Player Matchup

Jing Wei
Jing Wei
Amahaslaa1
Jing Wei
Level 12
God Stats
4W - 0L
1,711 SR
Queue Stats
12W - 7L
1,329 Elo+
Party 1
Chiron
Chiron
Deathmen42
Chiron
Level 26
God Stats
3W - 1L
1,175 SR
Queue Stats
4W - 3L
1,147 Elo+
Solo
Kali
Kali
EzioBo
Kali
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
UnderMath
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ppptired
Erlang Shen
Level 14
God Stats
6W - 0L
1,711 SR
Queue Stats
17W - 8L
1,387 Elo+
Party 1
Team Averages
Level 12
1,520 SR
1,373 Elo+

VS

Team Averages
Level 4
1,500 SR
1,431 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CakFajar
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ymir
Ymir
Gimptalot
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,157 Elo+
Solo
Izanami
Izanami
Harmful13
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Solo
Kukulkan
Kukulkan
KufcioPlejer
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Amahaslaa1
Jing Wei
15
10 / 0 / 10
10,149
564
12,577
6,693
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
Deathmen42
Chiron
16
11 / 2 / 9
10,622
590
18,574
11,555
4,447
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
EzioBo
Kali
12
2 / 3 / 3
8,131
452
2,927
7,717
3,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thor
9
3 / 7 / 6
7,566
420
6,251
11,705
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
ppptired
Erlang Shen
16
9 / 1 / 3
10,563
587
10,314
15,203
9,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 5 / 3
6,529
363
5,691
14,584
7,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Artemis
CakFajar
Artemis
7
0 / 9 / 3
5,860
326
3,049
9,793
1,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
9
0 / 12 / 4
7,567
420
1,527
19,997
12,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
Harmful13
Izanami
11
1 / 7 / 1
7,164
398
3,630
10,654
2,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Kukulkan
KufcioPlejer
Kukulkan
14
8 / 3 / 1
9,119
507
10,780
7,934
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
35
Kills
9
13
Deaths
36
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
3
0.3
W
Jing Wei
Amahaslaa1
Jing Wei
10
0
10
15
L
Artemis
CakFajar
Artemis
0
9
3
0.17
W
Chiron
Deathmen42
Chiron
11
2
9
7.75
W
Kali
EzioBo
Kali
2
3
3
1.17
L
Ymir
0
12
4
0.17
L
Izanami
Harmful13
Izanami
1
7
1
0.21
L
Kukulkan
KufcioPlejer
Kukulkan
8
3
1
2.83
W
Thor
3
7
6
0.86
W
Erlang Shen
ppptired
Erlang Shen
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,643
Damage
24,677
52,873
Taken
62,962
23,244
Mitigated
26,244
16,491
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,691
1,076
172
2,836
14,584
7,053
0
0
14,584
25,137
0
W
Jing Wei
Amahaslaa1
Jing Wei
12,577
9,213
0
2,876
6,693
2,168
2,280
2,003
4,690
0
54,808
L
Artemis
CakFajar
Artemis
3,049
1,957
0
491
9,793
1,809
0
0
9,793
0
11,844
W
Chiron
Deathmen42
Chiron
18,574
5,553
537
4,450
11,555
4,447
2,353
3,162
8,393
0
70,972
W
Kali
EzioBo
Kali
2,927
1,293
0
2,517
7,717
3,348
128
2,096
5,621
0
19,768
L
Ymir
1,527
873
0
816
19,997
12,300
504
0
19,997
13,400
0
L
Izanami
Harmful13
Izanami
3,630
2,071
0
554
10,654
2,834
1,102
167
10,487
0
29,908
L
Kukulkan
KufcioPlejer
Kukulkan
10,780
2,530
0
303
7,934
2,248
1,048
0
7,934
41,694
0
W
Thor
6,251
1,648
0
1,214
11,705
4,098
563
5,906
5,799
0
26,917
W
Erlang Shen
ppptired
Erlang Shen
10,314
7,013
0
4,897
15,203
9,183
3,167
5,531
9,672
0
70,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,031
Gold Earned
36,239
383
Minions Killed
216
0
Camps Cleared
0
1,576,764
Distance Traveled
1,436,750
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,529
363
36
2
0
343,669
4
W
Jing Wei
10,149
564
76
4
0
316,902
2
L
Artemis
5,860
326
23
1
0
286,955
0
W
Chiron
10,622
590
102
6
0
310,577
0
W
Kali
8,131
452
42
2
0
286,753
1
L
Ymir
7,567
420
19
1
0
260,210
3
L
Izanami
7,164
398
54
3
0
266,362
3
L
Kukulkan
9,119
507
84
5
0
279,554
2
W
Thor
7,566
420
38
2
0
326,971
2
W
Erlang Shen
10,563
587
125
7
0
335,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role