Player Matchup

Morgan Le Fay
Morgan Le Fay
EmergySolder
Morgan Le Fay
Level 24
God Stats
4W - 5L
1,422 SR
Queue Stats
32W - 28L
1,479 Elo+
Party 1
Pele
Pele
Shoramar
Pele
Level 38
God Stats
25W - 20L
1,669 SR
Queue Stats
116W - 128L
1,418 Elo+
Party 1
Nike
Nike
Ysraa
Nike
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 23L
1,394 Elo+
Party 1
Jormungandr
Jormungandr
vennigol22
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,434 Elo+
Party 1
Izanami
Izanami
zscs
Izanami
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 15L
1,348 Elo+
Party 1
Team Averages
Level 22
1,518 SR
1,415 Elo+

VS

Team Averages
Level 12
1,508 SR
1,438 Elo+
Thor
Thor
Eliur
Thor
Level 28
God Stats
2W - 0L
1,730 SR
Queue Stats
4W - 4L
1,394 Elo+
Party 2
King Arthur
King Arthur
Heaven741
King Arthur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,443 Elo+
Party 2
Bacchus
Bacchus
Lamitique
Bacchus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,443 Elo+
Party 2
Ra
Ra
XJmBontX
Ra
Level 12
God Stats
5W - 3L
1,310 SR
Queue Stats
268W - 289L
1,467 Elo+
Solo
Neith
Neith
kono01
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EmergySolder
Morgan Le Fay
20
7 / 7 / 12
16,011
534
33,955
26,146
12,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
20
15 / 4 / 9
18,820
627
20,986
31,298
18,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nike
Ysraa
Nike
20
7 / 6 / 10
15,795
527
18,120
24,660
30,881
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr
vennigol22
Jormungandr
20
4 / 4 / 17
16,632
554
16,677
26,769
43,581
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
zscs
Izanami
18
0 / 9 / 0
12,933
431
2,851
18,131
8,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Eliur
Thor
19
2 / 5 / 13
12,758
425
14,355
26,767
16,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

King Arthur
Heaven741
King Arthur
17
2 / 9 / 7
12,004
400
11,703
27,761
22,359
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
Lamitique
Bacchus
18
7 / 5 / 14
13,863
462
12,516
30,508
57,923
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 10 / 7
14,653
488
20,205
26,240
11,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
kono01
Neith
20
13 / 4 / 8
14,893
496
22,346
17,932
8,907
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
78
33
Kills
29
30
Deaths
33
48
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Thor
Eliur
Thor
2
5
13
1.7
L
Morgan Le Fay
EmergySolder
Morgan Le Fay
7
7
12
1.86
W
King Arthur
Heaven741
King Arthur
2
9
7
0.61
W
Bacchus
Lamitique
Bacchus
7
5
14
2.8
L
Pele
15
4
9
4.88
W
5
10
7
0.85
L
Nike
Ysraa
Nike
7
6
10
2
W
Neith
kono01
Neith
13
4
8
4.25
L
Jormungandr
vennigol22
Jormungandr
4
4
17
3.13
L
Izanami
zscs
Izanami
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,589
Damage
81,125
127,004
Taken
129,208
113,680
Mitigated
117,883
32,567
Healing
32,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Eliur
Thor
14,355
4,100
0
4,496
26,767
16,828
2,164
10,224
16,423
0
73,396
L
Morgan Le Fay
EmergySolder
Morgan Le Fay
33,955
4,513
132
6,982
26,146
12,616
1,304
9,797
15,993
121,918
0
W
King Arthur
Heaven741
King Arthur
11,703
1,696
516
4,076
27,761
22,359
1,005
11,865
15,896
0
63,371
W
Bacchus
Lamitique
Bacchus
12,516
2,805
0
1,290
30,508
57,923
892
16,166
14,288
23,965
0
L
Pele
20,986
7,986
0
15,546
31,298
18,502
163
4,078
27,074
0
205,466
W
20,205
2,448
9,020
9,281
26,240
11,866
341
16,919
9,262
106,840
0
L
Nike
Ysraa
Nike
18,120
780
0
4,963
24,660
30,881
580
8,323
16,111
22,598
54,119
W
Neith
kono01
Neith
22,346
8,881
0
3,851
17,932
8,907
3,516
8,811
9,057
0
83,911
L
Jormungandr
vennigol22
Jormungandr
16,677
2,424
0
4,288
26,769
43,581
230
9,577
16,907
55,678
0
L
Izanami
zscs
Izanami
2,851
926
0
656
18,131
8,100
439
3,314
14,793
0
71,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,191
Gold Earned
68,171
673
Minions Killed
518
0
Camps Cleared
0
2,551,267
Distance Traveled
2,623,370
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,758
425
101
3
0
562,907
1
L
Morgan Le Fay
16,011
534
153
5
0
513,248
5
W
King Arthur
12,004
400
113
4
0
482,438
0
W
Bacchus
13,863
462
16
1
0
561,317
1
L
Pele
18,820
627
212
7
0
551,339
1
W
Ra
14,653
488
168
6
0
523,353
2
L
Nike
15,795
527
131
4
0
541,980
0
W
Neith
14,893
496
120
4
0
493,355
3
L
Jormungandr
16,632
554
61
2
0
536,411
5
L
Izanami
12,933
431
116
4
0
408,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role