Player Matchup

Cthulhu
Cthulhu
Donio9999
Cthulhu
Level 27
God Stats
12W - 21L
1,471 SR
Queue Stats
70W - 87L
1,324 Elo+
Party 1
Kali
Kali
ItzDelay5473
Kali
Level 25
God Stats
10W - 6L
1,706 SR
Queue Stats
46W - 48L
1,391 Elo+
Party 1
Tiamat
Tiamat
JP_SzymoniX
Tiamat
Level 26
God Stats
3W - 6L
1,420 SR
Queue Stats
55W - 66L
1,329 Elo+
Party 1
Danzaburou
Danzaburou
RaffZ1126
Danzaburou
Level 17
God Stats
8W - 11L
1,368 SR
Queue Stats
23W - 38L
1,231 Elo+
Party 1
Sun Wukong
Sun Wukong
oskarq27
Sun Wukong
Level 7
God Stats
2W - 4L
1,550 SR
Queue Stats
10W - 17L
1,035 Elo+
Party 1
Team Averages
Level 20
1,503 SR
1,262 Elo+

VS

Team Averages
Level 17
1,481 SR
1,416 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
L0stN1c0
Anubis
Level 18
God Stats
14W - 12L
1,382 SR
Queue Stats
64W - 53L
1,343 Elo+
Solo
Sun Wukong
Sun Wukong
La_Feffe
Sun Wukong
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 16L
1,376 Elo+
Solo
Neith
Neith
OsKrTunaG
Neith
Level 18
God Stats
2W - 1L
1,505 SR
Queue Stats
3W - 3L
1,398 Elo+
Solo
Bacchus
Bacchus
poooooot
Bacchus
Level 21
God Stats
3W - 1L
1,519 SR
Queue Stats
14W - 9L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Donio9999
Cthulhu
14
2 / 3 / 1
9,286
387
11,887
26,425
18,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 6 / 3
10,973
457
8,279
19,948
7,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
15
0 / 12 / 0
9,608
400
7,446
24,048
13,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
RaffZ1126
Danzaburou
16
1 / 5 / 2
10,108
421
6,085
12,046
4,028
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
oskarq27
Sun Wukong
16
1 / 6 / 1
10,918
455
8,128
13,630
10,255
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
20
10 / 2 / 7
13,664
569
19,415
17,628
8,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
L0stN1c0
Anubis
20
11 / 0 / 10
13,931
580
24,836
12,066
6,335
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
La_Feffe
Sun Wukong
16
7 / 4 / 5
11,424
476
12,730
17,880
17,071
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
OsKrTunaG
Neith
17
1 / 1 / 2
10,506
438
8,019
9,069
3,502
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
poooooot
Bacchus
17
3 / 1 / 9
11,872
495
8,916
19,275
23,398
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
65
6
Kills
32
32
Deaths
8
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
10
2
7
6.75
L
Cthulhu
Donio9999
Cthulhu
2
3
1
0.83
L
2
6
3
0.58
L
Tiamat
0
12
0
0
W
Anubis
L0stN1c0
Anubis
11
0
10
16
W
Sun Wukong
La_Feffe
Sun Wukong
7
4
5
2.38
W
Neith
OsKrTunaG
Neith
1
1
2
2
L
Danzaburou
RaffZ1126
Danzaburou
1
5
2
0.4
L
Sun Wukong
oskarq27
Sun Wukong
1
6
1
0.25
W
Bacchus
poooooot
Bacchus
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,825
Damage
73,916
96,097
Taken
75,918
54,325
Mitigated
58,336
23,015
Healing
19,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
19,415
7,034
0
4,842
17,628
8,030
1,709
1,798
15,668
0
105,698
L
Cthulhu
Donio9999
Cthulhu
11,887
1,160
231
9,896
26,425
18,423
902
8,642
17,783
42,673
0
L
8,279
4,120
0
4,356
19,948
7,660
176
7,309
12,639
0
76,481
L
Tiamat
7,446
1,412
0
3,121
24,048
13,959
923
12,821
11,227
46,966
0
W
Anubis
L0stN1c0
Anubis
24,836
2,076
0
9,923
12,066
6,335
1,541
4,652
6,894
117,964
0
W
Sun Wukong
La_Feffe
Sun Wukong
12,730
4,207
0
1,665
17,880
17,071
1,059
3,370
13,924
0
53,986
W
Neith
OsKrTunaG
Neith
8,019
3,556
0
2,335
9,069
3,502
0
2,444
6,292
0
59,592
L
Danzaburou
RaffZ1126
Danzaburou
6,085
2,525
214
2,256
12,046
4,028
2,379
5,135
6,911
0
51,521
L
Sun Wukong
oskarq27
Sun Wukong
8,128
2,225
0
2,941
13,630
10,255
612
66
13,564
0
52,727
W
Bacchus
poooooot
Bacchus
8,916
1,107
0
929
19,275
23,398
646
4,611
13,807
48,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,893
Gold Earned
61,397
439
Minions Killed
581
0
Camps Cleared
0
2,018,530
Distance Traveled
2,075,684
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,664
569
163
7
0
452,149
1
L
Cthulhu
9,286
387
63
3
0
412,094
0
L
Kali
10,973
457
120
5
0
479,850
1
L
Tiamat
9,608
400
70
3
0
383,109
0
W
Anubis
13,931
580
180
8
0
397,533
0
W
Sun Wukong
11,424
476
74
3
0
468,970
1
W
Neith
10,506
438
116
5
0
371,677
1
L
Danzaburou
10,108
421
96
4
0
408,387
2
L
Sun Wukong
10,918
455
90
4
0
335,090
0
W
Bacchus
11,872
495
48
2
0
385,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role