Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BananaFarmer
King Arthur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 21L
1,553 Elo+
Solo
Sylvanus
Sylvanus
FreezeFlow
Sylvanus
Level 26
God Stats
21W - 30L
1,405 SR
Queue Stats
274W - 325L
1,449 Elo+
Solo
Mercury
Mercury
MeCarryYouNoob
Mercury
Level 25
God Stats
42W - 17L
1,866 SR
Queue Stats
131W - 105L
1,611 Elo+
Solo
Izanami
Izanami
RaggedyRager
Izanami
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 77L
1,528 Elo+
Solo
Team Averages
Level 24
1,554 SR
1,528 Elo+

VS

Team Averages
Level 12
1,553 SR
1,616 Elo+
Olorun
Olorun
Decapita
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,652 Elo+
Solo
Athena
Athena
Harmrl
Athena
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,696 Elo+
Solo
Bacchus
Bacchus
Huggsterz
Bacchus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,611 Elo+
Solo
Ra
Ra
Karmij
Ra
Level 29
God Stats
0W - 2L
1,528 SR
Queue Stats
58W - 60L
1,477 Elo+
Solo
Artemis
Artemis
LeReQUeZedits
Artemis
Level 7
God Stats
3W - 1L
1,735 SR
Queue Stats
17W - 15L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
12 / 6 / 10
11,275
626
17,851
13,004
5,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
BananaFarmer
King Arthur
15
3 / 5 / 9
9,560
531
10,571
18,550
11,523
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
FreezeFlow
Sylvanus
13
2 / 2 / 16
9,198
511
7,774
16,923
18,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
12 / 1 / 7
11,486
638
11,712
12,670
5,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Izanami
RaggedyRager
Izanami
16
7 / 1 / 9
10,657
592
10,927
9,121
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Decapita
Olorun
11
2 / 13 / 4
7,801
433
7,397
14,878
5,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
Harmrl
Athena
11
1 / 9 / 6
7,531
418
4,225
16,006
14,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
Huggsterz
Bacchus
15
5 / 3 / 4
9,467
526
10,747
13,646
8,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ra
15
5 / 7 / 2
10,050
558
12,086
13,620
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
13
2 / 4 / 3
8,068
448
8,690
12,386
4,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
34
36
Kills
15
15
Deaths
36
51
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
12
6
10
2.83
W
King Arthur
BananaFarmer
King Arthur
3
5
9
1.5
L
Olorun
Decapita
Olorun
2
13
4
0.31
W
Sylvanus
FreezeFlow
Sylvanus
2
2
16
5
L
Athena
Harmrl
Athena
1
9
6
0.44
L
Bacchus
Huggsterz
Bacchus
5
3
4
2.33
L
Ra
5
7
2
0.86
L
Artemis
2
4
3
0.88
W
12
1
7
15.5
W
Izanami
RaggedyRager
Izanami
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,835
Damage
43,145
70,268
Taken
70,536
45,887
Mitigated
38,046
22,011
Healing
15,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
17,851
6,471
28
3,909
13,004
5,499
1,032
6,102
6,898
64,735
0
W
King Arthur
BananaFarmer
King Arthur
10,571
1,620
0
2,190
18,550
11,523
374
11,117
6,862
0
50,566
L
Olorun
Decapita
Olorun
7,397
4,292
262
2,131
14,878
5,776
828
8,801
6,077
30,225
3,310
W
Sylvanus
FreezeFlow
Sylvanus
7,774
2,260
3,554
7,900
16,923
18,787
320
8,470
8,415
16,734
0
L
Athena
Harmrl
Athena
4,225
1,515
617
1,562
16,006
14,857
0
6,825
9,065
9,631
0
L
Bacchus
Huggsterz
Bacchus
10,747
881
0
2,844
13,646
8,138
0
4,065
9,418
51,274
0
L
Ra
12,086
744
495
3,973
13,620
5,165
0
2,930
10,529
47,604
0
L
Artemis
8,690
3,908
0
3,275
12,386
4,110
1,082
3,318
8,963
0
42,719
W
11,712
6,363
0
1,160
12,670
5,618
2,817
4,111
8,511
0
93,129
W
Izanami
RaggedyRager
Izanami
10,927
7,145
330
2,940
9,121
4,460
2,368
3,000
6,105
0
83,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,176
Gold Earned
42,917
442
Minions Killed
325
0
Camps Cleared
0
1,703,756
Distance Traveled
1,443,841
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,275
626
85
5
0
335,529
7
W
King Arthur
9,560
531
72
4
0
332,457
1
L
Olorun
7,801
433
66
4
0
260,205
1
W
Sylvanus
9,198
511
18
1
0
332,957
1
L
Athena
7,531
418
12
1
0
300,775
2
L
Bacchus
9,467
526
76
4
0
322,821
5
L
Ra
10,050
558
102
6
0
288,632
4
L
Artemis
8,068
448
69
4
0
271,408
2
W
Mercury
11,486
638
129
7
0
429,580
1
W
Izanami
10,657
592
138
8
0
273,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role