Player Matchup

Sobek
Sobek
ElChanimal
Sobek
Level 101
God Stats
2W - 2L
1,496 SR
Queue Stats
12W - 9L
1,578 Elo+
Party 1
Ah Puch
Ah Puch
LEVIheco
Ah Puch
Level 126
God Stats
6W - 4L
1,701 SR
Queue Stats
394W - 366L
1,507 Elo+
Solo
Pele
Pele
LittlePickIe
Pele
Level 146
God Stats
2W - 2L
1,560 SR
Queue Stats
45W - 30L
1,606 Elo+
Party 1
Bellona
Bellona
UrAnAccident
Bellona
Level 131
God Stats
2W - 0L
1,765 SR
Queue Stats
48W - 41L
1,546 Elo+
Party 1
Izanami
Izanami
coffeegoose3747
Izanami
Level 149
God Stats
6W - 2L
2,019 SR
Queue Stats
48W - 39L
1,574 Elo+
Party 1
Team Averages
Level 131
1,708 SR
1,562 Elo+

VS

Team Averages
Level 110
1,529 SR
1,572 Elo+
Odin
Odin
ComfyKosh
Odin
Level 113
God Stats
1W - 1L
1,573 SR
Queue Stats
216W - 209L
1,602 Elo+
Party 3
Persephone
Persephone
ItsMrelk
Persephone
Level 127
God Stats
5W - 9L
1,342 SR
Queue Stats
524W - 471L
1,577 Elo+
Party 2
Hun Batz
Hun Batz
JstJsh
Hun Batz
Level 105
God Stats
10W - 13L
1,606 SR
Queue Stats
294W - 276L
1,554 Elo+
Party 2
Tiamat
Tiamat
TheUn4saken
Tiamat
Level 103
God Stats
6W - 9L
1,578 SR
Queue Stats
192W - 195L
1,543 Elo+
Solo
Sol
Sol
ThiccCaramba
Sol
Level 103
God Stats
6W - 6L
1,544 SR
Queue Stats
60W - 56L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
0 / 1 / 11
10,031
557
5,822
12,747
9,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
LEVIheco
Ah Puch
14
2 / 3 / 3
9,154
509
13,518
9,052
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
10 / 4 / 5
11,758
653
10,195
16,216
6,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
UrAnAccident
Bellona
17
3 / 4 / 2
10,530
585
10,821
17,281
15,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
9 / 1 / 0
12,326
685
17,263
11,486
4,484
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
1 / 3 / 4
7,410
412
4,690
19,169
9,521
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
ItsMrelk
Persephone
13
3 / 4 / 4
8,744
486
10,777
9,870
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
JstJsh
Hun Batz
16
7 / 8 / 2
9,601
533
9,882
15,735
4,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
15
1 / 3 / 2
8,592
477
7,252
13,394
18,828
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
1 / 6 / 0
9,157
509
5,843
14,319
2,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
24
Kills
13
13
Deaths
24
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Odin
1
3
4
1
W
Sobek
0
1
11
5.5
L
Persephone
ItsMrelk
Persephone
3
4
4
1.25
L
Hun Batz
JstJsh
Hun Batz
7
8
2
1
W
Ah Puch
LEVIheco
Ah Puch
2
3
3
1.17
W
10
4
5
3.13
L
Tiamat
1
3
2
0.67
L
1
6
0
0.17
W
Bellona
UrAnAccident
Bellona
3
4
2
1
W
9
1
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,619
Damage
38,444
66,782
Taken
72,487
39,555
Mitigated
38,870
29,216
Healing
22,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
4,690
737
619
8,318
19,169
9,521
0
8,534
10,635
0
22,814
W
Sobek
5,822
787
0
3,422
12,747
9,795
0
5,705
7,042
18,940
0
L
Persephone
ItsMrelk
Persephone
10,777
636
0
866
9,870
2,751
0
5,525
4,341
57,555
0
L
Hun Batz
JstJsh
Hun Batz
9,882
1,942
0
3,022
15,735
4,881
0
2,459
13,276
0
56,957
W
Ah Puch
LEVIheco
Ah Puch
13,518
167
0
3,838
9,052
3,044
804
4,003
5,049
55,637
0
W
10,195
2,806
0
8,358
16,216
6,351
20
4,288
11,928
0
82,755
L
Tiamat
7,252
1,105
0
4,045
13,394
18,828
40
1,466
11,928
45,098
0
L
5,843
1,886
0
6,089
14,319
2,889
0
1,355
12,964
76,038
0
W
Bellona
UrAnAccident
Bellona
10,821
3,915
0
8,203
17,281
15,881
3,090
6,489
10,524
0
65,178
W
17,263
10,069
0
5,395
11,486
4,484
3,624
3,306
8,180
0
107,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,799
Gold Earned
43,504
596
Minions Killed
476
0
Camps Cleared
0
1,790,615
Distance Traveled
1,690,290
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,410
412
43
2
0
357,766
5
W
Sobek
10,031
557
25
1
0
387,312
3
L
Persephone
8,744
486
106
6
0
360,010
3
L
Hun Batz
9,601
533
89
5
0
322,102
5
W
Ah Puch
9,154
509
120
7
0
354,396
2
W
Pele
11,758
653
122
7
0
377,833
2
L
Tiamat
8,592
477
96
5
0
326,407
0
L
Sol
9,157
509
142
8
0
324,005
6
W
Bellona
10,530
585
137
8
0
332,034
1
W
Izanami
12,326
685
192
11
0
339,040
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role