Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
xrattobarx
Merlin
Level 25
God Stats
8W - 17L
1,678 SR
Queue Stats
105W - 157L
1,327 Elo+
Solo
Team Averages
Level 61
1,559 SR
1,442 Elo+

VS

Team Averages
Level 61
1,510 SR
1,526 Elo+
Raijin
Raijin
DrOuroboros
Raijin
Level 65
God Stats
0W - 1L
1,448 SR
Queue Stats
8W - 10L
1,547 Elo+
Party 1
Neith
Neith
Flavia1306
Neith
Level 7
God Stats
1W - 1L
1,539 SR
Queue Stats
2W - 2L
1,541 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
John_K1ll3r
Morgan Le Fay
Level 112
God Stats
4W - 6L
1,543 SR
Queue Stats
124W - 182L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
12 / 4 / 5
10,572
881
13,436
11,864
4,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
 
Ymir
13
10 / 1 / 10
10,482
874
14,076
12,880
12,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
xrattobarx
Merlin
14
3 / 0 / 14
9,411
784
6,907
5,622
2,299
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
2 / 7 / 2
7,543
629
7,742
13,092
4,040
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
9
1 / 12 / 3
7,648
637
3,765
10,792
2,407
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
John_K1ll3r
Morgan Le Fay
11
2 / 6 / 3
8,137
678
6,758
12,662
3,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
25
Kills
5
5
Deaths
25
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
4
5
3.63
W
Ymir
 
Ymir
10
1
10
15
L
Raijin
2
7
2
0.43
L
Neith
1
12
3
0.21
L
Morgan Le Fay
John_K1ll3r
Morgan Le Fay
2
6
3
0.58
W
Merlin
xrattobarx
Merlin
3
0
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,419
Damage
18,265
30,366
Taken
36,546
19,844
Mitigated
9,892
5,588
Healing
4,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
13,436
4,384
0
1,920
11,864
4,588
688
5,647
6,217
0
31,953
W
Ymir
 
Ymir
14,076
3,738
0
1,647
12,880
12,957
668
5,257
7,623
36,489
0
L
Raijin
7,742
375
273
1,669
13,092
4,040
0
7,369
5,370
26,967
0
L
Neith
3,765
1,581
0
138
10,792
2,407
0
6,001
4,416
0
9,358
L
Morgan Le Fay
John_K1ll3r
Morgan Le Fay
6,758
430
0
1,921
12,662
3,445
42
6,667
5,777
27,286
0
W
Merlin
xrattobarx
Merlin
6,907
0
0
2,021
5,622
2,299
1,092
3,596
2,026
40,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,465
Gold Earned
23,328
137
Minions Killed
97
0
Camps Cleared
0
664,053
Distance Traveled
539,254
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,572
881
24
2
0
230,267
2
W
Ymir
10,482
874
37
3
0
212,175
3
L
Raijin
7,543
629
43
4
0
185,563
1
L
Neith
7,648
637
13
1
0
151,823
0
L
Morgan Le Fay
8,137
678
41
3
0
201,868
3
W
Merlin
9,411
784
76
6
0
221,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role