Player Matchup

He Bo
He Bo
Silver II
 
He Bo
Silver II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver III
 
Pele
Silver III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Bronze IV
HungryMufasa
Chiron
Bronze IV
Level 48
God Stats
1W - 6L
1,204 SR
Queue Stats
1W - 11L
1,218 MMR
Party 2
Ares
Ares
Silver I
WH1TEY0DA
Ares
Silver I
Level 117
God Stats
4W - 4L
1,571 SR
Queue Stats
112W - 123L
1,104 MMR
Solo
Bellona
Bellona
Bronze IV
pillowpantstx
Bellona
Bronze IV
Level 90
God Stats
0W - 1L
1,735 SR
Queue Stats
1W - 13L
1,134 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,502 SR
1,291 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,585 SR
1,172 MMR
Sol
Sol
Gold V
DuckTheKid
Sol
Gold V
Level 126
God Stats
6W - 9L
1,550 SR
Queue Stats
122W - 126L
1,132 MMR
Party 1
Jing Wei
Jing Wei
Silver II
GrimGrimaces
Jing Wei
Silver II
Level 63
God Stats
3W - 0L
1,574 SR
Queue Stats
149W - 146L
1,154 MMR
Solo
Ravana
Ravana
Gold I
Toxicity plz
Ravana
Gold I
Level 63
God Stats
5W - 6L
1,517 SR
Queue Stats
258W - 256L
1,175 MMR
Solo
King Arthur
King Arthur
Gold V
ZamVook
King Arthur
Gold V
Level 120
God Stats
12W - 11L
1,605 SR
Queue Stats
59W - 61L
1,325 MMR
Party 1
Ymir
Ymir
Silver II
superjjj89
Ymir
Silver II
Level 148
God Stats
88W - 77L
1,676 SR
Queue Stats
274W - 286L
1,076 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
1 / 5 / 1
4,882
488
4,101
6,190
1,906
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
 
Pele
7
1 / 2 / 1
4,751
475
2,864
7,452
2,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
10
0 / 0 / 0
5,080
508
3,417
2,869
711
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
7
0 / 3 / 0
4,201
420
2,486
7,975
2,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
7
0 / 5 / 0
4,292
429
2,427
7,025
3,244
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
GilgameshMorgan Le FayTiamatDanzaburou

VS

Bans
PersephoneArachneRamaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 6
5,486
549
3,484
7,641
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
GrimGrimaces
Jing Wei
10
0 / 0 / 2
5,638
564
2,575
5,144
1,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
10
5 / 1 / 1
6,407
641
3,235
4,858
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
ZamVook
King Arthur
9
5 / 0 / 2
5,833
583
3,895
7,723
4,004
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 0 / 8
5,816
582
3,412
5,855
3,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
15
15
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
5
1
0.3
L
Pele
 
Pele
1
2
1
0.75
W
2
2
6
2.5
W
Jing Wei
GrimGrimaces
Jing Wei
0
0
2
1
L
Chiron
0
0
0
0
W
Ravana
5
1
1
5.5
L
Ares
0
3
0
0
W
King Arthur
ZamVook
King Arthur
5
0
2
6
L
Bellona
0
5
0
0
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,295
Damage
16,601
31,511
Taken
31,221
10,896
Mitigated
12,781
5,966
Healing
11,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,101
98
0
1,316
6,190
1,906
0
1,753
4,437
19,945
0
L
Pele
 
Pele
2,864
662
0
1,023
7,452
2,104
0
1,428
6,024
0
21,331
W
3,484
1,348
0
4,411
7,641
2,145
1,013
2,582
5,059
21,188
0
W
Jing Wei
GrimGrimaces
Jing Wei
2,575
1,536
0
1,639
5,144
1,456
306
465
4,679
0
26,237
L
Chiron
3,417
499
368
1,211
2,869
711
116
256
2,613
0
29,618
W
Ravana
3,235
800
0
1,864
4,858
1,743
134
1,302
3,556
0
27,691
L
Ares
2,486
40
30
1,460
7,975
2,931
0
2,367
5,608
13,018
0
W
King Arthur
ZamVook
King Arthur
3,895
468
0
1,939
7,723
4,004
0
714
6,864
81
23,316
L
Bellona
2,427
599
0
558
7,025
3,244
0
1,163
5,862
0
17,277
W
3,412
794
0
2,130
5,855
3,433
240
1,524
4,331
14,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,206
Gold Earned
29,180
183
Minions Killed
242
0
Camps Cleared
0
896,825
Distance Traveled
956,755
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,882
488
35
4
0
168,107
3
L
Pele
4,751
475
44
4
0
212,914
3
W
Sol
5,486
549
52
5
0
175,225
2
W
Jing Wei
5,638
564
68
7
0
193,532
3
L
Chiron
5,080
508
47
5
0
167,532
0
W
Ravana
6,407
641
65
7
0
200,862
3
L
Ares
4,201
420
21
2
0
177,250
3
W
King Arthur
5,833
583
43
4
0
203,110
0
L
Bellona
4,292
429
36
4
0
171,022
0
W
Ymir
5,816
582
14
1
0
184,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role