Player Matchup

Fenrir
Fenrir
AngryCheeseGod
Fenrir
Level 27
God Stats
4W - 17L
1,397 SR
Queue Stats
4W - 19L
1,330 Elo+
Solo
Cernunnos
Cernunnos
Simbaby Doom
Cernunnos
Level 23
God Stats
0W - 1L
1,688 SR
Queue Stats
31W - 27L
1,427 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
avtomat97
Morgan Le Fay
Level 24
God Stats
5W - 1L
1,701 SR
Queue Stats
77W - 67L
1,419 Elo+
Solo
Scylla
Scylla
clowncircuit49
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,363 Elo+
Solo
Thor
Thor
megalodonhuehue
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,332 Elo+
Solo
Team Averages
Level 21
1,557 SR
1,374 Elo+

VS

Team Averages
Level 19
1,523 SR
1,477 Elo+
Fenrir
Fenrir
 
Fenrir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Aroofa147
Scylla
Level 17
God Stats
6W - 2L
1,713 SR
Queue Stats
91W - 63L
1,587 Elo+
Solo
Izanami
Izanami
Astroboyda1st
Izanami
Level 18
God Stats
10W - 5L
1,500 SR
Queue Stats
53W - 48L
1,502 Elo+
Party 1
Aphrodite
Aphrodite
BRIGHTSIDE929
Aphrodite
Level 22
God Stats
11W - 8L
1,402 SR
Queue Stats
73W - 81L
1,420 Elo+
Party 1
Merlin
Merlin
OldBenKenobi86
Merlin
Level 17
God Stats
8W - 15L
1,500 SR
Queue Stats
173W - 179L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
7,852
393
4,115
12,354
4,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Simbaby Doom
Cernunnos
18
8 / 8 / 0
11,389
569
12,494
18,220
8,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
avtomat97
Morgan Le Fay
11
0 / 7 / 1
7,916
396
4,452
8,525
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 7 / 0
8,282
414
2,115
11,398
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 6 / 0
7,414
371
4,601
13,785
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 0 / 7
10,921
546
5,127
16,678
5,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Aroofa147
Scylla
20
19 / 3 / 3
14,038
702
21,862
14,433
6,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
17
6 / 1 / 4
11,409
570
8,072
9,380
4,186
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Aphrodite
BRIGHTSIDE929
Aphrodite
16
1 / 0 / 7
10,213
511
2,677
3,252
2,420
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 5 / 7
11,389
569
5,268
12,691
3,892
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
9
Kills
33
34
Deaths
9
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
7
7.5
L
0
6
2
0.17
W
Scylla
Aroofa147
Scylla
19
3
3
6.83
W
Izanami
6
1
4
8
W
Aphrodite
BRIGHTSIDE929
Aphrodite
1
0
7
4.5
W
3
5
7
1.3
L
Cernunnos
Simbaby Doom
Cernunnos
8
8
0
1
L
Morgan Le Fay
avtomat97
Morgan Le Fay
0
7
1
0.07
L
0
7
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,777
Damage
43,006
64,282
Taken
56,434
24,666
Mitigated
22,816
7,530
Healing
24,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,127
2,982
0
9,658
16,678
5,845
1,168
525
16,153
0
57,890
L
4,115
323
0
1,880
12,354
4,740
0
6,111
6,161
0
29,913
W
Scylla
Aroofa147
Scylla
21,862
3,666
0
4,152
14,433
6,473
4,245
3,651
10,782
100,730
0
W
Izanami
8,072
4,592
0
108
9,380
4,186
3,904
806
8,574
0
56,985
W
Aphrodite
BRIGHTSIDE929
Aphrodite
2,677
469
4,011
2,113
3,252
2,420
1,676
0
3,252
31,098
0
W
5,268
1,402
0
4,286
12,691
3,892
3,494
1,585
11,106
48,534
0
L
Cernunnos
Simbaby Doom
Cernunnos
12,494
4,456
0
3,246
18,220
8,114
0
10,136
7,904
0
72,957
L
Morgan Le Fay
avtomat97
Morgan Le Fay
4,452
235
0
497
8,525
3,086
915
5,856
2,354
34,540
0
L
2,115
495
0
1,463
11,398
3,988
724
3,117
8,253
54,573
0
L
4,601
555
0
444
13,785
4,738
88
4,041
9,744
0
28,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,853
Gold Earned
57,970
405
Minions Killed
523
0
Camps Cleared
0
1,509,366
Distance Traveled
1,801,483
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,921
546
72
4
0
395,690
2
L
Fenrir
7,852
393
69
3
0
343,259
0
W
Scylla
14,038
702
157
8
0
350,391
1
W
Izanami
11,409
570
114
6
0
335,713
0
W
Aphrodite
10,213
511
67
3
0
394,603
0
W
Merlin
11,389
569
113
6
0
325,086
0
L
Cernunnos
11,389
569
114
6
0
309,599
1
L
Morgan Le Fay
7,916
396
68
3
0
213,785
1
L
Scylla
8,282
414
103
5
0
286,776
0
L
Thor
7,414
371
51
3
0
355,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role