Player Matchup

Medusa
Medusa
Martin3249084
Medusa
Level 69
God Stats
41W - 36L
1,524 SR
Queue Stats
202W - 213L
1,510 Elo+
Solo
Nemesis
Nemesis
amazing-phasing
Nemesis
Level 89
God Stats
5W - 3L
1,318 SR
Queue Stats
528W - 552L
1,441 Elo+
Solo
Tyr
Tyr
lerianhard
Tyr
Level 77
God Stats
1W - 4L
1,153 SR
Queue Stats
77W - 89L
1,367 Elo+
Solo
Zeus
Zeus
rastavasay
Zeus
Level 88
God Stats
3W - 7L
1,508 SR
Queue Stats
311W - 313L
1,460 Elo+
Party 2
Yemoja
Yemoja
zSuperWasya
Yemoja
Level 119
God Stats
3W - 1L
1,873 SR
Queue Stats
664W - 654L
1,455 Elo+
Party 2
Team Averages
Level 88
1,475 SR
1,447 Elo+

VS

Team Averages
Level 74
1,448 SR
1,407 Elo+
Arachne
Arachne
CiccioRas
Arachne
Level 68
God Stats
22W - 17L
1,539 SR
Queue Stats
354W - 420L
1,436 Elo+
Solo
Jing Wei
Jing Wei
Fairenard
Jing Wei
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 23L
1,441 Elo+
Solo
Bellona
Bellona
leynnerkills
Bellona
Level 68
God Stats
30W - 33L
1,470 SR
Queue Stats
141W - 154L
1,444 Elo+
Party 1
Ymir
Ymir
tdotmerkz
Ymir
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
313W - 316L
1,420 Elo+
Party 1
Baron Samedi
Baron Samedi
tomvg66
Baron Samedi
Level 66
God Stats
7W - 8L
1,232 SR
Queue Stats
169W - 174L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 4
8,882
522
14,424
12,289
4,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 2 / 10
8,827
519
8,757
12,784
4,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 3 / 1
8,750
515
5,071
13,809
14,160
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

17
7 / 2 / 2
9,832
578
8,754
7,834
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yemoja
14
3 / 1 / 7
9,053
533
5,770
7,828
6,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CiccioRas
Arachne
16
5 / 3 / 2
9,924
584
6,478
14,155
5,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Fairenard
Jing Wei
11
1 / 5 / 2
7,045
414
5,934
11,099
2,851
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
leynnerkills
Bellona
15
2 / 2 / 0
8,685
511
10,863
12,080
12,639
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
13
2 / 3 / 3
8,571
504
8,169
15,857
9,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
tomvg66
Baron Samedi
11
0 / 5 / 1
7,109
418
2,487
7,294
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
18
18
Kills
10
10
Deaths
18
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
CiccioRas
Arachne
5
3
2
2
L
Jing Wei
Fairenard
Jing Wei
1
5
2
0.4
W
6
2
4
4
W
1
2
10
3
W
1
3
1
0.5
L
Bellona
leynnerkills
Bellona
2
2
0
1
W
7
2
2
4
L
Ymir
2
3
3
1.17
L
Baron Samedi
tomvg66
Baron Samedi
0
5
1
0.1
W
Yemoja
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,776
Damage
33,931
54,544
Taken
60,485
33,457
Mitigated
33,786
24,607
Healing
15,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CiccioRas
Arachne
6,478
3,746
0
6,417
14,155
5,883
0
3,896
10,065
0
73,391
L
Jing Wei
Fairenard
Jing Wei
5,934
2,857
0
1,450
11,099
2,851
29
1,937
9,116
0
33,162
W
14,424
7,823
0
5,342
12,289
4,731
817
3,958
8,319
0
65,148
W
8,757
2,567
0
4,016
12,784
4,751
633
2,680
9,956
0
54,389
W
5,071
1,844
0
4,329
13,809
14,160
362
0
13,809
0
50,532
L
Bellona
leynnerkills
Bellona
10,863
5,143
15
3,885
12,080
12,639
49
619
11,461
0
57,709
W
8,754
834
0
3,722
7,834
2,817
214
1,483
6,235
69,354
0
L
Ymir
8,169
1,345
0
2,585
15,857
9,407
0
5,236
10,537
23,676
0
L
Baron Samedi
tomvg66
Baron Samedi
2,487
169
0
1,161
7,294
3,006
300
2,298
4,715
33,282
0
W
Yemoja
5,770
1,306
3,509
3,689
7,828
6,998
188
2,433
5,383
25,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,344
Gold Earned
41,334
451
Minions Killed
405
0
Camps Cleared
0
1,468,527
Distance Traveled
1,508,534
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,924
584
124
7
0
378,859
2
L
Jing Wei
7,045
414
56
3
0
328,282
8
W
Medusa
8,882
522
88
5
0
291,000
0
W
Nemesis
8,827
519
95
6
0
342,022
0
W
Tyr
8,750
515
104
6
0
277,701
4
L
Bellona
8,685
511
125
7
0
297,444
6
W
Zeus
9,832
578
122
7
0
281,142
8
L
Ymir
8,571
504
35
2
0
297,046
2
L
Baron Samedi
7,109
418
65
4
0
206,903
1
W
Yemoja
9,053
533
42
2
0
276,662
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role