Player Matchup

Sun Wukong
Sun Wukong
Gold IV
Alrah
Sun Wukong
Gold IV
Level 108
God Stats
8W - 7L
1,580 SR
Queue Stats
343W - 352L
1,497 MMR
Solo
Danzaburou
Danzaburou
Silver I
ChayzRuan
Danzaburou
Silver I
Level 144
God Stats
4W - 2L
1,604 SR
Queue Stats
9W - 7L
1,540 MMR
Party 2
Sylvanus
Sylvanus
Gold V
MiuSoulVerde
Sylvanus
Gold V
Level 155
God Stats
1W - 1L
1,547 SR
Queue Stats
27W - 26L
1,431 MMR
Party 2
Fenrir
Fenrir
Bronze III
evil1wolfgang_
Fenrir
Bronze III
Level 139
God Stats
3W - 4L
1,500 SR
Queue Stats
35W - 26L
1,500 MMR
Party 4
Chang'e
Chang'e
Bronze III
lflippz
Chang'e
Bronze III
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 13L
1,500 MMR
Party 4
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,546 SR
1,494 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,512 SR
1,495 MMR
Geb
Geb
Bronze III
Fleur De Lisz
Geb
Bronze III
Level 127
God Stats
0W - 1L
1,376 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Nemesis
Nemesis
Bronze III
STANTHEMAN7272
Nemesis
Bronze III
Level 30
God Stats
1W - 4L
1,618 SR
Queue Stats
7W - 12L
1,500 MMR
Party 1
Tyr
Tyr
Bronze III
Sinscythe07
Tyr
Bronze III
Level 87
God Stats
0W - 2L
1,436 SR
Queue Stats
1W - 5L
1,500 MMR
Party 3
Nox
Nox
Bronze III
Stepdaddyshark93
Nox
Bronze III
Level 102
God Stats
0W - 1L
1,587 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Ullr
Ullr
Gold III
iiGl1zzy
Ullr
Gold III
Level 142
God Stats
29W - 38L
1,543 SR
Queue Stats
384W - 374L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alrah
Sun Wukong
18
5 / 1 / 12
12,337
514
14,926
22,683
29,644
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ChayzRuan
Danzaburou
17
3 / 1 / 6
11,833
493
15,184
16,899
8,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
MiuSoulVerde
Sylvanus
14
1 / 2 / 11
10,370
432
8,379
24,771
33,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
8 / 3 / 7
11,795
491
11,742
20,129
9,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
lflippz
Chang'e
18
14 / 3 / 9
12,895
537
29,730
23,150
10,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AthenaPersephoneGilgameshChaacMorgan Le Fay

VS

Bans
TiamatYmirCthulhuKing ArthurMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
8,825
368
11,804
23,756
27,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 10 / 3
9,018
376
7,985
24,985
11,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 5 / 3
9,198
383
10,879
21,842
25,490
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 7 / 4
10,371
432
9,580
13,175
6,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ullr
17
3 / 5 / 3
11,079
462
15,947
15,598
7,073
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
27
31
Kills
9
10
Deaths
31
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Alrah
Sun Wukong
5
1
12
11
W
Danzaburou
ChayzRuan
Danzaburou
3
1
6
6
L
0
4
5
0.63
W
Sylvanus
MiuSoulVerde
Sylvanus
1
2
11
3.25
L
1
10
3
0.25
L
0
5
3
0.3
L
5
7
4
1
W
8
3
7
3.83
L
Ullr
3
5
3
0.9
W
Chang'e
lflippz
Chang'e
14
3
9
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,961
Damage
56,195
107,632
Taken
99,356
90,637
Mitigated
77,636
58,229
Healing
12,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Alrah
Sun Wukong
14,926
2,612
0
4,739
22,683
29,644
945
2,561
20,122
0
73,829
W
Danzaburou
ChayzRuan
Danzaburou
15,184
6,825
0
9,142
16,899
8,011
5,877
3,609
13,290
0
79,639
L
11,804
949
0
1,090
23,756
27,647
0
10,459
13,297
30,231
0
W
Sylvanus
MiuSoulVerde
Sylvanus
8,379
1,526
4,512
7,471
24,771
33,327
472
6,369
18,402
34,139
0
L
7,985
2,079
0
4,373
24,985
11,214
0
8,357
16,628
0
54,924
L
10,879
1,344
0
5,173
21,842
25,490
0
9,067
12,775
0
52,241
L
9,580
999
0
499
13,175
6,212
0
5,406
7,769
39,565
0
W
11,742
2,865
0
6,745
20,129
9,378
89
1,965
18,164
0
82,272
L
Ullr
15,947
4,448
0
1,356
15,598
7,073
0
4,820
10,778
0
76,937
W
Chang'e
lflippz
Chang'e
29,730
1,347
12,020
13,600
23,150
10,277
1,167
6,995
16,155
94,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,230
Gold Earned
48,491
550
Minions Killed
386
0
Camps Cleared
0
2,260,465
Distance Traveled
2,273,679
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,337
514
139
6
0
496,261
3
W
Danzaburou
11,833
493
137
6
0
413,846
2
L
Geb
8,825
368
37
2
0
486,316
6
W
Sylvanus
10,370
432
38
2
0
422,213
6
L
Nemesis
9,018
376
80
3
0
440,290
1
L
Tyr
9,198
383
82
3
0
473,809
7
L
Nox
10,371
432
53
2
0
435,029
1
W
Fenrir
11,795
491
112
5
0
469,992
7
L
Ullr
11,079
462
134
6
0
438,235
5
W
Chang'e
12,895
537
124
5
0
458,153
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role