Player Matchup

Olorun
Olorun
AxelDiablo16
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kyaruh
Morgan Le Fay
Level 20
God Stats
1W - 2L
1,434 SR
Queue Stats
21W - 20L
1,275 Elo+
Solo
Nemesis
Nemesis
Prichtiii
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Twistedjockey
Bakasura
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,271 Elo+
Party 1
Gilgamesh
Gilgamesh
iTZZ_TheFaLLeN
Gilgamesh
Level 65
God Stats
4W - 6L
1,382 SR
Queue Stats
88W - 117L
1,395 Elo+
Party 1
Team Averages
Level 20
1,463 SR
1,388 Elo+

VS

Team Averages
Level 19
1,413 SR
1,384 Elo+
Ymir
Ymir
FROSTGIÆNT
Ymir
Level 1
God Stats
4W - 5L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Cupid
Cupid
Hecaziel
Cupid
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 11L
1,500 Elo+
Solo
Fenrir
Fenrir
Tsujji
Fenrir
Level 13
God Stats
10W - 17L
1,372 SR
Queue Stats
16W - 32L
1,227 Elo+
Solo
Nu Wa
Nu Wa
YuzePie
Nu Wa
Level 27
God Stats
14W - 22L
1,191 SR
Queue Stats
325W - 411L
1,311 Elo+
Party 2
Erlang Shen
Erlang Shen
ZeckAY
Erlang Shen
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 104L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
5
0 / 3 / 0
6,717
292
770
3,110
739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morgan Le Fay
Kyaruh
Morgan Le Fay
19
5 / 2 / 3
12,478
543
15,038
13,820
5,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Prichtiii
Nemesis
16
0 / 14 / 0
9,780
425
3,267
16,616
5,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Twistedjockey
Bakasura
20
9 / 3 / 11
13,634
593
19,031
18,151
10,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
iTZZ_TheFaLLeN
Gilgamesh
20
14 / 6 / 6
13,550
589
19,499
19,020
15,056
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 3
13,814
601
13,773
21,931
11,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Hecaziel
Cupid
19
13 / 5 / 3
12,882
560
14,367
14,749
6,308
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Tsujji
Fenrir
3
0 / 0 / 0
6,334
275
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nu Wa
YuzePie
Nu Wa
14
2 / 7 / 4
9,376
408
9,408
12,685
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
ZeckAY
Erlang Shen
18
3 / 10 / 5
11,589
504
8,235
23,901
18,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
41
28
Kills
26
28
Deaths
28
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Olorun
0
3
0
0
L
8
6
3
1.58
L
Cupid
Hecaziel
Cupid
13
5
3
2.9
W
Morgan Le Fay
Kyaruh
Morgan Le Fay
5
2
3
3.25
W
Nemesis
Prichtiii
Nemesis
0
14
0
0
L
Fenrir
Tsujji
Fenrir
0
0
0
0
W
Bakasura
Twistedjockey
Bakasura
9
3
11
4.83
L
Nu Wa
YuzePie
Nu Wa
2
7
4
0.57
L
Erlang Shen
ZeckAY
Erlang Shen
3
10
5
0.55
W
Gilgamesh
iTZZ_TheFaLLeN
Gilgamesh
14
6
6
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,605
Damage
45,783
70,717
Taken
73,266
37,778
Mitigated
40,353
15,117
Healing
12,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
770
579
0
410
3,110
739
61
894
2,216
4,042
0
L
13,773
4,274
0
3,520
21,931
11,393
1,228
3,722
17,228
94,314
0
L
Cupid
Hecaziel
Cupid
14,367
8,105
83
2,713
14,749
6,308
3,201
5,002
9,379
0
61,591
W
Morgan Le Fay
Kyaruh
Morgan Le Fay
15,038
505
0
4,577
13,820
5,651
4,829
4,252
9,455
81,951
0
W
Nemesis
Prichtiii
Nemesis
3,267
1,116
0
1,192
16,616
5,821
0
6,752
9,773
0
36,108
L
Fenrir
Tsujji
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Bakasura
Twistedjockey
Bakasura
19,031
11,135
0
5,970
18,151
10,511
288
4,223
13,478
0
105,879
L
Nu Wa
YuzePie
Nu Wa
9,408
3,786
0
2,379
12,685
3,777
516
3,075
8,928
33,981
0
L
Erlang Shen
ZeckAY
Erlang Shen
8,235
3,973
0
3,486
23,901
18,875
1,737
3,176
19,089
0
38,543
W
Gilgamesh
iTZZ_TheFaLLeN
Gilgamesh
19,499
5,262
0
2,968
19,020
15,056
884
7,394
11,179
0
70,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,159
Gold Earned
53,995
495
Minions Killed
393
0
Camps Cleared
0
1,636,177
Distance Traveled
1,407,843
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,717
292
5
0
0
65,119
0
L
Ymir
13,814
601
167
7
0
378,177
4
L
Cupid
12,882
560
106
5
0
343,039
0
W
Morgan Le Fay
12,478
543
138
6
0
399,307
0
W
Nemesis
9,780
425
88
4
0
315,609
1
L
Fenrir
6,334
275
0
0
0
0
0
W
Bakasura
13,634
593
174
8
0
460,716
6
L
Nu Wa
9,376
408
42
2
0
315,967
0
L
Erlang Shen
11,589
504
78
3
0
370,660
0
W
Gilgamesh
13,550
589
90
4
0
395,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role