Player Matchup

Zeus
Zeus
 
Zeus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SGG Peck
Fenrir
Level 60
God Stats
8W - 7L
1,572 SR
Queue Stats
63W - 76L
1,326 Elo+
Solo
Merlin
Merlin
Ursaoloko
Merlin
Level 57
God Stats
13W - 12L
1,436 SR
Queue Stats
31W - 44L
1,257 Elo+
Solo
Team Averages
Level 67
1,503 SR
1,361 Elo+

VS

Team Averages
Level 51
1,525 SR
1,260 Elo+
Ymir
Ymir
BustyStepBro420
Ymir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,353 Elo+
Party 1
Scylla
Scylla
YeetMasTer31451
Scylla
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,235 Elo+
Party 1
Anhur
Anhur
l YBC l DC 2x
Anhur
Level 27
God Stats
2W - 3L
1,576 SR
Queue Stats
90W - 161L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
11 / 2 / 5
9,007
901
12,795
5,225
1,524
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
SGG Peck
Fenrir
12
6 / 5 / 7
8,584
858
6,339
7,898
3,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Ursaoloko
Merlin
12
1 / 1 / 8
7,588
759
3,930
3,745
1,203
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
7,803
780
4,437
10,588
7,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

8
0 / 8 / 2
5,974
597
2,748
7,415
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 5 / 2
7,603
760
3,403
9,883
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
18
Kills
7
8
Deaths
18
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
11
2
5
6.75
L
3
5
2
0.8
W
Fenrir
SGG Peck
Fenrir
6
5
7
1.9
W
Merlin
Ursaoloko
Merlin
1
1
8
5
L
0
8
2
0.13
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,064
Damage
10,588
16,868
Taken
27,886
6,050
Mitigated
13,403
3,569
Healing
3,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
12,795
2,273
0
1,428
5,225
1,524
1,202
2,295
2,930
26,647
0
L
4,437
2,309
0
447
10,588
7,827
35
5,922
4,666
17,890
1,392
W
Fenrir
SGG Peck
Fenrir
6,339
569
0
815
7,898
3,323
531
2,657
5,241
0
19,416
W
Merlin
Ursaoloko
Merlin
3,930
71
0
1,326
3,745
1,203
590
1,866
1,879
22,769
0
L
2,748
406
0
559
7,415
2,233
203
4,314
3,101
12,981
0
L
3,403
1,783
474
2,449
9,883
3,343
215
6,489
3,394
0
14,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,179
Gold Earned
21,380
101
Minions Killed
86
0
Camps Cleared
0
512,188
Distance Traveled
458,953
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,007
901
28
3
0
154,239
0
L
Ymir
7,803
780
34
3
0
162,151
2
W
Fenrir
8,584
858
25
3
0
194,009
2
W
Merlin
7,588
759
48
5
0
163,940
0
L
Scylla
5,974
597
25
3
0
144,793
1
L
Anhur
7,603
760
27
3
0
152,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role