Player Matchup

Ymir
Ymir
AverageCaiine
Ymir
Level 8
God Stats
24W - 9L
1,576 SR
Queue Stats
354W - 291L
1,578 Elo+
Solo
Fenrir
Fenrir
GiraffeB0i
Fenrir
Level 4
God Stats
3W - 6L
1,285 SR
Queue Stats
4W - 10L
1,194 Elo+
Solo
Skadi
Skadi
Lenny547
Skadi
Level 17
God Stats
4W - 3L
1,547 SR
Queue Stats
42W - 47L
1,269 Elo+
Solo
Sylvanus
Sylvanus
Redcoat1988
Sylvanus
Level 18
God Stats
26W - 24L
1,718 SR
Queue Stats
139W - 141L
1,615 Elo+
Solo
Hel
Hel
nehuere
Hel
Level 27
God Stats
3W - 0L
1,523 SR
Queue Stats
181W - 227L
1,404 Elo+
Solo
Team Averages
Level 15
1,530 SR
1,412 Elo+

VS

Team Averages
Level 10
1,463 SR
1,334 Elo+
Nemesis
Nemesis
BigGinge17
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Izanami
Izanami
Fenrisulfri
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,433 Elo+
Solo
Scylla
Scylla
Morningstar33
Scylla
Level 11
God Stats
2W - 8L
1,500 SR
Queue Stats
18W - 28L
1,108 Elo+
Solo
Nox
Nox
samueru
Nox
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ギグルス
Cthulhu
Level 8
God Stats
0W - 2L
1,316 SR
Queue Stats
3W - 8L
1,129 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 10
11,051
582
6,718
17,110
17,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
GiraffeB0i
Fenrir
17
14 / 2 / 6
11,420
601
11,823
12,525
7,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
Lenny547
Skadi
18
4 / 0 / 2
10,954
577
5,096
8,211
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Redcoat1988
Sylvanus
17
6 / 2 / 6
10,534
554
12,213
13,285
8,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
16
4 / 4 / 7
10,481
552
9,900
10,072
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BigGinge17
Nemesis
10
2 / 13 / 3
7,591
400
5,086
13,225
3,314
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Fenrisulfri
Izanami
10
0 / 5 / 0
7,228
380
3,399
8,133
2,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 5 / 3
8,777
462
6,955
11,688
3,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nox
12
1 / 6 / 1
7,801
411
5,270
9,376
6,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
ギグルス
Cthulhu
10
1 / 6 / 1
6,403
337
5,625
16,690
9,179
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
33
Kills
9
10
Deaths
35
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
L
Nemesis
BigGinge17
Nemesis
2
13
3
0.27
L
Izanami
Fenrisulfri
Izanami
0
5
0
0
W
Fenrir
GiraffeB0i
Fenrir
14
2
6
8.5
W
Skadi
Lenny547
Skadi
4
0
2
5
L
5
5
3
1.3
W
Sylvanus
Redcoat1988
Sylvanus
6
2
6
4.5
W
Hel
4
4
7
1.88
L
Nox
1
6
1
0.25
L
Cthulhu
ギグルス
Cthulhu
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,750
Damage
26,335
61,203
Taken
59,112
40,485
Mitigated
25,177
20,241
Healing
7,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,718
378
808
3,383
17,110
17,914
879
4,820
12,194
40,080
0
L
Nemesis
BigGinge17
Nemesis
5,086
2,340
0
738
13,225
3,314
259
6,495
6,730
0
19,934
L
Izanami
Fenrisulfri
Izanami
3,399
2,108
0
955
8,133
2,300
764
568
7,565
0
35,930
W
Fenrir
GiraffeB0i
Fenrir
11,823
4,021
0
2,822
12,525
7,953
209
2,718
9,709
0
73,904
W
Skadi
Lenny547
Skadi
5,096
2,008
0
2,457
8,211
2,552
5,905
864
7,347
0
79,054
L
6,955
2,127
0
2,298
11,688
3,572
196
4,936
6,752
40,449
0
W
Sylvanus
Redcoat1988
Sylvanus
12,213
4,730
660
5,396
13,285
8,428
2,578
5,527
7,394
51,345
11,165
W
Hel
9,900
1,332
1,179
3,536
10,072
3,638
1,088
3,585
6,469
57,366
0
L
Nox
5,270
963
0
0
9,376
6,812
795
5,424
3,952
26,704
0
L
Cthulhu
ギグルス
Cthulhu
5,625
398
170
2,856
16,690
9,179
48
9,890
6,800
23,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,440
Gold Earned
37,800
531
Minions Killed
286
0
Camps Cleared
0
1,652,842
Distance Traveled
1,470,141
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,051
582
72
4
0
324,258
5
L
Nemesis
7,591
400
33
2
0
331,855
2
L
Izanami
7,228
380
79
4
0
243,358
0
W
Fenrir
11,420
601
93
5
0
392,144
0
W
Skadi
10,954
577
136
7
0
311,789
2
L
Scylla
8,777
462
74
4
0
287,640
0
W
Sylvanus
10,534
554
115
6
0
297,385
0
W
Hel
10,481
552
115
6
0
327,266
2
L
Nox
7,801
411
74
4
0
269,623
3
L
Cthulhu
6,403
337
26
1
0
337,665
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role