Player Matchup

Olorun
Olorun
 
Olorun
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
KeremHAN
Loki
Level 5
God Stats
2W - 3L
1,471 SR
Queue Stats
6W - 14L
1,448 Elo+
Solo
Ymir
Ymir
Leo010209
Ymir
Level 22
God Stats
23W - 31L
1,538 SR
Queue Stats
221W - 284L
1,375 Elo+
Party 3
Mercury
Mercury
Turnanba
Mercury
Level 28
God Stats
9W - 20L
1,500 SR
Queue Stats
274W - 337L
1,427 Elo+
Party 3
Merlin
Merlin
Volk91
Merlin
Level 25
God Stats
17W - 23L
1,441 SR
Queue Stats
31W - 30L
1,425 Elo+
Party 1
Team Averages
Level 20
1,490 SR
1,435 Elo+

VS

Team Averages
Level 19
1,537 SR
1,475 Elo+
Hachiman
Hachiman
Buffmctough
Hachiman
Level 18
God Stats
7W - 3L
1,604 SR
Queue Stats
39W - 39L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
Marwyn420
Cthulhu
Level 16
God Stats
3W - 1L
1,410 SR
Queue Stats
5W - 4L
1,496 Elo+
Party 2
Nemesis
Nemesis
NinjaCatSif
Nemesis
Level 30
God Stats
5W - 4L
1,449 SR
Queue Stats
97W - 79L
1,496 Elo+
Solo
Anubis
Anubis
nazerty
Anubis
Level 19
God Stats
37W - 18L
1,720 SR
Queue Stats
155W - 146L
1,450 Elo+
Solo
Amaterasu
Amaterasu
nerfmedamnit
Amaterasu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
4 / 10 / 4
11,164
507
14,772
19,090
5,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
8
1 / 5 / 0
7,653
348
1,418
7,567
1,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
13
0 / 8 / 4
9,880
449
5,870
24,652
17,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
Turnanba
Mercury
15
5 / 11 / 2
10,348
470
8,595
20,776
5,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Volk91
Merlin
14
4 / 12 / 6
10,033
456
18,811
18,087
5,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Buffmctough
Hachiman
16
5 / 2 / 15
10,713
487
9,743
9,967
6,425
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Marwyn420
Cthulhu
15
4 / 2 / 15
10,194
463
9,558
18,294
15,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
NinjaCatSif
Nemesis
19
7 / 4 / 13
11,684
531
12,569
15,708
7,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
nazerty
Anubis
20
25 / 2 / 5
13,371
608
33,948
19,789
11,468
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
nerfmedamnit
Amaterasu
19
5 / 4 / 7
11,860
539
7,956
17,100
12,961
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
101
14
Kills
46
46
Deaths
14
16
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
10
4
0.6
W
Hachiman
Buffmctough
Hachiman
5
2
15
6.25
L
Loki
1
5
0
0.2
L
Ymir
0
8
4
0.25
W
Cthulhu
Marwyn420
Cthulhu
4
2
15
5.75
W
Nemesis
NinjaCatSif
Nemesis
7
4
13
3.38
L
Mercury
Turnanba
Mercury
5
11
2
0.55
L
Merlin
Volk91
Merlin
4
12
6
0.58
W
Anubis
nazerty
Anubis
25
2
5
13.75
W
Amaterasu
nerfmedamnit
Amaterasu
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,466
Damage
73,774
90,172
Taken
80,858
34,639
Mitigated
54,135
9,375
Healing
29,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
14,772
8,762
172
4,259
19,090
5,515
5,758
9,819
9,017
71,189
7,391
W
Hachiman
Buffmctough
Hachiman
9,743
5,256
0
2,368
9,967
6,425
1,714
5,852
4,115
0
58,551
L
Loki
1,418
7
0
754
7,567
1,433
0
3,179
4,265
0
10,594
L
Ymir
5,870
442
0
1,230
24,652
17,144
0
14,841
9,314
29,175
0
W
Cthulhu
Marwyn420
Cthulhu
9,558
740
775
8,361
18,294
15,687
815
11,572
6,722
23,537
0
W
Nemesis
NinjaCatSif
Nemesis
12,569
7,894
0
1,331
15,708
7,594
2,219
4,188
11,520
0
94,632
L
Mercury
Turnanba
Mercury
8,595
2,816
0
750
20,776
5,361
0
7,578
13,083
0
48,894
L
Merlin
Volk91
Merlin
18,811
1,615
0
2,210
18,087
5,186
167
6,837
10,987
52,784
0
W
Anubis
nazerty
Anubis
33,948
1,485
0
12,302
19,789
11,468
1,330
11,656
8,133
89,674
0
W
Amaterasu
nerfmedamnit
Amaterasu
7,956
3,155
0
4,212
17,100
12,961
3,364
4,456
12,644
0
66,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,078
Gold Earned
57,822
349
Minions Killed
469
0
Camps Cleared
0
1,652,711
Distance Traveled
2,072,541
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,164
507
141
6
0
326,743
0
W
Hachiman
10,713
487
86
4
0
417,753
4
L
Loki
7,653
348
19
1
0
244,576
0
L
Ymir
9,880
449
40
2
0
330,831
0
W
Cthulhu
10,194
463
19
1
0
434,439
2
W
Nemesis
11,684
531
123
6
0
445,348
3
L
Mercury
10,348
470
72
3
0
408,068
0
L
Merlin
10,033
456
77
4
0
342,493
0
W
Anubis
13,371
608
118
5
0
373,426
1
W
Amaterasu
11,860
539
123
6
0
401,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role