Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Contradction
Sun Wukong
Level 59
God Stats
17W - 10L
1,585 SR
Queue Stats
136W - 120L
1,515 Elo+
Party 3
Baron Samedi
Baron Samedi
TonyBamboni
Baron Samedi
Level 27
God Stats
2W - 2L
1,499 SR
Queue Stats
15W - 11L
1,605 Elo+
Party 3
Rama
Rama
TreyKhe
Rama
Level 66
God Stats
6W - 2L
1,860 SR
Queue Stats
130W - 105L
1,529 Elo+
Party 3
Tyr
Tyr
opVizard
Tyr
Level 44
God Stats
22W - 18L
1,646 SR
Queue Stats
119W - 113L
1,552 Elo+
Party 3
Team Averages
Level 71
1,618 SR
1,540 Elo+

VS

Team Averages
Level 48
1,569 SR
1,584 Elo+
Medusa
Medusa
ISpadeI
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,949 Elo+
Party 2
Baron Samedi
Baron Samedi
Itadakimas4
Baron Samedi
Level 42
God Stats
149W - 204L
1,426 SR
Queue Stats
610W - 737L
1,406 Elo+
Solo
Sobek
Sobek
PR1SMA02
Sobek
Level 22
God Stats
0W - 1L
1,543 SR
Queue Stats
3W - 6L
1,509 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Xx1_MOB_GHOST_xX
Morgan Le Fay
Level 45
God Stats
1W - 1L
1,824 SR
Queue Stats
4W - 6L
1,549 Elo+
Party 1
Ne Zha
Ne Zha
justbeavaible
Ne Zha
Level 116
God Stats
6W - 8L
1,553 SR
Queue Stats
310W - 286L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
9 / 1 / 21
14,484
579
13,383
16,870
21,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Contradction
Sun Wukong
20
7 / 2 / 8
14,493
580
14,799
17,179
19,012
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
TonyBamboni
Baron Samedi
19
5 / 4 / 12
12,962
518
11,316
13,448
5,516
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rama
TreyKhe
Rama
20
14 / 4 / 7
15,365
615
26,479
18,279
6,467
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
10 / 2 / 11
14,021
561
9,023
15,910
10,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ISpadeI
Medusa
15
4 / 12 / 2
10,458
418
8,834
19,052
5,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Itadakimas4
Baron Samedi
17
0 / 2 / 4
9,507
380
8,066
13,247
16,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
PR1SMA02
Sobek
15
1 / 10 / 3
10,889
436
7,471
23,566
22,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morgan Le Fay
Xx1_MOB_GHOST_xX
Morgan Le Fay
13
0 / 13 / 2
8,472
339
6,422
17,804
5,929
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
7 / 8 / 2
13,769
551
15,793
23,963
10,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
25
45
Kills
12
13
Deaths
45
59
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
9
1
21
19.5
W
Sun Wukong
Contradction
Sun Wukong
7
2
8
5.5
L
Medusa
ISpadeI
Medusa
4
12
2
0.42
L
Baron Samedi
Itadakimas4
Baron Samedi
0
2
4
1
L
Sobek
PR1SMA02
Sobek
1
10
3
0.25
W
Baron Samedi
TonyBamboni
Baron Samedi
5
4
12
2.75
W
Rama
TreyKhe
Rama
14
4
7
4.38
L
Morgan Le Fay
Xx1_MOB_GHOST_xX
Morgan Le Fay
0
13
2
0.08
L
7
8
2
1
W
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,000
Damage
46,586
81,686
Taken
97,632
62,225
Mitigated
60,719
26,759
Healing
20,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
13,383
1,671
0
6,771
16,870
21,041
955
4,103
12,619
54,881
0
W
Sun Wukong
Contradction
Sun Wukong
14,799
1,697
0
1,308
17,179
19,012
1,369
4,749
11,411
9,909
94,876
L
Medusa
ISpadeI
Medusa
8,834
4,091
0
1,754
19,052
5,191
0
5,831
13,221
0
35,953
L
Baron Samedi
Itadakimas4
Baron Samedi
8,066
108
700
5,154
13,247
16,178
0
3,590
9,657
57,284
0
L
Sobek
PR1SMA02
Sobek
7,471
998
0
5,862
23,566
22,873
0
4,256
19,310
29,563
0
W
Baron Samedi
TonyBamboni
Baron Samedi
11,316
2,226
833
4,806
13,448
5,516
3,499
2,872
10,576
79,467
0
W
Rama
TreyKhe
Rama
26,479
20,485
0
9,018
18,279
6,467
884
3,725
14,404
0
141,688
L
Morgan Le Fay
Xx1_MOB_GHOST_xX
Morgan Le Fay
6,422
1,382
0
428
17,804
5,929
0
7,235
10,569
43,018
0
L
15,793
7,314
0
6,554
23,963
10,548
0
5,780
18,183
0
116,962
W
9,023
2,521
0
4,023
15,910
10,189
2,365
5,106
10,649
0
89,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,325
Gold Earned
53,095
706
Minions Killed
432
0
Camps Cleared
0
2,331,249
Distance Traveled
2,009,132
33
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,484
579
80
3
0
489,528
8
W
Sun Wukong
14,493
580
177
7
0
468,534
0
L
Medusa
10,458
418
60
2
0
413,079
3
L
Baron Samedi
9,507
380
81
3
0
325,655
0
L
Sobek
10,889
436
41
2
0
442,139
4
W
Baron Samedi
12,962
518
127
5
0
437,711
9
W
Rama
15,365
615
180
7
0
428,898
10
L
Morgan Le Fay
8,472
339
62
2
0
356,057
3
L
Ne Zha
13,769
551
188
8
0
472,202
3
W
Tyr
14,021
561
142
6
0
506,578
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role