Player Matchup

Ymir
Ymir
About50ninjas
Ymir
Level 27
God Stats
3W - 7L
1,425 SR
Queue Stats
58W - 48L
1,596 Elo+
Solo
Hel
Hel
HoloCantAim
Hel
Level 17
God Stats
0W - 1L
1,407 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
NickDecept
Da Ji
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 11L
1,562 Elo+
Solo
Anubis
Anubis
Nicomaske
Anubis
Level 27
God Stats
57W - 60L
1,510 SR
Queue Stats
109W - 132L
1,447 Elo+
Party 2
Izanami
Izanami
Pheno67
Izanami
Level 18
God Stats
30W - 36L
1,433 SR
Queue Stats
61W - 76L
1,503 Elo+
Party 2
Team Averages
Level 21
1,455 SR
1,522 Elo+

VS

Team Averages
Level 20
1,532 SR
1,554 Elo+
Ymir
Ymir
Dothal
Ymir
Level 16
God Stats
5W - 8L
1,334 SR
Queue Stats
73W - 68L
1,478 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Fenrisulfri
Tsukuyomi
Level 24
God Stats
4W - 6L
1,440 SR
Queue Stats
15W - 18L
1,415 Elo+
Solo
Erlang Shen
Erlang Shen
ProAlien6
Erlang Shen
Level 25
God Stats
4W - 2L
1,715 SR
Queue Stats
53W - 36L
1,436 Elo+
Solo
Ra
Ra
Redhac
Ra
Level 18
God Stats
7W - 5L
1,668 SR
Queue Stats
68W - 80L
1,427 Elo+
Party 1
Ullr
Ullr
lokiprime69
Ullr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 5L
2,016 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 4
10,031
502
5,464
17,050
10,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
1 / 10 / 2
9,078
454
3,658
11,593
9,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Da Ji
16
9 / 4 / 4
10,258
513
14,493
15,703
6,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Nicomaske
Anubis
16
5 / 7 / 4
9,954
498
9,859
14,752
7,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Pheno67
Izanami
11
1 / 16 / 1
7,763
388
5,231
20,217
4,428
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dothal
Ymir
15
7 / 4 / 10
12,301
615
5,034
16,069
19,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Fenrisulfri
Tsukuyomi
16
3 / 5 / 2
10,413
521
8,500
14,010
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Erlang Shen
ProAlien6
Erlang Shen
19
16 / 4 / 5
13,230
662
16,343
21,094
11,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
16
2 / 5 / 7
11,063
553
7,894
10,151
2,849
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
17 / 0 / 8
15,214
761
28,017
9,754
4,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
77
18
Kills
45
45
Deaths
18
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
8
4
0.5
W
Ymir
Dothal
Ymir
7
4
10
3
W
Tsukuyomi
Fenrisulfri
Tsukuyomi
3
5
2
0.8
L
1
10
2
0.2
L
Da Ji
9
4
4
2.75
L
Anubis
Nicomaske
Anubis
5
7
4
1
L
Izanami
Pheno67
Izanami
1
16
1
0.09
W
Erlang Shen
ProAlien6
Erlang Shen
16
4
5
4.63
W
Ra
2
5
7
1.1
W
17
0
8
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,705
Damage
65,788
79,315
Taken
71,078
37,820
Mitigated
42,339
8,021
Healing
24,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,464
990
0
1,341
17,050
10,720
0
2,328
14,690
39,821
0
W
Ymir
Dothal
Ymir
5,034
324
0
1,400
16,069
19,132
544
4,651
11,418
22,865
0
W
Tsukuyomi
Fenrisulfri
Tsukuyomi
8,500
1,920
0
4,903
14,010
4,286
2,068
2,101
11,909
0
56,343
L
3,658
643
0
1,931
11,593
9,283
1,310
306
11,247
44,343
0
L
Da Ji
14,493
3,591
0
350
15,703
6,223
0
2,454
13,160
0
64,792
L
Anubis
Nicomaske
Anubis
9,859
209
0
2,570
14,752
7,166
724
3,783
10,747
62,227
0
L
Izanami
Pheno67
Izanami
5,231
2,829
0
1,829
20,217
4,428
0
3,586
16,543
0
36,929
W
Erlang Shen
ProAlien6
Erlang Shen
16,343
8,979
0
9,219
21,094
11,370
2,069
7,832
13,262
0
79,724
W
Ra
7,894
573
2,210
4,114
10,151
2,849
1,132
2,702
7,449
68,969
0
W
28,017
13,189
0
2,593
9,754
4,702
5,513
1,765
7,989
0
144,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,084
Gold Earned
62,221
450
Minions Killed
596
0
Camps Cleared
0
1,538,781
Distance Traveled
1,915,118
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,031
502
68
3
0
275,934
0
W
Ymir
12,301
615
32
2
0
318,505
7
W
Tsukuyomi
10,413
521
95
5
0
386,499
4
L
Hel
9,078
454
84
4
0
323,450
3
L
Da Ji
10,258
513
102
5
0
390,214
0
L
Anubis
9,954
498
127
6
0
299,676
2
L
Izanami
7,763
388
69
3
0
249,507
4
W
Erlang Shen
13,230
662
124
6
0
402,836
0
W
Ra
11,063
553
139
7
0
356,483
9
W
Ullr
15,214
761
206
10
0
450,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role