Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Gen-Kenobi-212th
Ao Kuang
Level 160
God Stats
1W - 0L
1,438 SR
Queue Stats
25W - 33L
1,457 Elo+
Party 1
Cerberus
Cerberus
julio_4123
Cerberus
Level 139
God Stats
9W - 12L
1,564 SR
Queue Stats
20W - 24L
1,469 Elo+
Party 1
Danzaburou
Danzaburou
xVanixas
Danzaburou
Level 103
God Stats
5W - 5L
1,654 SR
Queue Stats
13W - 13L
1,551 Elo+
Party 1
Team Averages
Level 140
1,539 SR
1,494 Elo+

VS

Team Averages
Level 101
1,475 SR
1,464 Elo+
Artemis
Artemis
 
Artemis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
IYBSquirt
Terra
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Hercules
Hercules
PreformedRock
Hercules
Level 107
God Stats
0W - 1L
1,493 SR
Queue Stats
2W - 9L
1,358 Elo+
Party 2
Ra
Ra
drylan16
Ra
Level 28
God Stats
0W - 1L
1,407 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 1 / 3
5,301
884
2,132
4,261
2,938
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 0 / 1
5,883
981
3,991
3,775
1,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
julio_4123
Cerberus
10
2 / 2 / 1
5,983
997
2,759
4,831
3,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
xVanixas
Danzaburou
10
0 / 2 / 5
5,650
942
2,851
4,465
1,675
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 1 / 2
5,234
872
2,386
4,121
1,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
IYBSquirt
Terra
7
0 / 0 / 0
4,479
747
0
440
218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
PreformedRock
Hercules
12
4 / 2 / 1
6,191
1,032
3,683
6,379
3,454
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 3 / 4
5,448
908
2,523
3,486
1,209
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
6
Kills
5
5
Deaths
6
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
3
1.5
L
Artemis
 
Artemis
0
1
2
1
W
4
0
1
4.5
L
Terra
IYBSquirt
Terra
0
0
0
0
L
Hercules
PreformedRock
Hercules
4
2
1
2.25
L
1
3
4
1
W
Cerberus
julio_4123
Cerberus
2
2
1
1.25
W
Danzaburou
xVanixas
Danzaburou
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,733
Damage
8,592
17,332
Taken
14,426
9,328
Mitigated
6,153
3,205
Healing
3,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,132
225
0
1,203
4,261
2,938
470
878
3,383
0
12,422
L
Artemis
 
Artemis
2,386
624
0
1,006
4,121
1,272
0
2,037
2,084
0
14,965
W
3,991
885
0
507
3,775
1,302
604
769
3,006
11,478
0
L
Terra
IYBSquirt
Terra
0
0
0
24
440
218
0
326
114
1,282
0
L
Hercules
PreformedRock
Hercules
3,683
1,433
0
1,722
6,379
3,454
0
3,212
3,167
0
14,476
L
2,523
332
256
458
3,486
1,209
0
2,014
1,472
10,823
0
W
Cerberus
julio_4123
Cerberus
2,759
29
0
1,273
4,831
3,413
0
541
4,290
11,536
0
W
Danzaburou
xVanixas
Danzaburou
2,851
1,364
0
222
4,465
1,675
1,693
614
3,851
0
15,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,817
Gold Earned
21,352
113
Minions Killed
94
4
Camps Cleared
6
495,721
Distance Traveled
338,436
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,301
884
21
4
1
119,534
1
L
Artemis
5,234
872
34
6
4
111,562
3
W
Ao Kuang
5,883
981
24
4
1
149,842
3
L
Terra
4,479
747
3
1
0
14,375
0
L
Hercules
6,191
1,032
36
6
2
113,749
2
L
Ra
5,448
908
21
4
0
98,750
0
W
Cerberus
5,983
997
31
5
0
121,035
2
W
Danzaburou
5,650
942
37
6
2
105,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role