Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
InCryptedS
Izanami
Level 78
God Stats
1W - 0L
1,723 SR
Queue Stats
11W - 3L
1,735 Elo+
Party 1
Vulcan
Vulcan
KeePWishinG3
Vulcan
Level 148
God Stats
1W - 0L
1,630 SR
Queue Stats
32W - 37L
1,246 Elo+
Party 1
Achilles
Achilles
OHMISTER
Achilles
Level 26
God Stats
1W - 0L
1,411 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Team Averages
Level 78
1,566 SR
1,495 Elo+

VS

Team Averages
Level 66
1,553 SR
1,322 Elo+
Baron Samedi
Baron Samedi
JOHNNY SINS1194
Baron Samedi
Level 98
God Stats
3W - 4L
1,597 SR
Queue Stats
3W - 9L
1,322 Elo+
Party 2
Odin
Odin
SlayerDracon
Odin
Level 81
God Stats
0W - 1L
1,787 SR
Queue Stats
3W - 9L
1,322 Elo+
Party 2
Chaac
Chaac
derangedkiller0
Chaac
Level 26
God Stats
0W - 2L
1,543 SR
Queue Stats
3W - 9L
1,322 Elo+
Party 2
Sol
Sol
rushing murder
Sol
Level 57
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 9L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
0 / 0 / 10
11,639
831
7,253
7,395
7,872
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
InCryptedS
Izanami
19
10 / 1 / 3
12,879
920
14,343
11,823
5,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
17
3 / 1 / 4
10,876
777
11,716
5,262
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
OHMISTER
Achilles
15
0 / 5 / 8
9,801
700
6,829
12,306
9,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JOHNNY SINS1194
Baron Samedi
16
1 / 3 / 1
10,023
716
6,341
10,684
6,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 4 / 1
10,104
722
6,373
13,217
7,773
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 3 / 1
9,412
672
4,580
16,134
12,512
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 3 / 4
9,190
656
6,097
10,386
2,928
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
13
Kills
7
7
Deaths
13
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
0
10
5
W
Izanami
InCryptedS
Izanami
10
1
3
11.5
L
Baron Samedi
JOHNNY SINS1194
Baron Samedi
1
3
1
0.5
W
Vulcan
3
1
4
5
W
Achilles
OHMISTER
Achilles
0
5
8
0.8
L
3
4
1
0.88
L
3
3
1
1.17
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,141
Damage
23,391
36,786
Taken
50,421
24,346
Mitigated
29,223
13,528
Healing
13,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,253
579
1,797
3,668
7,395
7,872
960
2,760
4,635
25,011
0
W
Izanami
InCryptedS
Izanami
14,343
9,230
0
3,931
11,823
5,304
5,296
4,049
7,774
0
76,143
L
Baron Samedi
JOHNNY SINS1194
Baron Samedi
6,341
414
501
2,105
10,684
6,010
51
5,294
5,297
42,309
0
W
Vulcan
11,716
5,658
0
2,016
5,262
2,096
490
2,411
2,851
41,325
0
W
Achilles
OHMISTER
Achilles
6,829
1,837
0
2,116
12,306
9,074
390
3,666
8,640
229
25,215
L
6,373
900
202
1,525
13,217
7,773
126
3,410
9,760
0
31,186
L
4,580
916
123
5,066
16,134
12,512
260
5,665
10,155
0
22,219
L
6,097
395
0
4,183
10,386
2,928
287
4,477
5,735
38,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,195
Gold Earned
38,729
288
Minions Killed
238
10
Camps Cleared
7
1,042,025
Distance Traveled
953,538
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,639
831
45
3
1
246,349
3
W
Izanami
12,879
920
137
10
5
265,727
2
L
Baron Samedi
10,023
716
70
5
6
233,346
0
W
Vulcan
10,876
777
66
5
1
285,386
3
W
Achilles
9,801
700
40
3
3
244,563
0
L
Odin
10,104
722
62
4
1
243,588
0
L
Chaac
9,412
672
36
3
0
244,755
0
L
Sol
9,190
656
70
5
0
231,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role