Player Matchup

Ymir
Ymir
BabyCrisos
Ymir
Level 18
God Stats
23W - 15L
1,550 SR
Queue Stats
34W - 36L
1,355 Elo+
Party 1
Sobek
Sobek
OverChaos
Sobek
Level 7
God Stats
4W - 2L
1,500 SR
Queue Stats
11W - 12L
1,480 Elo+
Solo
Anhur
Anhur
Pepito2020
Anhur
Level 16
God Stats
11W - 14L
1,532 SR
Queue Stats
31W - 42L
1,352 Elo+
Solo
Ra
Ra
PerkyCrow
Ra
Level 8
God Stats
6W - 1L
1,570 SR
Queue Stats
39W - 47L
1,277 Elo+
Solo
Izanami
Izanami
chusty69
Izanami
Level 26
God Stats
42W - 29L
1,465 SR
Queue Stats
86W - 89L
1,347 Elo+
Party 1
Team Averages
Level 15
1,523 SR
1,362 Elo+

VS

Team Averages
Level 9
1,391 SR
1,500 Elo+
Ymir
Ymir
Brungi
Ymir
Level 9
God Stats
0W - 1L
1,143 SR
Queue Stats
61W - 53L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
CamGun
Kukulkan
Level 10
God Stats
2W - 2L
1,353 SR
Queue Stats
122W - 121L
1,500 Elo+
Party 2
Da Ji
Da Ji
DrWusky
Da Ji
Level 16
God Stats
0W - 1L
1,228 SR
Queue Stats
199W - 186L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
FortnitePogger
Guan Yu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
hunr
Sun Wukong
Level 4
God Stats
0W - 1L
1,732 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 17
12,374
589
9,082
14,241
16,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
OverChaos
Sobek
15
4 / 4 / 7
11,247
536
5,147
18,351
20,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
15
0 / 2 / 6
10,152
483
2,571
8,073
2,727
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
15 / 5 / 14
12,638
602
18,538
11,693
5,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
chusty69
Izanami
20
22 / 3 / 7
14,613
696
22,911
15,791
7,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Brungi
Ymir
14
2 / 9 / 5
8,767
417
2,239
17,395
10,726
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kukulkan
CamGun
Kukulkan
17
3 / 8 / 3
10,453
498
12,775
11,074
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
DrWusky
Da Ji
16
8 / 9 / 1
10,921
520
13,302
17,137
6,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 14 / 2
7,828
373
3,615
16,336
6,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
hunr
Sun Wukong
12
1 / 8 / 2
8,152
388
7,575
19,080
14,020
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
28
45
Kills
15
15
Deaths
48
51
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
1
17
12.5
L
Ymir
Brungi
Ymir
2
9
5
0.5
L
Kukulkan
CamGun
Kukulkan
3
8
3
0.56
L
Da Ji
DrWusky
Da Ji
8
9
1
0.94
L
1
14
2
0.14
W
Sobek
OverChaos
Sobek
4
4
7
1.88
W
Anhur
0
2
6
1.5
W
15
5
14
4.4
W
Izanami
chusty69
Izanami
22
3
7
8.5
L
Sun Wukong
hunr
Sun Wukong
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,249
Damage
39,506
68,149
Taken
81,022
52,509
Mitigated
41,757
11,893
Healing
3,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,082
1,497
0
2,570
14,241
16,798
1,465
1,377
12,864
33,875
0
L
Ymir
Brungi
Ymir
2,239
889
0
362
17,395
10,726
0
6,128
10,900
11,255
0
L
Kukulkan
CamGun
Kukulkan
12,775
3,674
0
176
11,074
4,219
1,388
4,217
6,811
46,089
0
L
Da Ji
DrWusky
Da Ji
13,302
3,809
0
837
17,137
6,609
1,238
6,207
10,836
0
53,989
L
3,615
667
169
1,172
16,336
6,183
36
7,375
8,606
0
25,397
W
Sobek
OverChaos
Sobek
5,147
784
0
2,045
18,351
20,508
405
8,379
9,972
22,076
0
W
Anhur
2,571
1,673
0
0
8,073
2,727
3,006
0
8,073
0
61,002
W
18,538
4,062
1,091
1,964
11,693
5,389
984
1,293
10,400
64,105
0
W
Izanami
chusty69
Izanami
22,911
16,303
0
4,223
15,791
7,087
8,542
3,965
11,826
0
117,096
L
Sun Wukong
hunr
Sun Wukong
7,575
1,444
0
1,008
19,080
14,020
200
7,830
11,102
0
26,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,024
Gold Earned
46,121
479
Minions Killed
261
0
Camps Cleared
0
1,642,736
Distance Traveled
1,713,569
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,374
589
56
3
0
383,111
4
L
Ymir
8,767
417
12
1
0
331,685
3
L
Kukulkan
10,453
498
80
4
0
334,764
0
L
Da Ji
10,921
520
86
4
0
338,873
0
L
Guan Yu
7,828
373
49
2
0
343,619
1
W
Sobek
11,247
536
29
1
0
317,648
1
W
Anhur
10,152
483
109
5
0
223,994
0
W
Ra
12,638
602
103
5
0
347,763
0
W
Izanami
14,613
696
182
9
0
370,220
0
L
Sun Wukong
8,152
388
34
2
0
364,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role