Player Matchup

Nox
Nox
Csquad215
Nox
Level 29
God Stats
41W - 33L
1,658 SR
Queue Stats
50W - 38L
1,661 Elo+
Solo
Odin
Odin
FrostBite170
Odin
Level 24
God Stats
44W - 38L
1,535 SR
Queue Stats
227W - 222L
1,539 Elo+
Solo
Set
Set
Mr__Tweaks
Set
Level 23
God Stats
2W - 2L
1,597 SR
Queue Stats
72W - 59L
1,424 Elo+
Solo
Anubis
Anubis
Pl4gueBrInger__
Anubis
Level 17
God Stats
11W - 17L
1,202 SR
Queue Stats
204W - 225L
1,317 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pvtghost
Morgan Le Fay
Level 26
God Stats
3W - 1L
1,169 SR
Queue Stats
12W - 19L
1,116 Elo+
Solo
Team Averages
Level 24
1,432 SR
1,412 Elo+

VS

Team Averages
Level 21
1,548 SR
1,373 Elo+
Danzaburou
Danzaburou
Jinnjutsu
Danzaburou
Level 28
God Stats
46W - 16L
1,713 SR
Queue Stats
130W - 132L
1,434 Elo+
Solo
Cthulhu
Cthulhu
Squidbone05
Cthulhu
Level 16
God Stats
31W - 30L
1,373 SR
Queue Stats
39W - 34L
1,297 Elo+
Solo
Ra
Ra
charmed_37
Ra
Level 18
God Stats
1W - 0L
1,774 SR
Queue Stats
22W - 7L
1,598 Elo+
Solo
Hun Batz
Hun Batz
drogon071
Hun Batz
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
99W - 77L
1,440 Elo+
Solo
Set
Set
viajero_toro908
Set
Level 13
God Stats
16W - 26L
1,379 SR
Queue Stats
254W - 292L
1,095 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 9 / 16
13,424
1,119
16,835
21,799
8,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 6 / 12
13,145
1,095
11,338
24,280
13,761
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
6 / 7 / 12
12,609
1,051
17,143
18,823
7,054
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
7 / 13 / 12
12,272
1,023
18,581
26,182
14,113
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Pvtghost
Morgan Le Fay
19
7 / 7 / 13
13,354
1,113
19,760
19,534
6,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

0

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jinnjutsu
Danzaburou
20
10 / 6 / 24
15,373
1,281
24,462
18,439
9,253
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Squidbone05
Cthulhu
20
4 / 2 / 22
13,503
1,125
14,220
16,042
14,007
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
22 / 4 / 10
18,482
1,540
46,893
20,247
8,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
drogon071
Hun Batz
20
6 / 3 / 16
13,402
1,117
12,850
16,695
4,915
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
0 / 14 / 11
10,654
888
3,897
18,440
4,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
125
29
Kills
42
42
Deaths
29
65
Assists
83
Player
Kills
Deaths
Assists
KDA
L
5
9
16
1.44
L
4
6
12
1.67
W
Danzaburou
Jinnjutsu
Danzaburou
10
6
24
3.67
L
6
7
12
1.71
L
7
13
12
1
L
Morgan Le Fay
Pvtghost
Morgan Le Fay
7
7
13
1.93
W
Cthulhu
Squidbone05
Cthulhu
4
2
22
7.5
W
22
4
10
6.75
W
Hun Batz
drogon071
Hun Batz
6
3
16
4.67
W
0
14
11
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,657
Damage
102,322
110,618
Taken
89,863
49,988
Mitigated
40,904
6,580
Healing
16,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,835
596
0
0
21,799
8,636
0
9,781
12,018
50,243
0
L
11,338
2,900
0
870
24,280
13,761
0
14,222
10,058
0
32,769
W
Danzaburou
Jinnjutsu
Danzaburou
24,462
14,747
0
3,619
18,439
9,253
0
12,090
6,349
0
43,993
L
17,143
7,439
0
700
18,823
7,054
0
10,487
8,336
0
31,926
L
18,581
1,556
0
3,153
26,182
14,113
0
13,384
12,798
37,892
0
L
Morgan Le Fay
Pvtghost
Morgan Le Fay
19,760
1,571
142
1,715
19,534
6,424
0
13,239
6,295
43,082
0
W
Cthulhu
Squidbone05
Cthulhu
14,220
889
1,062
766
16,042
14,007
0
11,002
5,040
32,176
0
W
46,893
2,073
3,660
5,899
20,247
8,119
0
9,968
10,279
106,244
0
W
Hun Batz
drogon071
Hun Batz
12,850
7,092
0
1,120
16,695
4,915
0
10,064
6,631
0
23,648
W
3,897
2,173
0
0
18,440
4,610
0
12,052
6,388
0
5,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,804
Gold Earned
71,414
242
Minions Killed
243
6
Camps Cleared
8
1,125,775
Distance Traveled
1,178,882
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
13,424
1,119
64
5
2
253,244
3
L
Odin
13,145
1,095
50
4
0
244,859
0
W
Danzaburou
15,373
1,281
20
2
0
222,678
0
L
Set
12,609
1,051
35
3
2
240,601
1
L
Anubis
12,272
1,023
50
4
2
162,859
3
L
Morgan Le Fay
13,354
1,113
43
4
0
224,212
0
W
Cthulhu
13,503
1,125
31
3
0
256,803
0
W
Ra
18,482
1,540
167
14
1
263,063
1
W
Hun Batz
13,402
1,117
20
2
7
250,468
0
W
Set
10,654
888
5
0
0
185,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role