Player Matchup

Jing Wei
Jing Wei
EB VIKINGS 46
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 45L
1,458 Elo+
Party 2
Cerberus
Cerberus
Hennpickle
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,334 Elo+
Party 2
Tiamat
Tiamat
Ohh Eclipsee
Tiamat
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 42L
1,452 Elo+
Party 2
Team Averages
Level 63
1,500 SR
1,414 Elo+

VS

Team Averages
Level 50
1,672 SR
1,360 Elo+
Baron Samedi
Baron Samedi
Ohma_Sensei
Baron Samedi
Level 4
God Stats
2W - 1L
1,768 SR
Queue Stats
3W - 4L
1,253 Elo+
Party 1
Danzaburou
Danzaburou
SF_Deadpool_
Danzaburou
Level 42
God Stats
14W - 22L
1,623 SR
Queue Stats
169W - 203L
1,412 Elo+
Party 1
Sylvanus
Sylvanus
Sgt_Black_Chango
Sylvanus
Level 103
God Stats
7W - 10L
1,626 SR
Queue Stats
226W - 276L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EB VIKINGS 46
Jing Wei
17
6 / 3 / 2
11,720
689
21,921
19,556
7,753
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Hennpickle
Cerberus
12
1 / 9 / 3
9,385
552
5,145
18,584
6,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
15
1 / 3 / 6
10,332
608
18,724
18,731
11,736
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ohma_Sensei
Baron Samedi
15
0 / 4 / 15
10,384
611
14,462
11,987
10,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SF_Deadpool_
Danzaburou
16
8 / 3 / 6
12,170
716
16,610
15,927
7,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 1 / 8
13,114
771
13,769
25,876
30,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
8
Kills
15
15
Deaths
8
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
EB VIKINGS 46
Jing Wei
6
3
2
2.33
L
Cerberus
Hennpickle
Cerberus
1
9
3
0.28
L
Tiamat
1
3
6
1.33
W
Baron Samedi
Ohma_Sensei
Baron Samedi
0
4
15
1.88
W
Danzaburou
SF_Deadpool_
Danzaburou
8
3
6
3.67
W
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,790
Damage
44,841
56,871
Taken
53,790
26,375
Mitigated
47,749
16,847
Healing
28,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
EB VIKINGS 46
Jing Wei
21,921
13,038
0
7,675
19,556
7,753
0
10,779
8,777
0
77,578
L
Cerberus
Hennpickle
Cerberus
5,145
74
88
2,992
18,584
6,886
0
7,993
10,591
10,997
0
L
Tiamat
18,724
1,259
0
6,092
18,731
11,736
0
9,459
9,272
50,024
0
W
Baron Samedi
Ohma_Sensei
Baron Samedi
14,462
619
5,212
3,605
11,987
10,140
94
4,782
7,205
33,404
0
W
Danzaburou
SF_Deadpool_
Danzaburou
16,610
6,911
625
2,920
15,927
7,142
1,892
6,852
9,075
0
51,253
W
13,769
3,030
4,689
11,486
25,876
30,467
431
12,235
13,641
31,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,437
Gold Earned
35,668
208
Minions Killed
170
0
Camps Cleared
0
871,380
Distance Traveled
820,378
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,720
689
125
7
0
291,264
0
L
Cerberus
9,385
552
16
1
0
267,391
0
L
Tiamat
10,332
608
67
4
0
312,725
0
W
Baron Samedi
10,384
611
27
2
0
288,655
6
W
Danzaburou
12,170
716
96
6
0
243,181
5
W
Sylvanus
13,114
771
47
3
0
288,542
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role