Player Matchup

Heimdallr
Heimdallr
Hræsvelg1337
Heimdallr
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,215 Elo+
Party 1
Baron Samedi
Baron Samedi
ICyfer
Baron Samedi
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,215 Elo+
Party 1
Discordia
Discordia
JİNESSA
Discordia
Level 7
God Stats
3W - 1L
1,795 SR
Queue Stats
54W - 61L
1,327 Elo+
Party 3
Cthulhu
Cthulhu
RicxYeet
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,215 Elo+
Party 1
Yemoja
Yemoja
UluQan
Yemoja
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,390 Elo+
Party 3
Team Averages
Level 15
1,559 SR
1,273 Elo+

VS

Team Averages
Level 35
1,550 SR
1,427 Elo+
Kukulkan
Kukulkan
AngelloveI
Kukulkan
Level 20
God Stats
25W - 33L
1,432 SR
Queue Stats
47W - 53L
1,408 Elo+
Party 2
Nu Wa
Nu Wa
DemiDios
Nu Wa
Level 106
God Stats
3W - 3L
1,513 SR
Queue Stats
19W - 23L
1,422 Elo+
Party 2
Pele
Pele
KlanZOne
Pele
Level 34
God Stats
10W - 10L
1,502 SR
Queue Stats
106W - 96L
1,466 Elo+
Party 2
Neith
Neith
SirAragornn
Neith
Level 5
God Stats
6W - 3L
1,488 SR
Queue Stats
18W - 20L
1,376 Elo+
Party 2
Yemoja
Yemoja
diogoribas2111
Yemoja
Level 8
God Stats
2W - 1L
1,816 SR
Queue Stats
119W - 123L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hræsvelg1337
Heimdallr
19
5 / 9 / 3
13,743
982
13,076
23,082
7,729
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
ICyfer
Baron Samedi
20
2 / 7 / 9
12,963
926
18,377
24,547
14,218
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
JİNESSA
Discordia
19
5 / 8 / 6
13,352
954
18,852
16,631
5,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
RicxYeet
Cthulhu
20
1 / 13 / 9
12,451
889
13,309
29,835
38,743
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yemoja
UluQan
Yemoja
20
0 / 3 / 11
12,544
896
9,082
20,725
24,587
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AngelloveI
Kukulkan
20
4 / 4 / 22
13,788
985
18,117
14,051
6,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
DemiDios
Nu Wa
20
8 / 0 / 22
15,699
1,121
36,485
12,044
5,201
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
20
16 / 7 / 18
16,210
1,158
24,720
19,549
9,695
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
4 / 1 / 15
12,842
917
14,726
12,902
5,231
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 1 / 18
14,078
1,006
13,911
16,318
21,508
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
135
13
Kills
40
40
Deaths
13
38
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AngelloveI
Kukulkan
4
4
22
3.75
W
Nu Wa
DemiDios
Nu Wa
8
0
22
19
L
Heimdallr
Hræsvelg1337
Heimdallr
5
9
3
0.72
L
Baron Samedi
ICyfer
Baron Samedi
2
7
9
0.93
L
Discordia
JİNESSA
Discordia
5
8
6
1
W
Pele
16
7
18
3.57
L
Cthulhu
RicxYeet
Cthulhu
1
13
9
0.42
W
4
1
15
11.5
L
Yemoja
UluQan
Yemoja
0
3
11
1.83
W
8
1
18
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,696
Damage
107,959
114,820
Taken
74,864
91,218
Mitigated
47,878
14,142
Healing
12,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AngelloveI
Kukulkan
18,117
2,086
0
327
14,051
6,243
0
12,908
1,143
42,642
0
W
Nu Wa
DemiDios
Nu Wa
36,485
7,510
542
1,762
12,044
5,201
0
10,067
1,977
70,818
0
L
Heimdallr
Hræsvelg1337
Heimdallr
13,076
6,590
0
2,721
23,082
7,729
0
15,573
7,221
0
51,819
L
Baron Samedi
ICyfer
Baron Samedi
18,377
2,976
2,746
4,039
24,547
14,218
0
15,405
8,802
42,703
0
L
Discordia
JİNESSA
Discordia
18,852
1,109
0
86
16,631
5,941
0
8,826
7,555
39,422
0
W
Pele
24,720
4,921
509
1,644
19,549
9,695
0
13,072
6,477
0
38,140
L
Cthulhu
RicxYeet
Cthulhu
13,309
968
308
0
29,835
38,743
0
15,775
13,431
34,855
0
W
14,726
5,608
0
2,504
12,902
5,231
0
12,056
846
0
26,613
L
Yemoja
UluQan
Yemoja
9,082
831
3,466
776
20,725
24,587
0
10,981
9,298
37,766
0
W
13,911
1,877
3,927
1,230
16,318
21,508
0
11,517
4,801
30,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,053
Gold Earned
72,617
272
Minions Killed
274
3
Camps Cleared
4
1,268,404
Distance Traveled
1,183,275
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,788
985
90
6
2
169,901
0
W
Nu Wa
15,699
1,121
82
6
1
265,367
1
L
Heimdallr
13,743
982
88
6
1
257,332
0
L
Baron Samedi
12,963
926
47
3
1
246,230
0
L
Discordia
13,352
954
41
3
0
251,535
0
W
Pele
16,210
1,158
25
2
0
333,212
0
L
Cthulhu
12,451
889
44
3
1
259,219
0
W
Neith
12,842
917
38
3
1
176,882
0
L
Yemoja
12,544
896
52
4
0
254,088
0
W
Yemoja
14,078
1,006
39
3
0
237,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role