Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
FSBanditBan
Mercury
Level 139
God Stats
3W - 5L
1,498 SR
Queue Stats
360W - 361L
1,533 Elo+
Party 1
Artio
Artio
RKJOE
Artio
Level 128
God Stats
8W - 5L
1,484 SR
Queue Stats
481W - 465L
1,593 Elo+
Party 1
Nu Wa
Nu Wa
Sitni Cevap
Nu Wa
Level 54
God Stats
4W - 1L
1,694 SR
Queue Stats
99W - 105L
1,419 Elo+
Solo
Ah Puch
Ah Puch
WREKLESS BEAST
Ah Puch
Level 107
God Stats
3W - 2L
1,596 SR
Queue Stats
70W - 58L
1,570 Elo+
Party 1
Team Averages
Level 117
1,554 SR
1,523 Elo+

VS

Team Averages
Level 104
1,458 SR
1,509 Elo+
Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BBYprncess
Morgan Le Fay
Level 131
God Stats
10W - 10L
1,500 SR
Queue Stats
530W - 532L
1,529 Elo+
Solo
Nu Wa
Nu Wa
InsanityFace
Nu Wa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 44L
1,524 Elo+
Party 2
Rama
Rama
dragolonth
Rama
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 43L
1,534 Elo+
Party 2
Mulan
Mulan
squishy060
Mulan
Level 78
God Stats
0W - 1L
1,290 SR
Queue Stats
60W - 68L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
10 / 1 / 19
10,115
1,012
19,959
10,456
4,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
FSBanditBan
Mercury
15
8 / 3 / 10
9,200
920
6,605
7,908
3,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
RKJOE
Artio
15
4 / 4 / 25
9,439
944
6,643
21,616
20,226
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 15
9,014
901
9,250
8,268
3,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 1 / 14
9,765
977
11,595
8,759
4,931
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 8 / 3
6,864
686
2,100
10,252
3,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Morgan Le Fay
BBYprncess
Morgan Le Fay
12
0 / 6 / 2
6,897
690
4,217
11,075
3,835
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 6 / 5
8,377
838
11,806
9,350
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 6 / 3
8,325
833
7,638
10,744
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
12
1 / 7 / 5
7,349
735
6,379
16,575
14,166
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
26
33
Kills
8
11
Deaths
33
83
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
1
19
19.5
L
Arachne
 
Arachne
1
8
3
0.31
L
Morgan Le Fay
BBYprncess
Morgan Le Fay
0
6
2
0.17
W
Mercury
FSBanditBan
Mercury
8
3
10
4.33
L
3
6
5
0.92
W
Artio
RKJOE
Artio
4
4
25
4.13
W
4
2
15
5.75
W
7
1
14
14
L
3
6
3
0.75
L
Mulan
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,052
Damage
32,140
57,007
Taken
57,996
37,243
Mitigated
28,605
23,776
Healing
10,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,959
838
1,558
4,700
10,456
4,849
2,148
4,107
6,349
41,066
0
L
Arachne
 
Arachne
2,100
1,321
410
691
10,252
3,436
0
9,066
779
0
2,911
L
Morgan Le Fay
BBYprncess
Morgan Le Fay
4,217
288
830
2,158
11,075
3,835
0
7,517
3,176
12,377
0
W
Mercury
FSBanditBan
Mercury
6,605
2,946
819
1,312
7,908
3,952
464
3,024
4,884
0
16,355
L
11,806
2,927
932
1,235
9,350
3,423
0
7,066
1,807
25,226
0
W
Artio
RKJOE
Artio
6,643
837
1,680
7,064
21,616
20,226
270
4,904
16,712
16,163
0
W
9,250
1,687
1,047
1,584
8,268
3,285
1,157
1,914
6,354
20,167
0
W
11,595
226
0
4,012
8,759
4,931
1,176
2,074
6,685
27,160
0
L
7,638
4,219
935
1,552
10,744
3,745
0
9,799
554
0
22,620
L
Mulan
6,379
1,033
315
1,774
16,575
14,166
0
11,873
4,233
0
14,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,533
Gold Earned
37,812
157
Minions Killed
88
0
Camps Cleared
0
1,022,677
Distance Traveled
746,786
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,115
1,012
52
5
0
202,526
2
L
Arachne
6,864
686
2
0
0
144,546
4
L
Morgan Le Fay
6,897
690
13
1
0
147,569
1
W
Mercury
9,200
920
18
2
0
232,780
0
L
Nu Wa
8,377
838
29
3
0
141,681
0
W
Artio
9,439
944
16
2
0
204,109
0
W
Nu Wa
9,014
901
31
3
0
181,369
0
W
Ah Puch
9,765
977
40
4
0
201,893
3
L
Rama
8,325
833
34
3
0
153,488
0
L
Mulan
7,349
735
10
1
0
159,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role