Player Matchup

Apollo
Apollo
FireStormszz
Apollo
Level 26
God Stats
28W - 32L
1,444 SR
Queue Stats
124W - 139L
1,412 Elo+
Solo
Bastet
Bastet
Miguelanimad
Bastet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 94L
1,237 Elo+
Solo
Ra
Ra
SirJulianARG
Ra
Level 28
God Stats
2W - 0L
1,721 SR
Queue Stats
92W - 109L
1,565 Elo+
Solo
Guan Yu
Guan Yu
Vinimaxmus
Guan Yu
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 46L
1,614 Elo+
Solo
Set
Set
rosendo52
Set
Level 17
God Stats
3W - 2L
1,508 SR
Queue Stats
3W - 3L
1,298 Elo+
Solo
Team Averages
Level 22
1,535 SR
1,425 Elo+

VS

Team Averages
Level 20
1,490 SR
1,355 Elo+
Gilgamesh
Gilgamesh
PLASTICOR
Gilgamesh
Level 28
God Stats
5W - 3L
1,715 SR
Queue Stats
43W - 30L
1,532 Elo+
Solo
Bakasura
Bakasura
R1PPX
Bakasura
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 24L
1,253 Elo+
Party 1
Scylla
Scylla
cesarnagai
Scylla
Level 27
God Stats
4W - 2L
1,669 SR
Queue Stats
38W - 44L
1,390 Elo+
Solo
Skadi
Skadi
hashi012
Skadi
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 5L
1,412 Elo+
Solo
Chronos
Chronos
lembasile
Chronos
Level 15
God Stats
19W - 21L
1,065 SR
Queue Stats
23W - 31L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
15
12 / 2 / 2
9,911
661
7,128
11,035
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
11
3 / 7 / 2
7,556
504
4,390
11,792
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 1 / 3
9,822
655
9,303
8,541
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Guan Yu
Vinimaxmus
Guan Yu
16
13 / 2 / 6
10,374
692
14,144
12,625
8,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 4 / 6
7,214
481
3,104
8,367
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PLASTICOR
Gilgamesh
13
6 / 4 / 1
8,488
566
7,556
12,024
6,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
R1PPX
Bakasura
8
1 / 13 / 0
5,698
380
3,121
12,065
3,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
cesarnagai
Scylla
8
1 / 8 / 1
5,909
394
4,652
7,701
1,489
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
hashi012
Skadi
12
6 / 6 / 0
8,213
548
10,064
10,730
2,846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
lembasile
Chronos
11
0 / 6 / 2
6,469
431
3,297
11,255
4,347
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magic Focus

Magic Focus

+20
Magical Power

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
35
Kills
14
16
Deaths
37
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
12
2
2
6.5
W
Bastet
3
7
2
0.57
L
Gilgamesh
PLASTICOR
Gilgamesh
6
4
1
1.63
L
Bakasura
R1PPX
Bakasura
1
13
0
0.08
W
7
1
3
8.5
W
Guan Yu
Vinimaxmus
Guan Yu
13
2
6
8
L
Scylla
cesarnagai
Scylla
1
8
1
0.19
L
Skadi
hashi012
Skadi
6
6
0
1
L
Chronos
lembasile
Chronos
0
6
2
0.17
W
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,069
Damage
28,690
52,360
Taken
53,775
22,039
Mitigated
18,771
16,274
Healing
4,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
7,128
5,601
0
5,935
11,035
4,214
2,470
1,816
9,199
0
58,178
W
Bastet
4,390
2,923
0
568
11,792
3,766
507
1,054
10,535
0
27,729
L
Gilgamesh
PLASTICOR
Gilgamesh
7,556
2,097
0
556
12,024
6,599
0
1,308
10,318
0
47,643
L
Bakasura
R1PPX
Bakasura
3,121
1,665
0
602
12,065
3,490
0
2,427
9,463
0
17,022
W
9,303
1,433
157
3,530
8,541
3,391
362
1,985
6,337
70,030
0
W
Guan Yu
Vinimaxmus
Guan Yu
14,144
1,401
602
3,854
12,625
8,150
3,164
1,578
10,790
0
57,528
L
Scylla
cesarnagai
Scylla
4,652
891
0
218
7,701
1,489
184
0
7,650
22,690
0
L
Skadi
hashi012
Skadi
10,064
7,290
0
1,275
10,730
2,846
997
594
9,860
0
29,526
L
Chronos
lembasile
Chronos
3,297
1,373
0
1,770
11,255
4,347
82
4,974
6,144
32,539
0
W
3,104
1,687
0
1,628
8,367
2,518
0
1,580
6,787
0
22,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,877
Gold Earned
34,777
402
Minions Killed
254
0
Camps Cleared
0
1,424,342
Distance Traveled
1,223,926
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,911
661
90
6
0
250,356
3
W
Bastet
7,556
504
50
3
0
283,943
0
L
Gilgamesh
8,488
566
92
6
0
270,305
0
L
Bakasura
5,698
380
25
2
0
263,457
1
W
Ra
9,822
655
126
8
0
306,550
0
W
Guan Yu
10,374
692
94
6
0
310,563
0
L
Scylla
5,909
394
36
2
0
213,294
0
L
Skadi
8,213
548
48
3
0
242,863
2
L
Chronos
6,469
431
53
4
0
234,007
0
W
Set
7,214
481
42
3
0
272,930
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role