Player Matchup

Gilgamesh
Gilgamesh
Mamat 17
Gilgamesh
Level 47
God Stats
6W - 0L
1,784 SR
Queue Stats
77W - 67L
1,518 Elo+
Party 1
Pele
Pele
Mang0uste1626
Pele
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,541 Elo+
Party 1
Janus
Janus
TampaxII
Janus
Level 24
God Stats
1W - 1L
1,341 SR
Queue Stats
348W - 258L
1,624 Elo+
Party 1
Team Averages
Level 27
1,542 SR
1,561 Elo+

VS

Team Averages
Level 81
1,437 SR
1,431 Elo+
Merlin
Merlin
DALMEX84
Merlin
Level 26
God Stats
9W - 10L
1,355 SR
Queue Stats
111W - 136L
1,361 Elo+
Party 2
Susano
Susano
Otaku-_-Senpai
Susano
Level 72
God Stats
3W - 7L
1,498 SR
Queue Stats
71W - 74L
1,434 Elo+
Party 2
Gilgamesh
Gilgamesh
doST-01
Gilgamesh
Level 146
God Stats
11W - 16L
1,459 SR
Queue Stats
200W - 189L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Mamat 17
Gilgamesh
13
6 / 0 / 5
9,034
753
7,403
6,006
2,261
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 2 / 9
9,268
772
7,366
9,533
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Janus
TampaxII
Janus
14
5 / 3 / 9
9,183
765
9,364
7,658
1,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DALMEX84
Merlin
10
1 / 7 / 1
7,230
603
3,331
8,561
2,626
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 6 / 2
8,376
698
7,970
12,031
3,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
doST-01
Gilgamesh
11
1 / 4 / 2
8,084
674
4,156
9,994
5,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
17
Kills
5
5
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
DALMEX84
Merlin
1
7
1
0.21
W
Gilgamesh
Mamat 17
Gilgamesh
6
0
5
8.5
W
6
2
9
5.25
L
3
6
2
0.67
W
Janus
TampaxII
Janus
5
3
9
3.17
L
Gilgamesh
doST-01
Gilgamesh
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,133
Damage
15,457
23,197
Taken
30,586
7,180
Mitigated
12,226
5,420
Healing
4,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DALMEX84
Merlin
3,331
91
282
646
8,561
2,626
0
3,359
5,014
22,769
0
W
Gilgamesh
Mamat 17
Gilgamesh
7,403
1,826
0
1,016
6,006
2,261
945
1,653
4,119
0
15,083
W
7,366
1,766
0
2,872
9,533
3,012
812
773
8,574
0
26,520
L
7,970
1,272
255
2,338
12,031
3,790
0
3,250
8,565
0
19,929
W
Janus
TampaxII
Janus
9,364
824
82
1,450
7,658
1,907
820
905
6,472
45,877
0
L
Gilgamesh
doST-01
Gilgamesh
4,156
598
0
1,201
9,994
5,810
0
2,209
7,643
0
21,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,485
Gold Earned
23,690
139
Minions Killed
83
0
Camps Cleared
0
648,493
Distance Traveled
518,602
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,230
603
29
2
0
124,148
0
W
Gilgamesh
9,034
753
20
2
0
226,964
0
W
Pele
9,268
772
42
4
0
208,344
2
L
Susano
8,376
698
26
2
0
203,532
2
W
Janus
9,183
765
77
6
0
213,185
1
L
Gilgamesh
8,084
674
28
2
0
190,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role