Player Matchup

Merlin
Merlin
Exselsin
Merlin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 53L
1,376 Elo+
Party 3
Danzaburou
Danzaburou
Guhdersh
Danzaburou
Level 28
God Stats
15W - 4L
1,932 SR
Queue Stats
333W - 296L
1,538 Elo+
Solo
Bacchus
Bacchus
LilUziVurtt
Bacchus
Level 24
God Stats
4W - 3L
1,665 SR
Queue Stats
6W - 7L
1,616 Elo+
Party 1
Da Ji
Da Ji
SaintDivinity
Da Ji
Level 26
God Stats
5W - 1L
1,746 SR
Queue Stats
15W - 11L
1,490 Elo+
Party 3
Chernobog
Chernobog
spaceboundanish
Chernobog
Level 5
God Stats
2W - 1L
1,754 SR
Queue Stats
5W - 6L
1,616 Elo+
Party 1
Team Averages
Level 22
1,719 SR
1,527 Elo+

VS

Team Averages
Level 10
1,417 SR
1,607 Elo+
Arachne
Arachne
Augtober
Arachne
Level 8
God Stats
0W - 3L
1,308 SR
Queue Stats
2W - 5L
1,710 Elo+
Solo
Ares
Ares
Bobeksraka
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Zeus
Zeus
CowerLesserGods
Zeus
Level 3
God Stats
0W - 2L
1,279 SR
Queue Stats
2W - 3L
1,649 Elo+
Party 2
Ullr
Ullr
Docolate
Ullr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,456 Elo+
Solo
Ne Zha
Ne Zha
OhNoNoNooo
Ne Zha
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Exselsin
Merlin
7
1 / 1 / 1
4,213
702
437
2,008
478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Guhdersh
Danzaburou
9
1 / 0 / 1
4,934
822
1,625
2,193
516
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
LilUziVurtt
Bacchus
6
0 / 1 / 5
4,209
702
2,094
4,492
2,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
2 / 0 / 0
3,935
656
664
3,191
761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
spaceboundanish
Chernobog
7
5 / 1 / 0
4,415
736
3,298
2,476
1,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Augtober
Arachne
2
0 / 2 / 0
2,978
496
391
2,644
982
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
2 / 2 / 1
4,153
692
667
2,500
956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

6
1 / 1 / 0
4,057
676
1,502
1,622
295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
5
0 / 2 / 1
3,387
565
746
3,142
928
Mace

Mace

+10
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
OhNoNoNooo
Ne Zha
5
0 / 2 / 0
3,372
562
1,252
3,117
660

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
3
3
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
Augtober
Arachne
0
2
0
0
L
2
2
1
1.25
L
1
1
0
1
L
Ullr
0
2
1
0.25
W
Merlin
Exselsin
Merlin
1
1
1
1.5
W
Danzaburou
Guhdersh
Danzaburou
1
0
1
1.5
W
Bacchus
LilUziVurtt
Bacchus
0
1
5
2.5
L
Ne Zha
OhNoNoNooo
Ne Zha
0
2
0
0
W
2
0
0
2
W
Chernobog
spaceboundanish
Chernobog
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,118
Damage
4,558
14,360
Taken
13,025
5,635
Mitigated
3,821
6,507
Healing
2,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Augtober
Arachne
391
126
0
583
2,644
982
0
172
2,432
0
5,721
L
667
205
0
0
2,500
956
0
922
1,578
2,265
0
L
1,502
346
0
500
1,622
295
0
267
1,259
15,509
0
L
Ullr
746
125
0
480
3,142
928
0
1,034
2,108
0
4,308
W
Merlin
Exselsin
Merlin
437
114
0
754
2,008
478
576
1,059
949
11,606
0
W
Danzaburou
Guhdersh
Danzaburou
1,625
912
0
1,504
2,193
516
822
0
2,193
0
24,327
W
Bacchus
LilUziVurtt
Bacchus
2,094
394
0
1,596
4,492
2,879
410
373
4,119
8,951
0
L
Ne Zha
OhNoNoNooo
Ne Zha
1,252
259
0
911
3,117
660
0
0
3,117
0
10,182
W
664
191
0
1,970
3,191
761
0
443
2,668
0
11,730
W
Chernobog
spaceboundanish
Chernobog
3,298
1,879
0
683
2,476
1,001
50
294
2,182
0
14,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,706
Gold Earned
17,947
157
Minions Killed
75
0
Camps Cleared
0
549,212
Distance Traveled
422,557
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
2,978
496
12
2
0
100,540
2
L
Ares
4,153
692
4
1
0
80,125
0
L
Zeus
4,057
676
32
5
0
63,403
2
L
Ullr
3,387
565
4
1
0
92,233
1
W
Merlin
4,213
702
29
5
0
94,455
0
W
Danzaburou
4,934
822
50
8
0
108,502
1
W
Bacchus
4,209
702
15
3
0
129,386
0
L
Ne Zha
3,372
562
23
4
0
86,256
0
W
Da Ji
3,935
656
32
5
0
109,226
0
W
Chernobog
4,415
736
31
5
0
107,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role