Player Matchup

Ymir
Ymir
ABEL030
Ymir
Level 8
God Stats
1W - 0L
1,298 SR
Queue Stats
7W - 7L
1,269 Elo+
Solo
Anhur
Anhur
Mambozowski
Anhur
Level 29
God Stats
10W - 3L
1,520 SR
Queue Stats
46W - 41L
1,385 Elo+
Solo
Guan Yu
Guan Yu
Tainy1285
Guan Yu
Level 8
God Stats
1W - 0L
1,449 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
XDGVoid
Tsukuyomi
Level 8
God Stats
4W - 4L
1,379 SR
Queue Stats
11W - 13L
1,327 Elo+
Solo
Ra
Ra
zlewuske
Ra
Level 16
God Stats
1W - 1L
1,578 SR
Queue Stats
12W - 14L
1,401 Elo+
Solo
Team Averages
Level 14
1,445 SR
1,376 Elo+

VS

Team Averages
Level 8
1,459 SR
1,432 Elo+
Apollo
Apollo
ACEHHL
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
LordOfMys
Olorun
Level 11
God Stats
0W - 1L
1,216 SR
Queue Stats
0W - 2L
1,247 Elo+
Solo
Yemoja
Yemoja
Rulooo25
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Odin
Odin
T8ters
Odin
Level 20
God Stats
7W - 6L
1,578 SR
Queue Stats
44W - 55L
1,412 Elo+
Solo
Thor
Thor
Tilarna23
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ABEL030
Ymir
7
0 / 3 / 4
7,331
407
1,834
5,632
2,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
9 / 2 / 4
11,729
652
12,716
10,388
3,762
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Tainy1285
Guan Yu
15
3 / 4 / 9
8,678
482
8,239
12,880
11,156
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
XDGVoid
Tsukuyomi
15
6 / 5 / 9
9,780
543
7,738
10,802
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
9 / 7 / 6
10,004
556
18,092
11,336
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ACEHHL
Apollo
13
3 / 9 / 5
8,388
466
4,182
13,335
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
LordOfMys
Olorun
14
6 / 6 / 2
9,127
507
7,353
12,690
4,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Rulooo25
Yemoja
10
0 / 7 / 5
8,178
454
3,778
12,576
10,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
T8ters
Odin
14
5 / 3 / 2
8,805
489
7,643
14,885
14,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thor
18
7 / 2 / 5
10,841
602
10,636
13,256
4,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
40
27
Kills
21
21
Deaths
27
32
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
ABEL030
Ymir
0
3
4
0.67
L
Apollo
ACEHHL
Apollo
3
9
5
0.61
L
Olorun
LordOfMys
Olorun
6
6
2
1.17
W
9
2
4
5.5
L
Yemoja
Rulooo25
Yemoja
0
7
5
0.36
L
Odin
T8ters
Odin
5
3
2
2
W
Guan Yu
Tainy1285
Guan Yu
3
4
9
1.88
L
Thor
7
2
5
4.75
W
Tsukuyomi
XDGVoid
Tsukuyomi
6
5
9
2.1
W
9
7
6
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,619
Damage
33,592
51,038
Taken
66,742
25,035
Mitigated
38,244
12,229
Healing
13,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
ABEL030
Ymir
1,834
694
0
340
5,632
2,155
0
1,236
4,396
6,401
0
L
Apollo
ACEHHL
Apollo
4,182
2,616
0
2,043
13,335
4,247
1,143
3,687
9,564
0
25,994
L
Olorun
LordOfMys
Olorun
7,353
3,465
127
2,907
12,690
4,403
612
6,381
6,053
37,418
3,142
W
12,716
6,666
0
2,791
10,388
3,762
3,763
775
9,613
0
77,866
L
Yemoja
Rulooo25
Yemoja
3,778
1,392
1,272
23
12,576
10,866
242
4,838
7,384
16,663
0
L
Odin
T8ters
Odin
7,643
1,455
0
4,042
14,885
14,525
187
2,436
12,385
0
40,494
W
Guan Yu
Tainy1285
Guan Yu
8,239
2,723
541
1,963
12,880
11,156
293
3,378
9,502
0
38,058
L
Thor
10,636
2,004
0
3,562
13,256
4,203
1,527
2,042
11,012
0
74,844
W
Tsukuyomi
XDGVoid
Tsukuyomi
7,738
3,093
0
2,732
10,802
3,590
355
725
10,077
0
31,414
W
18,092
2,878
1,441
2,421
11,336
4,372
118
4,078
7,258
59,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,522
Gold Earned
45,339
348
Minions Killed
333
0
Camps Cleared
0
1,454,583
Distance Traveled
1,525,839
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,331
407
11
1
0
151,596
2
L
Apollo
8,388
466
30
2
0
273,110
1
L
Olorun
9,127
507
73
4
0
289,900
3
W
Anhur
11,729
652
129
7
0
313,512
0
L
Yemoja
8,178
454
27
2
0
335,160
2
L
Odin
8,805
489
62
3
0
291,678
2
W
Guan Yu
8,678
482
60
3
0
337,973
5
L
Thor
10,841
602
141
8
0
335,991
0
W
Tsukuyomi
9,780
543
53
3
0
343,095
1
W
Ra
10,004
556
95
5
0
308,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role