Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Callmefadedgod
Freya
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 220L
1,408 Elo+
Party 2
Artemis
Artemis
ELoy1994
Artemis
Level 35
God Stats
29W - 32L
1,363 SR
Queue Stats
177W - 209L
1,347 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ErmacTheError
Morgan Le Fay
Level 23
God Stats
1W - 2L
1,349 SR
Queue Stats
8W - 12L
1,365 Elo+
Party 1
Sylvanus
Sylvanus
Kooties-_-
Sylvanus
Level 68
God Stats
0W - 5L
1,500 SR
Queue Stats
164W - 204L
1,388 Elo+
Party 2
Team Averages
Level 44
1,442 SR
1,402 Elo+

VS

Team Averages
Level 79
1,554 SR
1,497 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Evidental60
Anhur
Level 35
God Stats
28W - 24L
1,608 SR
Queue Stats
144W - 136L
1,501 Elo+
Solo
Da Ji
Da Ji
Pathangi
Da Ji
Level 82
God Stats
8W - 10L
1,303 SR
Queue Stats
338W - 390L
1,445 Elo+
Solo
Sol
Sol
kajfvhs
Sol
Level 63
God Stats
15W - 3L
1,862 SR
Queue Stats
188W - 172L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 2 / 0
8,296
638
5,225
7,380
5,662
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 5 / 1
5,640
434
3,779
11,793
2,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
ELoy1994
Artemis
9
0 / 6 / 2
5,987
461
4,139
9,412
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
ErmacTheError
Morgan Le Fay
9
1 / 6 / 1
5,618
432
4,296
9,059
2,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Kooties-_-
Sylvanus
8
0 / 4 / 2
6,176
475
3,307
10,263
4,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 0 / 1
7,150
550
3,024
6,346
2,446
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Terra
 
Terra
10
1 / 0 / 10
6,200
477
4,495
6,417
4,629
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 3
7,080
545
6,166
6,367
1,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Da Ji
Pathangi
Da Ji
12
6 / 2 / 5
7,613
586
5,411
9,278
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
13
10 / 1 / 5
8,256
635
14,869
11,565
5,051
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
22
23
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
0
1.5
W
Sun Wukong
 
Sun Wukong
1
0
1
1.5
W
Terra
 
Terra
1
0
10
6
L
0
5
1
0.1
L
Artemis
ELoy1994
Artemis
0
6
2
0.17
L
Morgan Le Fay
ErmacTheError
Morgan Le Fay
1
6
1
0.25
W
4
1
3
5.5
L
Sylvanus
Kooties-_-
Sylvanus
0
4
2
0.25
W
Da Ji
Pathangi
Da Ji
6
2
5
4.25
W
Sol
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,746
Damage
33,965
47,907
Taken
39,973
18,672
Mitigated
17,221
8,369
Healing
22,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,225
818
99
1,857
7,380
5,662
0
1,789
5,591
43,702
0
W
Sun Wukong
 
Sun Wukong
3,024
275
0
3,258
6,346
2,446
0
3,199
3,147
0
35,897
W
Terra
 
Terra
4,495
475
1,421
3,702
6,417
4,629
244
2,268
4,149
11,000
0
L
3,779
1,163
0
1,801
11,793
2,867
0
3,390
8,403
26,686
0
L
Artemis
ELoy1994
Artemis
4,139
1,725
0
1,216
9,412
2,547
0
3,341
6,071
0
24,449
L
Morgan Le Fay
ErmacTheError
Morgan Le Fay
4,296
161
0
1,460
9,059
2,978
156
6,089
2,970
21,002
0
W
6,166
2,914
0
1,455
6,367
1,803
1,146
1,856
4,511
0
40,657
L
Sylvanus
Kooties-_-
Sylvanus
3,307
714
346
1,590
10,263
4,618
0
4,755
5,508
16,141
0
W
Da Ji
Pathangi
Da Ji
5,411
698
0
3,684
9,278
3,292
0
2,590
6,688
0
39,663
W
Sol
14,869
4,842
0
8,645
11,565
5,051
719
6,602
4,871
54,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,717
Gold Earned
36,299
254
Minions Killed
344
0
Camps Cleared
0
1,200,969
Distance Traveled
1,236,767
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,296
638
106
8
0
254,092
1
W
Sun Wukong
7,150
550
80
6
0
216,284
3
W
Terra
6,200
477
25
2
0
277,516
4
L
Freya
5,640
434
54
4
0
267,129
1
L
Artemis
5,987
461
36
3
0
211,884
2
L
Morgan Le Fay
5,618
432
33
3
0
224,559
4
W
Anhur
7,080
545
72
6
0
240,140
0
L
Sylvanus
6,176
475
25
2
0
243,305
2
W
Da Ji
7,613
586
82
6
0
259,851
1
W
Sol
8,256
635
85
7
0
242,976
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role