Player Matchup

Morgan Le Fay
Morgan Le Fay
JamminQjaf
Morgan Le Fay
Level 102
God Stats
19W - 22L
1,584 SR
Queue Stats
609W - 547L
1,395 Elo+
Solo
Ares
Ares
Jasav1
Ares
Level 102
God Stats
7W - 3L
1,484 SR
Queue Stats
259W - 302L
1,424 Elo+
Party 2
Arachne
Arachne
LikeMyTendies
Arachne
Level 120
God Stats
8W - 2L
1,644 SR
Queue Stats
465W - 451L
1,516 Elo+
Solo
Artemis
Artemis
essentialc
Artemis
Level 154
God Stats
13W - 8L
1,720 SR
Queue Stats
566W - 616L
1,440 Elo+
Solo
Bellona
Bellona
ur3man
Bellona
Level 96
God Stats
17W - 13L
1,539 SR
Queue Stats
220W - 256L
1,460 Elo+
Party 2
Team Averages
Level 115
1,594 SR
1,447 Elo+

VS

Team Averages
Level 104
1,476 SR
1,454 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Acselgg
Chang'e
Level 120
God Stats
0W - 1L
1,520 SR
Queue Stats
88W - 82L
1,460 Elo+
Solo
Sol
Sol
Age of Siege
Sol
Level 139
God Stats
3W - 5L
1,340 SR
Queue Stats
143W - 151L
1,505 Elo+
Solo
Chaac
Chaac
Blizle_
Chaac
Level 109
God Stats
33W - 35L
1,439 SR
Queue Stats
415W - 447L
1,415 Elo+
Party 1
Gilgamesh
Gilgamesh
Williams365
Gilgamesh
Level 86
God Stats
12W - 8L
1,583 SR
Queue Stats
59W - 91L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JamminQjaf
Morgan Le Fay
16
11 / 2 / 3
9,872
617
13,340
7,770
3,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
Jasav1
Ares
12
4 / 2 / 4
8,097
506
5,238
8,697
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
13
4 / 3 / 5
8,474
530
6,677
11,649
5,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artemis
essentialc
Artemis
13
1 / 1 / 3
7,964
498
4,651
8,362
2,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ur3man
Bellona
16
2 / 0 / 2
9,752
610
12,937
11,038
9,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
0 / 4 / 0
7,157
447
5,691
19,994
10,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
Acselgg
Chang'e
11
0 / 7 / 1
6,292
393
4,972
12,803
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 4 / 4
8,195
512
6,514
10,410
2,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Blizle_
Chaac
11
3 / 4 / 3
7,046
440
6,750
11,706
7,256
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gilgamesh
Williams365
Gilgamesh
15
2 / 4 / 0
8,480
530
3,513
11,644
5,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
22
Kills
8
8
Deaths
23
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
4
0
0
L
Chang'e
Acselgg
Chang'e
0
7
1
0.07
L
3
4
4
1.25
L
Chaac
Blizle_
Chaac
3
4
3
1.13
W
Morgan Le Fay
JamminQjaf
Morgan Le Fay
11
2
3
6.25
W
Ares
Jasav1
Ares
4
2
4
3
W
Arachne
4
3
5
2.17
L
Gilgamesh
Williams365
Gilgamesh
2
4
0
0.5
W
Artemis
essentialc
Artemis
1
1
3
2.5
W
Bellona
ur3man
Bellona
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,843
Damage
27,440
47,516
Taken
66,557
27,826
Mitigated
28,450
17,137
Healing
21,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
5,691
3,448
0
8,203
19,994
10,350
0
2,936
17,026
0
44,520
L
Chang'e
Acselgg
Chang'e
4,972
274
198
3,557
12,803
3,228
0
4,780
7,811
34,481
0
L
6,514
1,953
0
4,636
10,410
2,381
788
2,150
8,202
50,981
0
L
Chaac
Blizle_
Chaac
6,750
491
0
2,469
11,706
7,256
0
6,189
5,403
0
29,717
W
Morgan Le Fay
JamminQjaf
Morgan Le Fay
13,340
1,373
0
955
7,770
3,500
71
2,374
5,396
64,751
0
W
Ares
Jasav1
Ares
5,238
368
0
3,169
8,697
6,677
220
2,855
5,842
23,136
0
W
Arachne
6,677
4,255
0
4,053
11,649
5,016
0
3,402
8,247
0
52,370
L
Gilgamesh
Williams365
Gilgamesh
3,513
656
0
2,532
11,644
5,235
0
3,959
7,505
0
49,610
W
Artemis
essentialc
Artemis
4,651
2,213
0
3,294
8,362
2,720
640
2,855
5,507
0
44,968
W
Bellona
ur3man
Bellona
12,937
6,991
0
5,666
11,038
9,913
920
0
11,038
7,485
69,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,159
Gold Earned
37,170
442
Minions Killed
386
0
Camps Cleared
0
1,507,261
Distance Traveled
1,432,862
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,157
447
75
5
0
306,372
2
L
Chang'e
6,292
393
60
4
0
264,495
4
L
Sol
8,195
512
110
7
0
263,421
0
L
Chaac
7,046
440
48
3
0
294,083
7
W
Morgan Le Fay
9,872
617
104
7
0
302,276
3
W
Ares
8,097
506
30
2
0
289,176
4
W
Arachne
8,474
530
82
5
0
350,689
0
L
Gilgamesh
8,480
530
93
6
0
304,491
2
W
Artemis
7,964
498
68
4
0
280,890
1
W
Bellona
9,752
610
158
10
0
284,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role