Player Matchup

Set
Set
Dragogamers248
Set
Level 57
God Stats
21W - 20L
1,544 SR
Queue Stats
182W - 197L
1,455 Elo+
Party 1
Artemis
Artemis
Fachala_13
Artemis
Level 66
God Stats
23W - 22L
1,572 SR
Queue Stats
361W - 367L
1,438 Elo+
Party 1
Sylvanus
Sylvanus
X_x_Dief_x_X
Sylvanus
Level 85
God Stats
15W - 17L
1,365 SR
Queue Stats
663W - 687L
1,431 Elo+
Party 1
Ah Puch
Ah Puch
eljosu20
Ah Puch
Level 89
God Stats
42W - 27L
1,526 SR
Queue Stats
564W - 585L
1,434 Elo+
Party 1
Bellona
Bellona
frana5240-frana
Bellona
Level 28
God Stats
28W - 24L
1,534 SR
Queue Stats
86W - 75L
1,427 Elo+
Party 1
Team Averages
Level 65
1,508 SR
1,437 Elo+

VS

Team Averages
Level 70
1,532 SR
1,476 Elo+
Ra
Ra
BaB0uChe_Style
Ra
Level 148
God Stats
4W - 7L
1,451 SR
Queue Stats
192W - 182L
1,462 Elo+
Party 2
Yemoja
Yemoja
Fayssal31
Yemoja
Level 81
God Stats
32W - 23L
1,489 SR
Queue Stats
84W - 67L
1,447 Elo+
Party 2
Hun Batz
Hun Batz
Shrumster
Hun Batz
Level 29
God Stats
10W - 8L
1,650 SR
Queue Stats
124W - 109L
1,521 Elo+
Party 3
Hera
Hera
Wormii
Hera
Level 65
God Stats
78W - 64L
1,519 SR
Queue Stats
397W - 417L
1,478 Elo+
Party 3
Neith
Neith
Xx_NoNo-Du-68_xX
Neith
Level 26
God Stats
15W - 12L
1,554 SR
Queue Stats
35W - 32L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,551
570
6,470
13,070
5,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
Fachala_13
Artemis
14
1 / 2 / 3
8,153
544
6,610
8,858
2,849
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
X_x_Dief_x_X
Sylvanus
11
3 / 3 / 1
7,450
497
2,530
12,193
10,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Puch
eljosu20
Ah Puch
13
3 / 2 / 2
7,910
527
6,179
8,388
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 1 / 0
7,858
524
5,030
7,966
5,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
8,790
586
5,100
8,571
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Fayssal31
Yemoja
12
0 / 0 / 3
7,288
486
4,544
7,905
3,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Shrumster
Hun Batz
12
2 / 4 / 4
7,456
497
6,318
10,372
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
Wormii
Hera
13
3 / 4 / 2
7,561
504
8,397
6,378
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
1 / 3 / 2
5,247
350
1,578
3,939
631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
14
Kills
10
11
Deaths
14
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
W
3
3
3
1.5
W
Artemis
Fachala_13
Artemis
1
2
3
1.25
L
Yemoja
Fayssal31
Yemoja
0
0
3
1.5
L
Hun Batz
Shrumster
Hun Batz
2
4
4
1
L
Hera
Wormii
Hera
3
4
2
1
W
Sylvanus
X_x_Dief_x_X
Sylvanus
3
3
1
1.17
L
1
3
2
0.67
W
Ah Puch
eljosu20
Ah Puch
3
2
2
2
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,819
Damage
25,937
50,475
Taken
37,165
27,897
Mitigated
13,320
19,826
Healing
9,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,100
785
0
3,247
8,571
3,313
172
707
7,850
52,488
0
W
6,470
2,705
0
5,951
13,070
5,915
1,000
3,065
10,005
0
61,608
W
Artemis
Fachala_13
Artemis
6,610
3,193
0
4,660
8,858
2,849
736
2,422
6,436
0
59,913
L
Yemoja
Fayssal31
Yemoja
4,544
707
533
1,257
7,905
3,947
0
1,636
6,223
30,067
0
L
Hun Batz
Shrumster
Hun Batz
6,318
1,960
0
2,681
10,372
3,514
0
2,184
8,064
0
43,993
L
Hera
Wormii
Hera
8,397
1,710
0
1,135
6,378
1,915
0
3,040
3,049
42,801
0
W
Sylvanus
X_x_Dief_x_X
Sylvanus
2,530
1,112
598
3,699
12,193
10,782
230
4,124
8,069
26,655
0
L
1,578
630
0
810
3,939
631
0
669
3,270
0
8,724
W
Ah Puch
eljosu20
Ah Puch
6,179
522
0
3,220
8,388
3,131
0
4,424
3,964
50,632
0
W
5,030
40
0
1,698
7,966
5,220
472
4,075
3,891
0
34,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,922
Gold Earned
36,342
430
Minions Killed
356
0
Camps Cleared
0
1,327,115
Distance Traveled
1,174,864
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,790
586
113
8
0
256,766
0
W
Set
8,551
570
117
8
0
280,911
1
W
Artemis
8,153
544
110
7
0
256,510
3
L
Yemoja
7,288
486
46
3
0
245,233
2
L
Hun Batz
7,456
497
96
6
0
314,529
0
L
Hera
7,561
504
78
5
0
262,884
8
W
Sylvanus
7,450
497
43
3
0
226,444
1
L
Neith
5,247
350
23
2
0
95,452
0
W
Ah Puch
7,910
527
85
6
0
260,742
5
W
Bellona
7,858
524
75
5
0
302,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role