Player Matchup

Olorun
Olorun
Fr33l0
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
Oranji04
Nike
Level 21
God Stats
1W - 1L
1,672 SR
Queue Stats
6W - 5L
1,587 Elo+
Party 2
Fenrir
Fenrir
R343r
Fenrir
Level 17
God Stats
1W - 3L
1,505 SR
Queue Stats
3W - 16L
1,162 Elo+
Solo
Izanami
Izanami
Sxmiramis
Izanami
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,631 Elo+
Party 2
Vamana
Vamana
nmnmh
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 11
1,535 SR
1,476 Elo+

VS

Team Averages
Level 33
1,427 SR
1,353 Elo+
Chiron
Chiron
HeatFighter
Chiron
Level 129
God Stats
1W - 0L
1,334 SR
Queue Stats
25W - 43L
1,269 Elo+
Party 3
Izanami
Izanami
Nutshell1025
Izanami
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Pele
Pele
SchlopyToppy
Pele
Level 15
God Stats
9W - 7L
1,630 SR
Queue Stats
16W - 22L
1,283 Elo+
Solo
Baron Samedi
Baron Samedi
Seba122008
Baron Samedi
Level 8
God Stats
4W - 2L
1,467 SR
Queue Stats
6W - 7L
1,277 Elo+
Party 1
Awilix
Awilix
zigarotL
Awilix
Level 11
God Stats
1W - 3L
1,202 SR
Queue Stats
8W - 10L
1,434 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fr33l0
Olorun
9
0 / 5 / 0
5,529
425
3,607
8,277
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
9
2 / 3 / 2
6,322
486
2,452
8,262
3,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
R343r
Fenrir
5
0 / 6 / 1
4,726
364
631
9,646
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Sxmiramis
Izanami
9
1 / 6 / 1
5,922
456
2,580
7,123
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Vamana
nmnmh
Vamana
9
2 / 0 / 0
6,701
515
1,450
4,719
1,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
9 / 2 / 4
8,105
623
6,731
6,637
2,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Nutshell1025
Izanami
9
0 / 2 / 0
5,703
439
1,408
3,509
926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 0 / 1
7,283
560
5,417
5,834
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Seba122008
Baron Samedi
10
0 / 0 / 0
6,012
462
3,280
1,455
533
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Awilix
zigarotL
Awilix
13
4 / 1 / 7
7,940
611
6,506
7,658
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
17
20
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Olorun
Fr33l0
Olorun
0
5
0
0
W
Chiron
9
2
4
5.5
W
Izanami
Nutshell1025
Izanami
0
2
0
0
L
Nike
2
3
2
1
L
Fenrir
R343r
Fenrir
0
6
1
0.08
W
4
0
1
4.5
W
Baron Samedi
Seba122008
Baron Samedi
0
0
0
0
L
Izanami
Sxmiramis
Izanami
1
6
1
0.25
L
Vamana
nmnmh
Vamana
2
0
0
2
W
Awilix
zigarotL
Awilix
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,720
Damage
23,342
38,027
Taken
25,093
12,980
Mitigated
8,246
5,914
Healing
8,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Fr33l0
Olorun
3,607
1,575
34
1,477
8,277
3,238
432
0
8,277
23,275
2,876
W
Chiron
6,731
1,798
105
2,236
6,637
2,195
3,433
0
6,637
0
36,935
W
Izanami
Nutshell1025
Izanami
1,408
1,184
0
236
3,509
926
439
0
3,509
0
21,758
L
Nike
2,452
539
208
1,427
8,262
3,767
62
444
7,818
0
13,833
L
Fenrir
R343r
Fenrir
631
176
0
13
9,646
2,520
213
448
9,198
0
8,152
W
5,417
514
0
1,648
5,834
2,060
397
3,080
2,754
0
37,712
W
Baron Samedi
Seba122008
Baron Samedi
3,280
988
143
324
1,455
533
876
0
1,455
22,043
0
L
Izanami
Sxmiramis
Izanami
2,580
2,444
0
938
7,123
1,977
253
0
7,123
0
32,147
L
Vamana
nmnmh
Vamana
1,450
106
0
1,817
4,719
1,478
0
2,388
2,331
0
9,664
W
Awilix
zigarotL
Awilix
6,506
2,781
0
3,979
7,658
2,532
643
125
7,533
0
47,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,200
Gold Earned
35,043
154
Minions Killed
323
0
Camps Cleared
0
1,194,202
Distance Traveled
1,215,847
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,529
425
37
3
0
197,078
1
W
Chiron
8,105
623
72
6
0
228,910
1
W
Izanami
5,703
439
62
5
0
232,762
0
L
Nike
6,322
486
19
1
0
223,261
5
L
Fenrir
4,726
364
18
1
0
255,863
0
W
Pele
7,283
560
63
5
0
272,721
1
W
Baron Samedi
6,012
462
37
3
0
240,860
3
L
Izanami
5,922
456
64
5
0
209,947
4
L
Vamana
6,701
515
16
1
0
308,053
0
W
Awilix
7,940
611
89
7
0
240,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role