Player Matchup

Mulan
Mulan
CringyMexican12
Mulan
Level 26
God Stats
76W - 88L
1,503 SR
Queue Stats
212W - 309L
1,426 Elo+
Solo
Loki
Loki
Goldffishh
Loki
Level 13
God Stats
2W - 4L
1,490 SR
Queue Stats
27W - 26L
1,270 Elo+
Party 3
Neith
Neith
Horebath
Neith
Level 11
God Stats
7W - 9L
1,338 SR
Queue Stats
24W - 23L
1,270 Elo+
Party 3
Cthulhu
Cthulhu
MajorCc
Cthulhu
Level 109
God Stats
5W - 4L
1,665 SR
Queue Stats
116W - 87L
1,555 Elo+
Party 3
Thoth
Thoth
bigjohnson223
Thoth
Level 24
God Stats
4W - 5L
1,153 SR
Queue Stats
34W - 43L
1,512 Elo+
Party 3
Team Averages
Level 37
1,430 SR
1,407 Elo+

VS

Team Averages
Level 33
1,499 SR
1,424 Elo+
Jormungandr
Jormungandr
Pii Dizz
Jormungandr
Level 85
God Stats
2W - 3L
1,366 SR
Queue Stats
60W - 72L
1,536 Elo+
Party 2
Vamana
Vamana
Senpai_Aubrey
Vamana
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,431 Elo+
Party 1
Pele
Pele
Senpai_Brazy
Pele
Level 22
God Stats
6W - 1L
1,731 SR
Queue Stats
11W - 12L
1,350 Elo+
Party 1
Neith
Neith
czarb23
Neith
Level 8
God Stats
150W - 130L
1,253 SR
Queue Stats
356W - 413L
1,320 Elo+
Party 2
Fenrir
Fenrir
popupputdown
Fenrir
Level 29
God Stats
5W - 5L
1,643 SR
Queue Stats
42W - 46L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 3
7,826
522
7,267
10,947
5,983
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 0 / 3
7,375
492
2,804
6,988
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Horebath
Neith
10
2 / 5 / 1
6,749
450
3,197
8,001
2,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
MajorCc
Cthulhu
10
1 / 1 / 3
7,432
495
4,539
9,480
6,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
5 / 3 / 1
9,025
602
8,686
7,241
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Pii Dizz
Jormungandr
12
1 / 2 / 6
7,137
476
8,382
13,343
11,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
2 / 3 / 1
5,693
380
1,416
4,180
1,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
1 / 2 / 0
5,079
339
468
3,509
727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
czarb23
Neith
11
0 / 3 / 3
6,585
439
2,113
5,081
1,291
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
13
8 / 2 / 4
8,425
562
6,960
11,562
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
11
Kills
12
14
Deaths
12
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
5
3
0.9
W
0
0
3
1.5
W
Neith
Horebath
Neith
2
5
1
0.5
W
Cthulhu
MajorCc
Cthulhu
1
1
3
2.5
L
Jormungandr
Pii Dizz
Jormungandr
1
2
6
2
L
2
3
1
0.83
L
1
2
0
0.5
W
5
3
1
1.83
L
Neith
czarb23
Neith
0
3
3
0.5
L
Fenrir
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,493
Damage
19,339
42,657
Taken
37,675
18,594
Mitigated
18,228
8,090
Healing
7,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,267
981
0
227
10,947
5,983
1,555
1,816
8,859
0
34,739
W
2,804
518
0
4,236
6,988
2,161
176
798
6,102
0
45,511
W
Neith
Horebath
Neith
3,197
1,699
0
1,211
8,001
2,123
53
1,315
6,367
0
29,717
W
Cthulhu
MajorCc
Cthulhu
4,539
321
0
1,650
9,480
6,212
243
2,379
6,780
21,356
0
L
Jormungandr
Pii Dizz
Jormungandr
8,382
1,032
0
4,089
13,343
11,002
0
3,954
9,389
40,542
0
L
1,416
280
0
702
4,180
1,115
0
117
4,063
0
5,074
L
468
127
0
760
3,509
727
84
1,623
1,886
0
7,274
W
8,686
118
0
766
7,241
2,115
769
942
6,167
59,220
0
L
Neith
czarb23
Neith
2,113
706
0
469
5,081
1,291
970
2,871
2,210
0
28,256
L
Fenrir
6,960
831
0
1,819
11,562
4,093
0
4,660
6,902
0
41,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,407
Gold Earned
32,919
324
Minions Killed
229
0
Camps Cleared
0
1,475,841
Distance Traveled
1,070,413
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,826
522
63
4
0
294,336
3
W
Loki
7,375
492
91
6
0
307,597
0
W
Neith
6,749
450
54
4
0
235,865
0
W
Cthulhu
7,432
495
23
2
0
319,322
0
L
Jormungandr
7,137
476
74
5
0
285,046
3
L
Vamana
5,693
380
13
1
0
136,225
0
L
Pele
5,079
339
12
1
0
125,284
0
W
Thoth
9,025
602
93
6
0
318,721
1
L
Neith
6,585
439
69
5
0
226,899
0
L
Fenrir
8,425
562
61
4
0
296,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role