Player Matchup

Medusa
Medusa
Silver III
 
Medusa
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver IV
 
Loki
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Bronze IV
GoodDay94
Bellona
Bronze IV
Level 35
God Stats
9W - 20L
1,282 SR
Queue Stats
20W - 64L
854 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
TniChief
Morgan Le Fay
Silver II
Level 59
God Stats
0W - 1L
1,731 SR
Queue Stats
37W - 52L
880 MMR
Solo
Ymir
Ymir
Silver III
mikeletxe17
Ymir
Silver III
Level 97
God Stats
87W - 62L
1,615 SR
Queue Stats
256W - 270L
796 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,525 SR
1,106 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,533 SR
1,074 MMR
Hun Batz
Hun Batz
Silver III
 
Hun Batz
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Silver II
 
Persephone
Silver II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver III
TuMamaFueMia10
Sylvanus
Silver III
Level 109
God Stats
28W - 24L
1,492 SR
Queue Stats
362W - 378L
744 MMR
Solo
Cthulhu
Cthulhu
Silver IV
VoiTTaa
Cthulhu
Silver IV
Level 146
God Stats
14W - 7L
1,578 SR
Queue Stats
257W - 278L
812 MMR
Solo
Izanami
Izanami
Silver III
sergiocarran
Izanami
Silver III
Level 159
God Stats
84W - 53L
1,593 SR
Queue Stats
691W - 715L
812 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 2 / 3
7,332
524
7,411
7,403
1,995
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
 
Loki
11
1 / 4 / 2
6,843
489
3,852
8,492
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
GoodDay94
Bellona
11
0 / 1 / 1
6,051
432
2,482
6,184
3,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
TniChief
Morgan Le Fay
10
2 / 6 / 0
6,444
460
4,762
6,425
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 1 / 3
6,809
486
3,043
7,964
4,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ScyllaSetTsukuyomiAthenaApollo

VS

Bans
KuzenboDanzaburouKhepriGilgameshCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
7 / 2 / 4
8,475
605
6,327
9,049
3,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
 
Persephone
12
2 / 1 / 5
7,736
553
4,308
6,501
2,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
15
3 / 0 / 0
8,440
603
4,256
5,885
5,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
VoiTTaa
Cthulhu
11
2 / 1 / 0
6,986
499
3,511
9,326
4,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
sergiocarran
Izanami
12
0 / 3 / 1
7,141
510
3,047
7,152
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
7
Kills
14
14
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
2
3
2.25
L
Loki
 
Loki
1
4
2
0.5
W
Hun Batz
 
Hun Batz
7
2
4
4.5
W
Persephone
 
Persephone
2
1
5
4.5
L
Bellona
GoodDay94
Bellona
0
1
1
0.5
L
Morgan Le Fay
TniChief
Morgan Le Fay
2
6
0
0.33
W
Sylvanus
3
0
0
3
W
Cthulhu
VoiTTaa
Cthulhu
2
1
0
2
L
1
1
3
2.5
W
Izanami
sergiocarran
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,550
Damage
21,449
36,468
Taken
37,913
14,524
Mitigated
17,028
9,976
Healing
11,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,411
3,142
0
1,667
7,403
1,995
744
1,689
5,714
0
59,346
L
Loki
 
Loki
3,852
1,200
0
3,074
8,492
2,416
0
2,388
6,104
0
37,400
W
Hun Batz
 
Hun Batz
6,327
1,462
0
2,418
9,049
3,132
0
2,391
6,480
0
41,512
W
Persephone
 
Persephone
4,308
549
0
2,812
6,501
2,631
96
2,053
4,161
42,846
0
L
Bellona
GoodDay94
Bellona
2,482
629
0
2,338
6,184
3,489
0
2,568
3,616
0
26,274
L
Morgan Le Fay
TniChief
Morgan Le Fay
4,762
354
0
369
6,425
1,647
291
2,648
3,777
22,129
0
W
Sylvanus
4,256
1,169
90
3,283
5,885
5,170
292
177
5,666
49,342
13,961
W
Cthulhu
VoiTTaa
Cthulhu
3,511
280
289
500
9,326
4,162
0
1,636
7,690
17,603
0
L
3,043
937
0
2,528
7,964
4,977
0
2,644
5,320
23,256
0
W
Izanami
sergiocarran
Izanami
3,047
1,639
0
1,978
7,152
1,933
0
1,270
5,882
0
50,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,479
Gold Earned
38,778
341
Minions Killed
422
0
Camps Cleared
0
1,309,523
Distance Traveled
1,317,834
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,332
524
112
8
0
260,029
3
L
Loki
6,843
489
71
5
0
279,848
5
W
Hun Batz
8,475
605
80
6
0
292,460
1
W
Persephone
7,736
553
86
6
0
263,553
5
L
Bellona
6,051
432
66
5
0
289,182
2
L
Morgan Le Fay
6,444
460
58
4
0
217,868
3
W
Sylvanus
8,440
603
126
9
0
233,654
1
W
Cthulhu
6,986
499
15
1
0
284,318
7
L
Ymir
6,809
486
34
2
0
262,596
4
W
Izanami
7,141
510
115
8
0
243,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role