Player Matchup

Da Ji
Da Ji
LuxMough
Da Ji
Level 118
God Stats
5W - 2L
1,254 SR
Queue Stats
35W - 32L
1,352 Elo+
Party 2
Gilgamesh
Gilgamesh
Negghi
Gilgamesh
Level 29
God Stats
7W - 3L
1,500 SR
Queue Stats
78W - 97L
1,312 Elo+
Party 2
Ra
Ra
xTheNoobseeker
Ra
Level 29
God Stats
7W - 7L
1,457 SR
Queue Stats
58W - 54L
1,445 Elo+
Solo
Team Averages
Level 59
1,404 SR
1,370 Elo+

VS

Team Averages
Level 95
1,387 SR
1,287 Elo+
Ah Muzen Cab
Ah Muzen Cab
Qucoox
Ah Muzen Cab
Level 128
God Stats
46W - 36L
1,565 SR
Queue Stats
103W - 93L
1,233 Elo+
Party 1
Olorun
Olorun
Rеlаx
Olorun
Level 27
God Stats
2W - 22L
1,095 SR
Queue Stats
180W - 214L
1,396 Elo+
Solo
Janus
Janus
mjalkin
Janus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
LuxMough
Da Ji
15
5 / 2 / 4
11,741
691
8,475
10,713
5,298
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
Negghi
Gilgamesh
15
5 / 0 / 4
11,095
653
3,966
7,100
6,370
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
1 / 1 / 6
11,348
668
7,245
10,845
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Qucoox
Ah Muzen Cab
15
3 / 4 / 0
10,577
622
10,135
10,315
3,670
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Rеlаx
Olorun
11
0 / 0 / 2
9,241
544
0
3,087
4,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
mjalkin
Janus
14
0 / 7 / 3
9,845
579
7,816
10,867
3,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
11
Kills
3
3
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
LuxMough
Da Ji
5
2
4
3.5
W
Gilgamesh
Negghi
Gilgamesh
5
0
4
7
L
Ah Muzen Cab
Qucoox
Ah Muzen Cab
3
4
0
0.75
L
Olorun
Rеlаx
Olorun
0
0
2
1
L
Janus
mjalkin
Janus
0
7
3
0.21
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,686
Damage
17,951
28,658
Taken
24,269
16,012
Mitigated
11,012
9,731
Healing
3,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
LuxMough
Da Ji
8,475
1,476
0
1,242
10,713
5,298
1,909
3,117
7,596
0
46,404
W
Gilgamesh
Negghi
Gilgamesh
3,966
679
511
1,440
7,100
6,370
462
547
6,553
0
14,605
L
Ah Muzen Cab
Qucoox
Ah Muzen Cab
10,135
3,098
0
1,904
10,315
3,670
0
3,355
6,960
0
50,631
L
Olorun
Rеlаx
Olorun
0
0
0
351
3,087
4,232
0
1,455
1,632
0
0
L
Janus
mjalkin
Janus
7,816
295
0
1,285
10,867
3,110
0
2,435
8,432
52,907
0
W
7,245
273
1,807
4,731
10,845
4,344
0
4,152
6,693
78,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,184
Gold Earned
29,663
259
Minions Killed
172
0
Camps Cleared
0
988,918
Distance Traveled
672,532
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,741
691
61
4
0
328,471
2
W
Gilgamesh
11,095
653
25
1
0
346,629
4
L
Ah Muzen Cab
10,577
622
98
6
0
330,059
3
L
Olorun
9,241
544
0
0
0
73,680
0
L
Janus
9,845
579
74
4
0
268,793
0
W
Ra
11,348
668
173
10
0
313,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role