Player Matchup

Sylvanus
Sylvanus
Keermm
Sylvanus
Level 28
God Stats
6W - 4L
1,771 SR
Queue Stats
12W - 9L
1,521 Elo+
Solo
Nemesis
Nemesis
OmgEmanuel-_-
Nemesis
Level 28
God Stats
7W - 5L
1,280 SR
Queue Stats
74W - 92L
1,264 Elo+
Solo
Anubis
Anubis
ShadowCaster91
Anubis
Level 29
God Stats
2W - 2L
1,498 SR
Queue Stats
91W - 82L
1,414 Elo+
Solo
Artemis
Artemis
blueliger28
Artemis
Level 22
God Stats
2W - 1L
1,292 SR
Queue Stats
5W - 3L
1,288 Elo+
Solo
Thanatos
Thanatos
opkarym110
Thanatos
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 55L
1,218 Elo+
Solo
Team Averages
Level 26
1,468 SR
1,341 Elo+

VS

Team Averages
Level 23
1,563 SR
1,400 Elo+
Neith
Neith
 
Neith
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DonnyFisto
Bellona
Level 28
God Stats
3W - 2L
1,591 SR
Queue Stats
29W - 38L
1,313 Elo+
Solo
Hel
Hel
MaraYeJi
Hel
Level 28
God Stats
0W - 1L
1,296 SR
Queue Stats
8W - 18L
1,347 Elo+
Party 1
Loki
Loki
Moneiet
Loki
Level 15
God Stats
1W - 2L
1,751 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Yemoja
Yemoja
lexy072016
Yemoja
Level 27
God Stats
12W - 12L
1,677 SR
Queue Stats
95W - 101L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Keermm
Sylvanus
12
0 / 2 / 0
7,484
499
5,980
7,992
3,506
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nemesis
13
2 / 2 / 3
7,929
529
3,739
8,588
2,774
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 4 / 3
8,582
572
9,136
10,396
4,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Artemis
blueliger28
Artemis
11
1 / 5 / 0
7,171
478
2,777
6,151
2,073
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Thanatos
opkarym110
Thanatos
12
3 / 4 / 4
7,722
515
7,425
9,094
2,740
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 2 / 1
7,152
477
4,069
7,975
2,134
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
DonnyFisto
Bellona
12
0 / 0 / 2
6,079
405
4,165
8,720
7,363
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
3 / 4 / 2
6,473
432
6,690
8,466
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Loki
Moneiet
Loki
13
5 / 2 / 3
7,923
528
6,567
8,884
2,268
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
lexy072016
Yemoja
12
2 / 1 / 6
7,260
484
3,292
7,485
3,306
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
9
Kills
15
17
Deaths
9
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
2
1
2.75
L
Bellona
DonnyFisto
Bellona
0
0
2
1
W
Sylvanus
Keermm
Sylvanus
0
2
0
0
L
3
4
2
1
L
Loki
Moneiet
Loki
5
2
3
3.25
W
Nemesis
2
2
3
1.75
W
3
4
3
1.13
W
Artemis
blueliger28
Artemis
1
5
0
0.2
L
Yemoja
lexy072016
Yemoja
2
1
6
5
W
Thanatos
opkarym110
Thanatos
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,057
Damage
24,783
42,221
Taken
41,530
15,287
Mitigated
17,342
14,928
Healing
10,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,069
1,334
0
1,705
7,975
2,134
562
599
7,336
0
24,503
L
Bellona
DonnyFisto
Bellona
4,165
905
0
795
8,720
7,363
340
4,779
3,941
0
21,526
W
Sylvanus
Keermm
Sylvanus
5,980
2,341
0
1,335
7,992
3,506
561
1,485
6,399
43,276
1,068
L
6,690
1,171
1,619
1,247
8,466
2,271
0
2,692
5,654
24,538
0
L
Loki
Moneiet
Loki
6,567
2,829
0
3,397
8,884
2,268
0
2,202
6,581
0
50,430
W
Nemesis
3,739
1,536
0
1,867
8,588
2,774
353
1,505
6,999
0
51,060
W
9,136
268
101
4,815
10,396
4,194
305
3,431
6,869
51,295
0
W
Artemis
blueliger28
Artemis
2,777
665
0
0
6,151
2,073
1,790
1,086
4,993
0
24,263
L
Yemoja
lexy072016
Yemoja
3,292
895
670
1,290
7,485
3,306
231
4,076
3,135
30,097
0
W
Thanatos
opkarym110
Thanatos
7,425
1,899
0
6,810
9,094
2,740
145
2,007
6,979
0
34,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,888
Gold Earned
34,887
399
Minions Killed
267
0
Camps Cleared
0
1,246,371
Distance Traveled
1,373,318
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,152
477
45
3
0
228,331
0
L
Bellona
6,079
405
40
3
0
266,643
0
W
Sylvanus
7,484
499
95
6
0
219,442
0
L
Hel
6,473
432
39
3
0
291,763
0
L
Loki
7,923
528
87
6
0
327,425
0
W
Nemesis
7,929
529
99
7
0
295,943
5
W
Anubis
8,582
572
98
7
0
240,866
4
W
Artemis
7,171
478
58
4
0
196,766
0
L
Yemoja
7,260
484
56
4
0
259,156
4
W
Thanatos
7,722
515
49
3
0
293,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role