Player Matchup

Izanami
Izanami
AtomicNutt
Izanami
Level 12
God Stats
41W - 33L
1,627 SR
Queue Stats
83W - 76L
1,532 Elo+
Party 2
Artio
Artio
BlackMegatronn
Artio
Level 17
God Stats
8W - 2L
1,570 SR
Queue Stats
59W - 34L
1,372 Elo+
Party 2
He Bo
He Bo
Joxel231
He Bo
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
127W - 119L
1,482 Elo+
Solo
Bacchus
Bacchus
MaraYeJi
Bacchus
Level 28
God Stats
3W - 5L
1,646 SR
Queue Stats
8W - 18L
1,292 Elo+
Party 1
Loki
Loki
Moneiet
Loki
Level 15
God Stats
1W - 2L
1,716 SR
Queue Stats
2W - 4L
1,157 Elo+
Party 1
Team Averages
Level 20
1,612 SR
1,367 Elo+

VS

Team Averages
Level 24
1,534 SR
1,419 Elo+
Jormungandr
Jormungandr
CoNnorKi9085
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,668 Elo+
Solo
Nike
Nike
Vipergx23
Nike
Level 28
God Stats
0W - 1L
1,669 SR
Queue Stats
52W - 39L
1,527 Elo+
Solo
Fenrir
Fenrir
astovincan
Fenrir
Level 29
God Stats
3W - 6L
1,470 SR
Queue Stats
58W - 60L
1,514 Elo+
Solo
Medusa
Medusa
fiercest-panda
Medusa
Level 27
God Stats
16W - 9L
1,529 SR
Queue Stats
35W - 35L
1,443 Elo+
Solo
The Morrigan
The Morrigan
sameowthYT
The Morrigan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
942 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AtomicNutt
Izanami
19
7 / 2 / 3
12,223
611
9,635
12,116
4,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
6 / 3 / 10
10,053
503
7,561
19,963
21,024
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
Joxel231
He Bo
16
11 / 6 / 8
11,274
564
13,201
13,798
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
MaraYeJi
Bacchus
15
1 / 6 / 6
9,593
480
5,428
11,850
8,614
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
Moneiet
Loki
17
5 / 0 / 5
11,497
575
4,878
13,728
5,008
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CoNnorKi9085
Jormungandr
7
0 / 5 / 1
6,119
306
1,354
6,466
2,067
Nike
17
6 / 2 / 2
11,067
553
11,539
11,042
10,636
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
astovincan
Fenrir
16
6 / 4 / 3
10,853
543
9,798
16,032
7,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
4 / 5 / 1
11,188
559
9,110
11,445
4,084
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
sameowthYT
The Morrigan
13
1 / 14 / 4
8,434
422
8,306
14,706
5,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
30
Kills
17
17
Deaths
30
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
AtomicNutt
Izanami
7
2
3
4.25
W
6
3
10
3.67
L
Jormungandr
CoNnorKi9085
Jormungandr
0
5
1
0.1
W
He Bo
Joxel231
He Bo
11
6
8
2.5
W
Bacchus
MaraYeJi
Bacchus
1
6
6
0.67
W
Loki
Moneiet
Loki
5
0
5
7.5
L
Nike
6
2
2
3.5
L
Fenrir
astovincan
Fenrir
6
4
3
1.88
L
4
5
1
0.9
L
The Morrigan
sameowthYT
The Morrigan
1
14
4
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,703
Damage
40,107
71,455
Taken
59,691
43,588
Mitigated
29,192
20,094
Healing
10,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AtomicNutt
Izanami
9,635
6,134
211
3,469
12,116
4,823
7,940
1,441
10,601
0
101,574
W
7,561
1,445
728
6,525
19,963
21,024
864
1,786
17,937
35,244
0
L
Jormungandr
CoNnorKi9085
Jormungandr
1,354
519
0
0
6,466
2,067
66
3,810
2,656
8,861
0
W
He Bo
Joxel231
He Bo
13,201
2,821
0
1,103
13,798
4,119
812
5,254
8,092
61,169
0
W
Bacchus
MaraYeJi
Bacchus
5,428
856
266
1,438
11,850
8,614
1,120
306
11,544
38,773
0
W
Loki
Moneiet
Loki
4,878
1,033
0
6,354
13,728
5,008
0
575
13,113
0
85,246
L
Nike
11,539
1,641
0
860
11,042
10,636
326
4,741
6,301
0
76,552
L
Fenrir
astovincan
Fenrir
9,798
3,247
0
4,870
16,032
7,231
464
6,474
9,558
0
56,232
L
9,110
4,175
0
3,597
11,445
4,084
318
2,941
8,504
0
84,030
L
The Morrigan
sameowthYT
The Morrigan
8,306
2,514
0
796
14,706
5,174
520
8,224
6,482
38,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,640
Gold Earned
47,661
510
Minions Killed
465
0
Camps Cleared
0
1,783,652
Distance Traveled
1,596,640
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,223
611
157
8
0
336,432
0
W
Artio
10,053
503
53
3
0
333,481
0
L
Jormungandr
6,119
306
12
1
0
169,449
0
W
He Bo
11,274
564
106
5
0
286,761
2
W
Bacchus
9,593
480
65
3
0
394,976
1
W
Loki
11,497
575
129
6
0
432,002
2
L
Nike
11,067
553
142
7
0
371,258
1
L
Fenrir
10,853
543
89
4
0
401,158
3
L
Medusa
11,188
559
157
8
0
349,515
1
L
The Morrigan
8,434
422
65
3
0
305,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role