Player Matchup

Ra
Ra
Littynippys
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 6L
1,905 Elo+
Party 1
Danzaburou
Danzaburou
Loosetoots
Danzaburou
Level 18
God Stats
1W - 0L
1,656 SR
Queue Stats
44W - 9L
1,829 Elo+
Party 1
Artio
Artio
LooseyGoosey531
Artio
Level 17
God Stats
9W - 0L
1,909 SR
Queue Stats
42W - 10L
1,839 Elo+
Party 1
Team Averages
Level 17
1,688 SR
1,858 Elo+

VS

Team Averages
Level 103
1,791 SR
1,681 Elo+
Baron Samedi
Baron Samedi
ShmooneySixFow
Baron Samedi
Level 126
God Stats
22W - 8L
1,871 SR
Queue Stats
357W - 235L
1,693 Elo+
Party 2
Terra
Terra
StoneFrog24
Terra
Level 159
God Stats
3W - 2L
1,489 SR
Queue Stats
372W - 238L
1,661 Elo+
Party 2
Ne Zha
Ne Zha
TheRealHoods
Ne Zha
Level 25
God Stats
9W - 1L
2,011 SR
Queue Stats
143W - 47L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 3
8,993
818
12,499
5,526
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Loosetoots
Danzaburou
10
1 / 2 / 8
7,159
651
5,853
8,356
2,910
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 1 / 9
7,536
685
3,901
11,052
11,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ShmooneySixFow
Baron Samedi
10
0 / 5 / 3
6,524
593
7,985
9,820
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 4 / 1
6,991
636
5,751
10,052
7,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
12
2 / 2 / 1
7,521
684
5,920
9,749
5,401
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
11
Kills
3
3
Deaths
11
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
0
3
9.5
W
Danzaburou
Loosetoots
Danzaburou
1
2
8
2.5
W
2
1
9
6.5
L
Baron Samedi
ShmooneySixFow
Baron Samedi
0
5
3
0.3
L
1
4
1
0.38
L
Ne Zha
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,253
Damage
19,656
24,934
Taken
29,621
16,295
Mitigated
17,363
10,490
Healing
10,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,499
1,230
3,361
2,577
5,526
2,090
381
3,534
1,826
45,937
0
W
Danzaburou
Loosetoots
Danzaburou
5,853
2,393
0
925
8,356
2,910
623
4,466
3,694
0
17,150
W
3,901
329
1,082
2,545
11,052
11,295
163
4,933
5,678
7,960
0
L
Baron Samedi
ShmooneySixFow
Baron Samedi
7,985
353
1,005
2,574
9,820
4,622
0
5,134
4,417
24,251
0
L
5,751
701
875
2,672
10,052
7,340
0
5,560
4,150
18,503
0
L
Ne Zha
5,920
1,067
252
3,528
9,749
5,401
0
4,837
4,654
0
30,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,688
Gold Earned
21,036
120
Minions Killed
117
0
Camps Cleared
0
585,363
Distance Traveled
624,545
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,993
818
94
9
0
198,744
2
W
Danzaburou
7,159
651
22
2
0
179,479
3
W
Artio
7,536
685
4
0
0
207,140
1
L
Baron Samedi
6,524
593
40
4
0
186,785
0
L
Terra
6,991
636
27
2
0
208,360
4
L
Ne Zha
7,521
684
50
5
0
229,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role