Player Matchup

Geb
Geb
Brunchbunch1969
Geb
Level 24
God Stats
4W - 3L
1,714 SR
Queue Stats
117W - 86L
1,641 Elo+
Solo
Chernobog
Chernobog
DerekWies10
Chernobog
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
163W - 124L
1,608 Elo+
Solo
Zeus
Zeus
Kingof89
Zeus
Level 17
God Stats
1W - 0L
1,461 SR
Queue Stats
2W - 0L
1,660 Elo+
Solo
Fenrir
Fenrir
SweatyDareti
Fenrir
Level 24
God Stats
4W - 1L
1,626 SR
Queue Stats
36W - 24L
1,673 Elo+
Solo
Athena
Athena
cold-chimichanga
Athena
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,617 Elo+
Solo
Team Averages
Level 17
1,560 SR
1,640 Elo+

VS

Team Averages
Level 13
1,504 SR
1,589 Elo+
Izanami
Izanami
C0MBAT1V3
Izanami
Level 16
God Stats
4W - 5L
1,609 SR
Queue Stats
26W - 24L
1,600 Elo+
Solo
Artemis
Artemis
Kadenthegamer09
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,633 Elo+
Solo
Ra
Ra
SauceY-_-WoLf
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
l33tking64
Sun Wukong
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 18L
1,684 Elo+
Solo
Bakasura
Bakasura
maryu127
Bakasura
Level 11
God Stats
6W - 5L
1,413 SR
Queue Stats
9W - 8L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 2
7,899
608
6,520
7,807
7,540
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chernobog
DerekWies10
Chernobog
13
4 / 1 / 3
7,585
583
6,627
6,296
2,230
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
11
1 / 3 / 3
6,199
477
1,972
3,824
743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
12
6 / 2 / 2
7,576
583
4,831
8,279
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 1 / 3
6,504
500
3,569
6,215
3,937
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
C0MBAT1V3
Izanami
13
4 / 3 / 0
7,882
606
8,303
8,732
2,797
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 1 / 0
3,987
307
223
666
102
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 0
5,374
413
1,298
7,884
3,662
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
l33tking64
Sun Wukong
11
3 / 4 / 0
6,616
509
6,524
10,690
6,027
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
maryu127
Bakasura
11
0 / 3 / 3
6,373
490
1,973
7,407
3,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
7
7
Deaths
16
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
L
Izanami
C0MBAT1V3
Izanami
4
3
0
1.33
W
Chernobog
DerekWies10
Chernobog
4
1
3
5.5
L
0
1
0
0
W
Zeus
1
3
3
0.83
L
0
5
0
0
W
Fenrir
6
2
2
3.5
W
0
1
3
1.5
L
Sun Wukong
l33tking64
Sun Wukong
3
4
0
0.75
L
Bakasura
maryu127
Bakasura
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,519
Damage
18,321
32,421
Taken
35,379
17,994
Mitigated
16,096
5,598
Healing
7,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,520
1,259
0
440
7,807
7,540
0
180
7,582
50,607
0
L
Izanami
C0MBAT1V3
Izanami
8,303
6,257
0
1,842
8,732
2,797
0
4,043
4,689
0
61,435
W
Chernobog
DerekWies10
Chernobog
6,627
4,017
0
250
6,296
2,230
1,090
455
5,841
0
56,597
L
223
136
0
12
666
102
0
0
666
0
963
W
Zeus
1,972
198
0
55
3,824
743
0
271
3,553
19,678
0
L
1,298
553
0
1,177
7,884
3,662
111
1,625
6,259
19,124
0
W
Fenrir
4,831
531
0
3,681
8,279
3,544
632
392
7,877
0
41,545
W
3,569
695
0
1,172
6,215
3,937
569
0
6,215
29,067
0
L
Sun Wukong
l33tking64
Sun Wukong
6,524
1,347
0
1,827
10,690
6,027
193
4,460
6,230
0
35,826
L
Bakasura
maryu127
Bakasura
1,973
1,512
0
2,799
7,407
3,508
0
1,995
5,412
0
29,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,763
Gold Earned
30,232
387
Minions Killed
297
0
Camps Cleared
0
1,249,260
Distance Traveled
922,501
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,899
608
99
8
0
230,356
1
L
Izanami
7,882
606
115
9
0
235,511
4
W
Chernobog
7,585
583
103
8
0
255,886
1
L
Artemis
3,987
307
1
0
0
24,865
0
W
Zeus
6,199
477
37
3
0
233,304
1
L
Ra
5,374
413
33
3
0
177,866
2
W
Fenrir
7,576
583
78
6
0
272,126
1
W
Athena
6,504
500
70
5
0
257,588
0
L
Sun Wukong
6,616
509
68
5
0
214,594
0
L
Bakasura
6,373
490
80
6
0
269,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role