii
Cthulhu
3,111
302
94
480
5,294
2,939
0
435
4,859
19,181
0
W
Chiron
3,413
848
346
1,612
4,133
984
0
1,241
2,892
0
38,372
L
3,114
309
0
1,762
6,376
1,395
208
4,537
1,839
25,295
0
L
Anhur
Cypphex
Anhur
1,763
1,085
0
500
4,450
944
0
1,609
2,841
0
12,328
W
Anubis
Daddy2016
Anubis
6,625
414
0
3,343
5,994
2,967
534
2,788
2,938
42,907
0
L
Bellona
LeahGoBrrrrr
Bellona
4,902
1,274
0
2,932
7,963
4,769
0
1,960
5,840
0
29,619
L
Odin
1,250
591
0
868
5,303
1,584
0
1,627
3,525
0
12,629
L
Sobek
Seenby
Sobek
2,067
451
0
1,954
6,746
4,208
0
2,161
4,585
9,753
0
W
2,158
313
0
2,882
6,269
2,333
0
596
5,587
25,186
0
W
Chaac
vhle
Chaac
2,434
376
0
2,357
5,216
3,830
0
0
5,216
0
21,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,308
Gold Earned
23,967
283
Minions Killed
176
0
Camps Cleared
0
981,602
Distance Traveled
931,527
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,138
614
22
2
0
200,371
1
W
Chiron
6,252
625
77
8
0
214,482
2
L
Agni
5,022
502
46
5
0
173,719
1
L
Anhur
4,344
434
30
3
0
176,588
0
W
Anubis
6,704
670
81
8
0
181,015
1
L
Bellona
5,224
522
56
6
0
186,972
1
L
Odin
4,488
449
34
3
0
194,784
2
L
Sobek
4,889
489
10
1
0
199,464
0
W
Geb
5,459
546
58
6
0
229,715
0
W
Chaac
5,755
576
45
5
0
156,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role