Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Aaron1008
Ymir
Level 7
God Stats
7W - 7L
1,682 SR
Queue Stats
53W - 48L
1,453 Elo+
Solo
Anubis
Anubis
Isxyy
Anubis
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,160 Elo+
Solo
Zeus
Zeus
Meir00001
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,292 Elo+
Solo
Medusa
Medusa
polete1990
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,560 Elo+
Solo
Team Averages
Level 14
1,536 SR
1,393 Elo+

VS

Team Averages
Level 8
1,482 SR
1,394 Elo+
Anubis
Anubis
Edvard0909
Anubis
Level 15
God Stats
4W - 8L
1,412 SR
Queue Stats
31W - 22L
1,470 Elo+
Solo
Terra
Terra
Jodersonsanti
Terra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,396 Elo+
Party 1
Tyr
Tyr
MsDodon
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,254 Elo+
Solo
Izanami
Izanami
RaghNat
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
alfonpollas
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 1 / 4
5,902
537
3,882
7,177
1,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
3 / 1 / 8
6,186
562
3,128
6,921
3,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anubis
Isxyy
Anubis
8
4 / 5 / 3
5,499
500
4,037
5,859
2,447
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
11
6 / 2 / 2
6,395
581
7,792
5,543
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
polete1990
Medusa
10
3 / 2 / 6
6,036
549
4,714
5,801
1,468
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Edvard0909
Anubis
9
2 / 3 / 2
5,785
526
4,859
6,043
3,007
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 3 / 5
5,716
520
1,250
6,614
2,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
8
3 / 4 / 1
5,282
480
4,159
6,601
3,355
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
RaghNat
Izanami
9
4 / 6 / 0
5,529
503
5,426
6,436
1,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
alfonpollas
Cthulhu
7
0 / 2 / 5
4,899
445
3,118
11,367
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
18
Kills
11
11
Deaths
18
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
4
4
W
Ymir
3
1
8
7
L
Anubis
Edvard0909
Anubis
2
3
2
1
W
Anubis
Isxyy
Anubis
4
5
3
1.1
L
2
3
5
1.5
W
Zeus
6
2
2
3.5
L
Tyr
3
4
1
0.88
L
Izanami
RaghNat
Izanami
4
6
0
0.67
L
Cthulhu
alfonpollas
Cthulhu
0
2
5
1.25
W
Medusa
polete1990
Medusa
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,553
Damage
18,812
31,301
Taken
37,061
11,278
Mitigated
14,584
9,010
Healing
8,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,882
2,017
0
846
7,177
1,979
0
2,706
4,471
0
30,702
W
Ymir
3,128
771
0
1,710
6,921
3,989
0
2,263
4,658
16,330
0
L
Anubis
Edvard0909
Anubis
4,859
0
0
2,469
6,043
3,007
360
4,265
1,778
25,653
0
W
Anubis
Isxyy
Anubis
4,037
428
39
1,736
5,859
2,447
408
1,186
4,673
14,616
0
L
1,250
671
472
1,548
6,614
2,972
0
3,629
2,985
2,835
0
W
Zeus
7,792
830
0
1,599
5,543
1,395
96
2,379
3,164
35,662
0
L
Tyr
4,159
1,756
0
742
6,601
3,355
0
2,840
3,761
0
17,791
L
Izanami
RaghNat
Izanami
5,426
3,490
0
110
6,436
1,485
68
2,115
4,321
0
26,611
L
Cthulhu
alfonpollas
Cthulhu
3,118
386
0
3,460
11,367
3,765
0
2,108
9,259
17,545
0
W
Medusa
polete1990
Medusa
4,714
2,717
0
3,080
5,801
1,468
447
693
5,108
0
24,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,018
Gold Earned
27,211
233
Minions Killed
165
0
Camps Cleared
0
934,561
Distance Traveled
923,814
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,902
537
62
6
0
200,797
0
W
Ymir
6,186
562
26
2
0
185,423
3
L
Anubis
5,785
526
45
4
0
176,246
2
W
Anubis
5,499
500
38
3
0
167,456
0
L
Terra
5,716
520
5
0
0
203,159
0
W
Zeus
6,395
581
60
5
0
181,917
1
L
Tyr
5,282
480
22
2
0
187,707
2
L
Izanami
5,529
503
47
4
0
165,333
1
L
Cthulhu
4,899
445
46
4
0
191,369
0
W
Medusa
6,036
549
47
4
0
198,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role