Player Matchup

Fenrir
Fenrir
Cerberus1010
Fenrir
Level 45
God Stats
10W - 10L
1,650 SR
Queue Stats
45W - 51L
1,530 Elo+
Party 1
Artemis
Artemis
ErikZakal
Artemis
Level 20
God Stats
4W - 2L
1,717 SR
Queue Stats
17W - 13L
1,690 Elo+
Party 2
Cthulhu
Cthulhu
carimede
Cthulhu
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
71W - 65L
1,690 Elo+
Party 2
Zeus
Zeus
poooooot
Zeus
Level 23
God Stats
7W - 4L
1,611 SR
Queue Stats
14W - 9L
1,456 Elo+
Party 1
Ra
Ra
vincn3nant
Ra
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
124W - 121L
1,690 Elo+
Party 2
Team Averages
Level 59
1,596 SR
1,611 Elo+

VS

Team Averages
Level 35
1,324 SR
1,423 Elo+
Gilgamesh
Gilgamesh
Bergett
Gilgamesh
Level 37
God Stats
0W - 3L
1,168 SR
Queue Stats
77W - 88L
1,484 Elo+
Solo
Fenrir
Fenrir
FrutiFT
Fenrir
Level 30
God Stats
3W - 7L
1,550 SR
Queue Stats
7W - 12L
1,433 Elo+
Party 3
Tiamat
Tiamat
Geroinum
Tiamat
Level 62
God Stats
2W - 6L
1,389 SR
Queue Stats
31W - 46L
1,389 Elo+
Party 3
Ares
Ares
NeMoGaMeVoRon01
Ares
Level 25
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
point1335
Cernunnos
Level 19
God Stats
1W - 4L
1,228 SR
Queue Stats
4W - 9L
1,310 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 0 / 0
7,855
604
3,879
6,421
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
ErikZakal
Artemis
9
1 / 0 / 2
5,753
443
2,603
1,587
522
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
carimede
Cthulhu
8
1 / 1 / 3
6,027
464
3,209
6,085
3,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zeus
14
6 / 2 / 2
8,220
632
12,497
7,888
6,342
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 3 / 4
7,308
562
5,120
6,408
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bergett
Gilgamesh
11
2 / 5 / 0
6,835
526
4,360
11,809
7,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
FrutiFT
Fenrir
5
2 / 3 / 0
5,056
389
2,539
7,985
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
Geroinum
Tiamat
10
1 / 3 / 1
6,265
482
4,533
5,594
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 2
6,136
472
1,026
9,197
5,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cernunnos
point1335
Cernunnos
11
1 / 2 / 0
5,991
461
3,129
6,055
1,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
16
Kills
6
6
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bergett
Gilgamesh
2
5
0
0.4
W
Fenrir
6
0
0
6
W
Artemis
ErikZakal
Artemis
1
0
2
2
L
Fenrir
FrutiFT
Fenrir
2
3
0
0.67
L
Tiamat
Geroinum
Tiamat
1
3
1
0.5
L
0
3
2
0.33
W
Cthulhu
carimede
Cthulhu
1
1
3
2.5
L
Cernunnos
point1335
Cernunnos
1
2
0
0.5
W
Zeus
6
2
2
3.5
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,308
Damage
15,587
28,389
Taken
40,640
15,833
Mitigated
20,245
9,915
Healing
6,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bergett
Gilgamesh
4,360
1,404
0
1,919
11,809
7,980
477
7,829
3,980
0
31,458
W
Fenrir
3,879
718
0
2,901
6,421
2,998
0
651
5,770
0
52,137
W
Artemis
ErikZakal
Artemis
2,603
742
0
548
1,587
522
454
68
1,519
0
25,625
L
Fenrir
FrutiFT
Fenrir
2,539
1,205
0
2,170
7,985
2,544
0
4,003
3,876
0
12,358
L
Tiamat
Geroinum
Tiamat
4,533
315
0
1,988
5,594
2,626
0
2,790
2,568
32,838
0
L
1,026
38
0
0
9,197
5,365
190
3,415
5,782
11,172
0
W
Cthulhu
carimede
Cthulhu
3,209
758
0
870
6,085
3,602
0
633
5,452
7,452
0
L
Cernunnos
point1335
Cernunnos
3,129
1,706
0
841
6,055
1,730
80
2,399
3,608
0
29,089
W
Zeus
12,497
1,965
0
2,525
7,888
6,342
1,156
588
7,300
58,048
0
W
5,120
456
47
3,024
6,408
2,369
106
3,619
2,789
38,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,163
Gold Earned
30,283
350
Minions Killed
232
0
Camps Cleared
0
1,120,337
Distance Traveled
1,121,035
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,835
526
64
5
0
213,155
1
W
Fenrir
7,855
604
100
8
0
247,753
1
W
Artemis
5,753
443
47
4
0
172,822
1
L
Fenrir
5,056
389
23
2
0
222,957
3
L
Tiamat
6,265
482
68
5
0
235,275
0
L
Ares
6,136
472
20
2
0
227,644
0
W
Cthulhu
6,027
464
11
1
0
240,855
7
L
Cernunnos
5,991
461
57
4
0
222,004
1
W
Zeus
8,220
632
114
9
0
175,011
1
W
Ra
7,308
562
78
6
0
283,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role